The is amazing. Can you try and fix the problem with doors and torches, as well as the main block rotating when the craft is set to rejoin the world facing a different directions then when it was activated. Other than the minor inconveniences, I love this mod. Keep up the good work.
The is amazing. Can you try and fix the problem with doors and torches, as well as the main block rotating when the craft is set to rejoin the world facing a different directions then when it was activated. Other than the minor inconveniences, I love this mod. Keep up the good work.
The main block should always face the correct direction in 0.6. Are you sure you upgraded?
I would also like Texture Pack support (I use Painterly).
This is directed at both you and the post you quoted -- Just edit the sprites, and put them in the exact same place in the file structure of your texture pack's ZIP. You could replace the ones in the mod ZIP, but that would be annoying with the amount that blakmajik intends on updating the mod.
I haven't actually looked at it at all, but I would imagine that would make it ZIP/zeppelin/something.png
It should load the new one fine if you do that. Otherwise, patching your game with mcpatcher HD support (no, you won't lose any performance unless you're actually loading higher definition tiles) or using OptiFine will definitely make it work.
Texture pack support is a job of the texture pack creator (or you), not blakmajik.
I don't see much hrdcore survival players using this, as it would make it way to easy. But builders would use it alot. But this mod. Is. EPIC!
It's only a short while till someone remakes the movie Up! In Minecraft. And I'm going to fly my sugarcane farm away, since apparently I can move sugar cane. And move my house on to a mountain top. And a ton if other things.Great job, on making this,
Yes, but that only works if the mod is coded to read a texture pack for newer textures.
It would seem this mod does not (just tried it).
This mod uses the sprite overrides.
Thus texture pack support is the same as every other mod that uses them (which is to say pretty much all of them).
Apparently Minecraft itself doesn't read mod PNGs correctly out of the texture pack ZIP, but if you HD patch or use OptiFine, you'll suddenly find it works.
That's vanilla behavior being overridden, still nothing to do with this mod.
Explain how the Airship mod is able to do it then.
It doesn't use the vanilla Minecraft texture loader, much as BuildCraft and RedPower?
Hell if I care, honestly. I don't use that mod, and it's completely irrelevant.
MCPatcher, or OptiFine, for the third time, will fix that right up, or you can replace the texture in the mod ZIP.
The same issue is pertinent to the biome colorization files. Minecraft won't load those textures from the texture packs, but that gets overridden when you use MCPatcher or OptiFine.
The same issue is pertinent to the biome colorization files. Minecraft won't load those textures from the texture packs, but that gets overridden when you use MCPatcher or OptiFine.
Really, because mine get read just fine and I don't use any patcher programs.
"Ships require fuel?" Seriously hope this is toggle-able if it's ever implemented. I suppose I'm the only one who also likes the easy-to-craft recipe, too.
"Ships require fuel?" Seriously hope this is toggle-able if it's ever implemented. I suppose I'm the only one who also likes the easy-to-craft recipe, too.
Absolutely toggle-able when implemented. I'll add that to the future plans actually.
The main block should always face the correct direction in 0.6. Are you sure you upgraded?
I would also like Texture Pack support (I use Painterly).
I'm using .6, and on rare occasions, the control block does change it's orientation.
This is directed at both you and the post you quoted -- Just edit the sprites, and put them in the exact same place in the file structure of your texture pack's ZIP. You could replace the ones in the mod ZIP, but that would be annoying with the amount that blakmajik intends on updating the mod.
I haven't actually looked at it at all, but I would imagine that would make it ZIP/zeppelin/something.png
It should load the new one fine if you do that. Otherwise, patching your game with mcpatcher HD support (no, you won't lose any performance unless you're actually loading higher definition tiles) or using OptiFine will definitely make it work.
Texture pack support is a job of the texture pack creator (or you), not blakmajik.
Elemental Creepers, Note that it also contains other horrible creepers, annoying creepers, and creepers that benefits you.
Ghost Creeper: When you kill a creeper, there's a chance of a ghost to spawn, when it blows up, it doesn't break any blocks
Earth creeper: when blows up, it creates a big square dirt... its annoying, but doesn't kill you
Magma Creeper: Anything it walks on will set on fire. When it blows up, it creates a giant lava (only found on hell)
Cookie Creeper: when blows up, it gives you cookies..
etc.. a lot more
Yes, but that only works if the mod is coded to read a texture pack for newer textures.
It would seem this mod does not (just tried it).
@DeMuis
There is an edit function.
It's only a short while till someone remakes the movie Up! In Minecraft. And I'm going to fly my sugarcane farm away, since apparently I can move sugar cane. And move my house on to a mountain top. And a ton if other things.Great job, on making this,
Happy wifi day to all!
That's what I've done now.
This mod uses the sprite overrides.
Thus texture pack support is the same as every other mod that uses them (which is to say pretty much all of them).
Apparently Minecraft itself doesn't read mod PNGs correctly out of the texture pack ZIP, but if you HD patch or use OptiFine, you'll suddenly find it works.
That's vanilla behavior being overridden, still nothing to do with this mod.
Explain how the Airship mod is able to do it then.
It doesn't use the vanilla Minecraft texture loader, much as BuildCraft and RedPower?
Hell if I care, honestly. I don't use that mod, and it's completely irrelevant.
MCPatcher, or OptiFine, for the third time, will fix that right up, or you can replace the texture in the mod ZIP.
The same issue is pertinent to the biome colorization files. Minecraft won't load those textures from the texture packs, but that gets overridden when you use MCPatcher or OptiFine.
Really, because mine get read just fine and I don't use any patcher programs.
Absolutely toggle-able when implemented. I'll add that to the future plans actually.