now it is time to make bowsers airship.
whats the max size for an airship
As of 1.7.3.0.1, the limit is 512. I am bumping it to 1024 for 1.7.3.0.2, and after that I plan to make it a config option (not sure when that will be, soonish). Then you can increase as far as your computer will let you go.
I shat myself when i saw this great job dude amazing, should probably make it so that it remembers the items in a chest when the chest is taken along for a ride.
HOLY HELL I never thought sombody would make a mod like this. This is awsome my first creation will be a flying home. yay! thanks for the mod. i give you my mine :laugh.gif: also be careful with makeing this smp compatible there may be problems with people placing a controler block and flying away with other peoples houses. just to let ya know
p.s. does the controler work with blocks from other mods?
The four horsemen of the Apocalypse. Conquest, War, Famine and Death. Though i come last i am always there. I am the most feared. I am the end of all. I am Death. I'm a brony and I approve this signature. /)^3^(\ click dis link to help me get steam money? http://steam-wallet.com/index.php?id=188655 pwease?
hayman, this is an amazingly good mod!!!
as for your future plans, please dont make it need fuel.
i mean,
you would be nerfing your own mod.
forealises
:laugh.gif:
yeah but fuel is a must need for any device..let's say furnace burns cobble smelts metals...in BTW mod water wheel needs floating water..so on so this must require fuel..if it runs out of it it should glide down.
I would really like you to create a way to animate my pirate ship..it's a basic water ship...if you would find a way it would be so epic to sail on my medium size high detail ship :biggrin.gif:
a way that it will stick the object to the water..or something..i'm just saying.
hayman, this is an amazingly good mod!!!
as for your future plans, please dont make it need fuel.
i mean,
you would be nerfing your own mod.
forealises
:laugh.gif:
Fantastic mod, my friend!! I have to say something that ought to be added to the OP:
The Zeppelin's movements will be mapped in an E-->W motion going forward. This is pretty important when making airships, 'cause you don't want an airship that goes sideways! ;P
...or DO you? :3
Also, can you add a slower reverse speed for zeppelins?
So what?
Its a mod. It's already unbalanced.
To balance it out, maybe we should even make 20 more recipes requiring 10 diamond blocks, obsidian, and some redstone, per 5 blocks connected to the controller.
It's a great mod right at this moment, why ruin it?
and yes, adding more trivial ******** ruins many mods.
and besides, again, so what if it's unbalanced?
I mean, real reasons why.
Because "It ruins the feel" doesnt count.
Anyway, I ask, can you move the control properties to an extra text or config/properties/settings file?
Because a few other mods also add to the control options gui, and my screen isnt that big, so I have buttons behind the "Done" button, and cannot read or change the settings (IN GAME) and other mods mess with that menu and the extra controls disappear altogether.
Also, there are TWO Gui API mods you could use.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT f55569ce --------
Generated 7/20/11 12:48 PM
Minecraft: Minecraft Beta 1.7.2
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Cantiga version 1.5.0 - Build 7.14.10.4957, Intel
java.lang.VerifyError: (class: ModLoaderMp, method: GetPlayerWorld signature: (Lem;)Ldj;) Incompatible type for getting or setting field
at BaseModMp.ModsLoaded(BaseModMp.java:26)
at ModLoader.init(ModLoader.java:887)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c9a5c242 ----------
now your list doesnt include iron gold or diamond blocks? are they usable or no? btw i went to launch my airship and the front wasnt attached properly so had a massive hole in it.
edit* could you make it so one could destroy blocks from the vessel in flight? this will make it more fun when you release the smp version as i will probably be attaching tnt canons to it/tnt bomb ports.
WOW, just wow, this mod is amazing! this is just... wow... i don't know how to describe it...
but anyway here's a few suggestions:
- more expensive recipe (makes more sence)
- make cobble one of the blocks it will recognize, OR BETTER!: make a props file that we can edit so we can make a blacklist of blocks we don't want to be recognized as a part of the ship!
(btw can't wait for SMP and working workbenches and stuff)
Both of those are planned :smile.gif:
ALSO
If anyone has a texture I can use for the controller block (as you can tell I'm no artist) I would love to use it instead of my paint disaster.
whats the max size for an airship
Beuno!
As of 1.7.3.0.1, the limit is 512. I am bumping it to 1024 for 1.7.3.0.2, and after that I plan to make it a config option (not sure when that will be, soonish). Then you can increase as far as your computer will let you go.
left click the block to register your aircraft and press + to move up, - to move down, 8 4 2 6 as directional pads
another note: is it possible to make it so that your character does not move when turning left or right? its small but kind of an annoyance.
I've spent 2-3 hours trying to fix that, it's very annoying to me, no progress yet :/
You can't yet, config file is on my list for 0.3.
p.s. does the controler work with blocks from other mods?
click dis link to help me get steam money? http://steam-wallet.com/index.php?id=188655 pwease?
as for your future plans, please dont make it need fuel.
i mean,
you would be nerfing your own mod.
forealises
:laugh.gif:
I would really like you to create a way to animate my pirate ship..it's a basic water ship...if you would find a way it would be so epic to sail on my medium size high detail ship :biggrin.gif:
a way that it will stick the object to the water..or something..i'm just saying.
What?
Without fuel, the mod is ridiculously unbalanced.
The Zeppelin's movements will be mapped in an E-->W motion going forward. This is pretty important when making airships, 'cause you don't want an airship that goes sideways! ;P
...or DO you? :3
Also, can you add a slower reverse speed for zeppelins?
Like I said, fantastic mod!!
So what?
Its a mod. It's already unbalanced.
To balance it out, maybe we should even make 20 more recipes requiring 10 diamond blocks, obsidian, and some redstone, per 5 blocks connected to the controller.
It's a great mod right at this moment, why ruin it?
and yes, adding more trivial ******** ruins many mods.
and besides, again, so what if it's unbalanced?
I mean, real reasons why.
Because "It ruins the feel" doesnt count.
Anyway, I ask, can you move the control properties to an extra text or config/properties/settings file?
Because a few other mods also add to the control options gui, and my screen isnt that big, so I have buttons behind the "Done" button, and cannot read or change the settings (IN GAME) and other mods mess with that menu and the extra controls disappear altogether.
Also, there are TWO Gui API mods you could use.
ModLoader Beta 1.7.2
mod_CCTV 1.7.3
mod_Kaevator_Corners 1.7.3
mod_Kaevator_IntCorners 1.7.3
mod_Kaevator_Slopes 1.7.3
mod_Kaevator_Beams 1.7.3
mod_mocreatures v2.12.1 (MC 1.7_3)
mod_Zeppelin 1.7.3.0.1
mod_FCBetterThanWolves 2.64
mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT f55569ce --------
Generated 7/20/11 12:48 PM
Minecraft: Minecraft Beta 1.7.2
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Cantiga version 1.5.0 - Build 7.14.10.4957, Intel
java.lang.VerifyError: (class: ModLoaderMp, method: GetPlayerWorld signature: (Lem;)Ldj;) Incompatible type for getting or setting field
at BaseModMp.ModsLoaded(BaseModMp.java:26)
at ModLoader.init(ModLoader.java:887)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c9a5c242 ----------
This is what i get
edit* could you make it so one could destroy blocks from the vessel in flight? this will make it more fun when you release the smp version as i will probably be attaching tnt canons to it/tnt bomb ports.
Both of those are planned :smile.gif:
ALSO
If anyone has a texture I can use for the controller block (as you can tell I'm no artist) I would love to use it instead of my paint disaster.