So I did everything i need to install this mod, and I can make the Airship controller block and such. However when i go to activate it, the mod crashes and gives me a "AxisAlignedBB failure (wu.class)" error. Now I assume this has to do with that wu.class file, but i made sure i put it in the minecraft.jar. Any suggestions on what to do?
Also can't wait for this to be updated, I love this mod, and I'd like to make my home on a ship, but I'm afraid to go anywhere as I'm keen on falling through the floor with it, and when I do it's hard to get the ship back again, REALLY hard.
Also you can't use beds very effectively, as if you sleep in them, and then move the airship you can't seem to respawn in the bed, instead you go back to your original spawn point
Also can't wait for this to be updated, I love this mod, and I'd like to make my home on a ship, but I'm afraid to go anywhere as I'm keen on falling through the floor with it, and when I do it's hard to get the ship back again, REALLY hard.
Also you can't use beds very effectively, as if you sleep in them, and then move the airship you can't seem to respawn in the bed, instead you go back to your original spawn point
Yea, someone really needs to make a parachute mod to go along with this one
The bed problem could be fixed, but it would make Zeppelin incompatible with Forge and a ton of other mods (would require several modifications to the World class)
Also can't wait for this to be updated, I love this mod, and I'd like to make my home on a ship, but I'm afraid to go anywhere as I'm keen on falling through the floor with it, and when I do it's hard to get the ship back again, REALLY hard.
Also you can't use beds very effectively, as if you sleep in them, and then move the airship you can't seem to respawn in the bed, instead you go back to your original spawn point
Zombe mod pack works with Zeppelin. Just turn on fly mod, and only use it when you glitch through the ship.
Also can't wait for this to be updated, I love this mod, and I'd like to make my home on a ship, but I'm afraid to go anywhere as I'm keen on falling through the floor with it, and when I do it's hard to get the ship back again, REALLY hard.
Also you can't use beds very effectively, as if you sleep in them, and then move the airship you can't seem to respawn in the bed, instead you go back to your original spawn point
no its not i crashed cuz it says that i dont have enought item sprites and forge has unlimited
Hey man, nice mod!
I have a suggestion:
The Zeppelin Remote could be able to turn on/off the controller block, and if you jump out from the ship it could slowly fall and stop. The same could happen if you turn off the controller block while the ship is flying ^^
Hey man, nice mod!
I have a suggestion:
The Zeppelin Remote could be able to turn on/off the controller block, and if you jump out from the ship it could slowly fall and stop. The same could happen if you turn off the controller block while the ship is flying ^^
Then you would have to leave the block on just to have things not falling from the sky,and having to leave all my control blocks on would really lag my computer.
Just tried this mod for the first time and absolutely love it! I encountered one glitch though while trying to make a sliding door. If you're standing next to (but not on top of or in any direct contact with) an "airship", it still moves you laterally. Here's a video of what happens:
Is there any way to fix this?
(Sorry if this has already been asked, I couldn't go through all 488 pages of this thread.)
EDIT: Two other thoughts:
1) Being able to mount a remote on a wall as a stationary remote would be nice for a sort of elevator call button. (So we don't have to keep carrying remotes around to control multiple elevators.)
2) Is there any way to make this work? -- It would allow remotes to trigger redstone mechanisms, and would be very neat. If an airship at least half-occupies that grid space, say, it could count as a solid block for redstone conduction.
Help! I really want this mod, but don't no it is compatible with my current set up.
I get this error when runnning minecraft:
java.lang.NoClassDefFoundError: Zeppelin/ItemRemoteControl
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Zeppelin.ItemRemoteControl
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
blakmajik: Cart Mod needs your help again! Please PM me, tweet me, join me in #jordanske irc at webchat.freenode.net or in some way allow me to get in contact. Thanks!
Ideal would be to PM me a secure contact address if you're ok with that. You know me.
ROFL! blakmajik! GameChap and Bertie did a video about a Nuclear Missile Silo Map today where they actually had one of the missiles launch and hit a target, it's clear that they must have used Zeppelin Mod to pull it off.
They always do a good job of splicing SSP video and SMP video together, allowing them to use SSP mods in their videos for needed scenes. They did this sort of thing with the Cart Mod videos too.
Besides listening to noobs ask how to get this to work with SMP, or listening to MORE noobs complain about problems that they received because they didn't read the OP, let's post some pictures. I say we should make some airships that are ready for battle in smp, so that we have an advantage in the inevitable zeppelin servers of 1.3. I already have a good Star Trek-esque, shuttle-like, zeppelin that has 6 forward arrow dispensers with a rapid pulsar generator in the back of the ship. It will be the nightmare of mobs and players alike. FEAR THE RAPID ARROW MACHINE GUN TOTING ZEPPELIN, THAT WILL RAIN ARROWS FROM ABOVE! Pictures coming soon.
It is
Also can't wait for this to be updated, I love this mod, and I'd like to make my home on a ship, but I'm afraid to go anywhere as I'm keen on falling through the floor with it, and when I do it's hard to get the ship back again, REALLY hard.
Also you can't use beds very effectively, as if you sleep in them, and then move the airship you can't seem to respawn in the bed, instead you go back to your original spawn point
Yea, someone really needs to make a parachute mod to go along with this one
The bed problem could be fixed, but it would make Zeppelin incompatible with Forge and a ton of other mods (would require several modifications to the World class)
Zombe mod pack works with Zeppelin. Just turn on fly mod, and only use it when you glitch through the ship.
CURRENT AIRSHIP: www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/page__st__10880#entry18337335
no its not i crashed cuz it says that i dont have enought item sprites and forge has unlimited
That has nothing to do with Forge compatibility. You want this to be a forge based mod. That isn't going to happen.
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
great mod apart from that
I have a suggestion:
The Zeppelin Remote could be able to turn on/off the controller block, and if you jump out from the ship it could slowly fall and stop. The same could happen if you turn off the controller block while the ship is flying ^^
Is there any way to fix this?
(Sorry if this has already been asked, I couldn't go through all 488 pages of this thread.)
EDIT: Two other thoughts:
1) Being able to mount a remote on a wall as a stationary remote would be nice for a sort of elevator call button. (So we don't have to keep carrying remotes around to control multiple elevators.)
2) Is there any way to make this work? -- It would allow remotes to trigger redstone mechanisms, and would be very neat. If an airship at least half-occupies that grid space, say, it could count as a solid block for redstone conduction.
and i accidently opened the door while it was spinning in a circle (XD) and i flew out the door xD
You read Moffat's notes on how to end the show???
A W.H.A.T.T. Member
I get this error when runnning minecraft:
java.lang.NoClassDefFoundError: Zeppelin/ItemRemoteControl
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Zeppelin.ItemRemoteControl
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
Ideal would be to PM me a secure contact address if you're ok with that. You know me.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
They always do a good job of splicing SSP video and SMP video together, allowing them to use SSP mods in their videos for needed scenes. They did this sort of thing with the Cart Mod videos too.
Here's the video in the spoiler [ Click Below ]
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod