Ok, finally got it to work. It, however caused EXTREME lag. I love this mod. I just wish it would not cause so much lag. Oh, submarines are possible the ship is just flooded so if you use the abyss helmet from Equivalent Exchange you can breathe underwater.
I love the mod. We'd probably kill for SMP support.
I've been playing with the mod a bit in Creative, as I have IC2 and Buildcraft installed as well as Redpower and the like. I'm not really expecting things to work 100% A-OK, but with all of the vanilla stuff, aside from bad collision, The Air ship mod works pretty amazingly well.
Great job man!! This mod is absolutely amazing! Don't stop working on it!
I'm also letting you know, as well as anyone else interested, I'm working on an idea for a tanker, it looks like Buildcraft tanks (as well as IC2's Iron furnace, but no GUI) work, along with Buildcraft Pipes (Buggier tho) The only major problem with them is that the textures are way off, but again, considering the complexity of the mod, this is totally understandable. However, when trying to create a craft with a redstone engine, the game crashes, and the zeppelin is lost.
I'm not asking to support the slew of Mods I'm running, as that's going to be an insane amount of work, but perhaps, as an idea, to save the potential loss of work when creating a zepplin, perhaps save the blocks in Minecraft's format before it creates the ship. If creation is failed (exception is thrown) Stop creation, replace the lost blocks (whichever they may be.) And then do what comes naturally next. (Either black screen or an error message)
Just so you know The airships work great in creative. There is no reason to worry with the exception of the player being able to fly.
Oh!! Also, I'm running MC 1.2.3, so I'm using an older version.
I built a second, much smaller ship, and set off closer to home (after three days in the water I was not looking for a repeat). I had the same thing occur - all motion stopped, command input unrecognized. Before hitting ESC I took a look around (and filled my pockets with supplies). I discovered the Airship Controller block was missing. I had placed it in the center of the floor of my platform, which was made entirely out of glass. I assume it wiggled out and fell into the sea.
So, another ESC, plummet into the sea, swim home (within sight, so short swim). I then built ANOTHER airship (#3), but installed the Controller on a solid floor, and set off for another test flight.
Airship #2 was right where it had stopped moving, with the Controller block inplace in the center of the floor. After approaching, I used my remote to dock the two and RTB, in order to salvage what I could from #2.
Short test flight for #3, but I am now off to try to locate Airship #1, which was loaded with swag. Hopefully it is stting there in the air....
OP i have question about amount of blocks! Is it possible to change the amount so that you can build bigger constructions? It's just that i built a ship and i dont want to destroy it, please respond!
Yes, this has already been covered in the mod description on the first page. if you go into %appdata%/.minecraft/mods and look for the zeppelin cfg file, open it up with notepad and look for a variable set to '1024'. That's your default max number of blocks, change it to whatever you want, but don't be surprised if you experience problems.
Is there any mod which would work particularly well for making ship cannons? Not cannons which require tnt in order to fire a tnt block, but an actual rotating turret on the main deck of a ship that shoot explosive shells (used in ship vs ship combat)?
Is there any mod which would work particularly well for making ship cannons? Not cannons which require tnt in order to fire a tnt block, but an actual rotating turret on the main deck of a ship that shoot explosive shells (used in ship vs ship combat)?
GNS: Since I still can't get the mod to work, maybe I shouldn't say anything but I was thinking you could use Risugami's Elemental Arrows mod and put a bunch of dispensers on your ship filled with explosive arrows, that way you get the extra fun of trying to line up a broadside without getting totally obliterated
Ah interesting... I'll go check that out (although I would still prefer a rotating turret on the main deck). How about the so-called 'Turret Mod'? Shoots cannon balls (standard, piercing, napalm) and other stuff (like tnt)....
Sorry about the double post. But I go tthe mod working at my dads house and might I say I believe that this mod is a work of art. But I am so angry because I do everything exactly like I do at my dads house at my moms and it doesn't work my minecraft crashes. Installed ModLoader meta-inf deleted put the wu.class file in the jar put the .zip file in the mods folder and it still crashes
This mod is awesome! It lags a little bit and there a few bugs, but hey, its a work in progress, and I definitely encourage you to continue to perfect this mod. Really looking forward to multiplayer too!
Check out this awesome Nether ship I built!
Yeah I'm not the best builder, but it can shoot fireballs and it has a pigman crew!
Ah interesting... I'll go check that out (although I would still prefer a rotating turret on the main deck). How about the so-called 'Turret Mod'? Shoots cannon balls (standard, piercing, napalm) and other stuff (like tnt)....
Actually the config file doesn't do anything. It just says. Forward: 80 or something and backward and left and right and stuff. I change that to my custom keys and it still does not work.
Actually the config file doesn't do anything. It just says. Forward: 80 or something and backward and left and right and stuff. I change that to my custom keys and it still does not work.
Just use the in-game control changer. Worked fine for me.
Did you move the correct .class file over to your minecraft.jar?
I discovered: I picked the correct class, but I put it in the minecraft FOLDER, not the JAR.
also, make compatibility with the furniture mod. I cant sit in chairs and fridges dont work.
P.S.: If I make a nether portal in a craft, activate it, then activate the craft and move it foward, then I enter the portal, stand there for 1 minute, and go back through the portal, will I arrive back at the craft, will I appear in mid-air/some random place, or it simply wont work?
Actually the config file doesn't do anything. It just says. Forward: 80 or something and backward and left and right and stuff. I change that to my custom keys and it still does not work.
i
t should are you sure you using the right decode key?
I discovered: I picked the correct class, but I put it in the minecraft FOLDER, not the JAR.
also, make compatibility with the furniture mod. I cant sit in chairs and fridges dont work.
P.S.: If I make a nether portal in a craft, activate it, then activate the craft and move it foward, then I enter the portal, stand there for 1 minute, and go back through the portal, will I arrive back at the craft, will I appear in mid-air/some random place, or it simply wont work?
hmmmn i dont know just make a test world and try it
I love the mod. We'd probably kill for SMP support.
I've been playing with the mod a bit in Creative, as I have IC2 and Buildcraft installed as well as Redpower and the like. I'm not really expecting things to work 100% A-OK, but with all of the vanilla stuff, aside from bad collision, The Air ship mod works pretty amazingly well.
Great job man!! This mod is absolutely amazing! Don't stop working on it!
I'm also letting you know, as well as anyone else interested, I'm working on an idea for a tanker, it looks like Buildcraft tanks (as well as IC2's Iron furnace, but no GUI) work, along with Buildcraft Pipes (Buggier tho) The only major problem with them is that the textures are way off, but again, considering the complexity of the mod, this is totally understandable. However, when trying to create a craft with a redstone engine, the game crashes, and the zeppelin is lost.
I'm not asking to support the slew of Mods I'm running, as that's going to be an insane amount of work, but perhaps, as an idea, to save the potential loss of work when creating a zepplin, perhaps save the blocks in Minecraft's format before it creates the ship. If creation is failed (exception is thrown) Stop creation, replace the lost blocks (whichever they may be.) And then do what comes naturally next. (Either black screen or an error message)
Just so you know The airships work great in creative. There is no reason to worry with the exception of the player being able to fly.
Oh!! Also, I'm running MC 1.2.3, so I'm using an older version.
I built a second, much smaller ship, and set off closer to home (after three days in the water I was not looking for a repeat). I had the same thing occur - all motion stopped, command input unrecognized. Before hitting ESC I took a look around (and filled my pockets with supplies). I discovered the Airship Controller block was missing. I had placed it in the center of the floor of my platform, which was made entirely out of glass. I assume it wiggled out and fell into the sea.
So, another ESC, plummet into the sea, swim home (within sight, so short swim). I then built ANOTHER airship (#3), but installed the Controller on a solid floor, and set off for another test flight.
Airship #2 was right where it had stopped moving, with the Controller block inplace in the center of the floor. After approaching, I used my remote to dock the two and RTB, in order to salvage what I could from #2.
Short test flight for #3, but I am now off to try to locate Airship #1, which was loaded with swag. Hopefully it is stting there in the air....
Still no idea why this occurred. Any ideas?
Yes, this has already been covered in the mod description on the first page. if you go into %appdata%/.minecraft/mods and look for the zeppelin cfg file, open it up with notepad and look for a variable set to '1024'. That's your default max number of blocks, change it to whatever you want, but don't be surprised if you experience problems.
CURRENT AIRSHIP: www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/page__st__10880#entry18337335
CURRENT AIRSHIP: www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/page__st__10880#entry18337335
GNS: Since I still can't get the mod to work, maybe I shouldn't say anything but I was thinking you could use Risugami's Elemental Arrows mod and put a bunch of dispensers on your ship filled with explosive arrows, that way you get the extra fun of trying to line up a broadside without getting totally obliterated
this mod: http://www.planetminecraft.com/mod/turret/
CURRENT AIRSHIP: www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/page__st__10880#entry18337335
Check out this awesome Nether ship I built!
Yeah I'm not the best builder, but it can shoot fireballs and it has a pigman crew!
i tried it rning on the ship breaks them sorry i have been looking for "deck guns" since .18 ish havent got anything that works
ohh and to any one wondering you can use the airship to fight the ender dragon it works fine
Actually the config file doesn't do anything. It just says. Forward: 80 or something and backward and left and right and stuff. I change that to my custom keys and it still does not work.
http://www.minecraftforum.net/topic/833003-
Just use the in-game control changer. Worked fine for me.
I believe I installed the mod correctly, and I dont use the Dynamic Lights mod.
Did you move the correct .class file over to your minecraft.jar?
I discovered: I picked the correct class, but I put it in the minecraft FOLDER, not the JAR.
also, make compatibility with the furniture mod. I cant sit in chairs and fridges dont work.
P.S.: If I make a nether portal in a craft, activate it, then activate the craft and move it foward, then I enter the portal, stand there for 1 minute, and go back through the portal, will I arrive back at the craft, will I appear in mid-air/some random place, or it simply wont work?
t should are you sure you using the right decode key?
hmmmn i dont know just make a test world and try it