Can't get this to work. Added the wq.class to the jar, using magic launcher, it says the mods ok to go but I get this error. I've removed all the mods from the launcher and readded them, no luck.
--- BEGIN ERROR REPORT ca465b66 --------
Generated 08/03/12 21:19
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5700 Series version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@190ab8d5 when adding Zeppelin.BlockController@eecb4cb
at ox.<init>(SourceFile:312)
at Zeppelin.BlockController.<init>(BlockController.java:27)
at mod_Zeppelin.load(mod_Zeppelin.java:90)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fcf26021 ----------
You installed Zeppelin twice. Remove one of the installations. You are only supposed to put vw.class(sp.) into the jar, the rest goes into the /mods/ folder.
An idea that I would like to recommend is the craft staying solid ie. water can't pass through it, maybe (I don't even know if this is possible) zeppelins could act fully functional, even while flying around, thank you very much for your attention
I REALLY WANT TO USE SUBMARINES AND BE IN THE BOTTOM OF BOATS!!!!
This suggestion is already planned, but is ridiculously hard. He can't code this and SMP and better collision stuff at the same time. Each is a lengthy project by itself.
hey, i liek how you can move farms. but id like to be able to move water, like water within 2 blocks of a regular block?
in case you build in oceon
what would be awsome if you did, also my minecraft keeps "saveing chuncks" and i have to manually close it.
also, it would be great if you can see bobing and your hand move when you right lcick a door. aside from that, this is a great mod, its easy to install, and use. but it needs to move dirt thats like 2 blocks from a non dirt block so you can have a farm on board. i found a village and used this on it XD floating houses for everyone! and spinning torch poles
i took a house and farm and flew off with them
this is the most epic mod evar!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ca465b66 --------
Generated 3/9/12 12:32 AM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2302, Intel
java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@1b994de when adding Zeppelin.BlockController@dc9766
at ox.<init>(SourceFile:312)
at Zeppelin.BlockController.<init>(BlockController.java:27)
at mod_Zeppelin.load(mod_Zeppelin.java:90)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 887be6e1 ----------
PLZ HELP
You installed Zeppelin twice. Remove one of the installations. You are only supposed to put vw.class(sp.) into the jar, the rest goes into the /mods/ folder.
I don't normally post in the forums but your mod inspired me to tell you how awesome it is. You're doing a fantastic job, keep it up. I absolutely cannot wait to see it in Multiplayer. You will go down in the annals of Minecraft, of that I have no doubt.
There are issues with horizontal collision still, but it was worse on older versions, what one does the Technic pack contain now?
Its version 1.1.0.0.25
I'll try dropping the newest version into the mods folder and see what happens, but technic pack is a sketchy mess of re-assigned IDs lol
EDIT: 1.1.0.0.26 kinda worked, I could control the ship with remote when I logged in. But then I got into the ship and suddenly it crashed. It crashed on opening the map after that. 1.1.0.0.27 caused some kind of ID conflict crash.
Such a shame... I just want every mod >.>
SECOND EDIT: In 1.1.0.0.25, you only fall out while either: turning at speed, or turning more than about 90 degrees in one continuous motion. If you only turn at a standstill, and use the Realign Craft button while doing 360s, if totally playable and not even that annoying. This mod is worth a little careful handling
Of course you can pilot with the remote in all of the usual ways if you are not in the ship
I'll try dropping the newest version into the mods folder and see what happens, but technic pack is a sketchy mess of re-assigned IDs lol
EDIT: 1.1.0.0.26 kinda worked, I could control the ship with remote when I logged in. But then I got into the ship and suddenly it crashed. It crashed on opening the map after that. 1.1.0.0.27 caused some kind of ID conflict crash.
Such a shame... I just want every mod >.>
SECOND EDIT: In 1.1.0.0.25, you only fall out while either: turning at speed, or turning more than about 90 degrees in one continuous motion. If you only turn at a standstill, and use the Realign Craft button while doing 360s, if totally playable and not even that annoying. This mod is worth a little careful handling
Of course you can pilot with the remote in all of the usual ways if you are not in the ship
0.27 is only for 1.2.3, so you can't use it. 0.26 is your best bet.
Have you considered using the jbullet physics into your mod?
I have not, but what would that even do? There are no Zeppelin-specific physics that need to be done, it's all world interactions which are slow and grid aligned. I don't really want to redo the minecraft physics itself, since the mod would be totally incompatible with everything else.
plz fix the bug were you can walk out of walls ifell out of a ship that took me 6 hours to build
It has been mentioned many many times, always back up your worlds! If you exit to the front minecraft screen and reload your world, the ship will have stopped moving. You can then go catch it.
I'm allitle confused on how to modify the Block ID because I have this mod installed fine(allong with Cart Mod and Car mod) but the controller texture is on my Jungle tree blocks is there a way to edit the ID to not change the texture of my tree blocks?
I'm allitle confused on how to modify the Block ID because I have this mod installed fine(allong with Cart Mod and Car mod) but the controller texture is on my Jungle tree blocks is there a way to edit the ID to not change the texture of my tree blocks?
I'm really sorry if this has already been asked a million times but I've looked back through 50 pages and still cant find the question I've been looking for. What is the ETA for the SMP version of this mod? I cant wait.
in the immortal words of the Shadows Of Lylat dev team (aka:the starfox stand alone total conversion of free space2)
hey, I've got a question about water - what sort of issue did you have with water exactly? - I'm running zeppelin v .26 on minecraft v1.1 and finite water v5.4 (among others, WAGT is kinda nice with this, hoping to eventually get OptiFine merged in too though, helps a lot with loading times/frame rate), but I haven't had any problems with water at all, I just phase right through it
hey, I've got a question about water - what sort of issue did you have with water exactly? - I'm running zeppelin v .26 on minecraft v1.1 and finite water v5.4 (among others, WAGT is kinda nice with this, hoping to eventually get OptiFine merged in too though, helps a lot with loading times/frame rate), but I haven't had any problems with water at all, I just phase right through it
The phasing through it is one of the problems.
Water falling infinitely off of zeppelins is the other.
hey, I've got a question about water - what sort of issue did you have with water exactly? - I'm running zeppelin v .26 on minecraft v1.1 and finite water v5.4 (among others, WAGT is kinda nice with this, hoping to eventually get OptiFine merged in too though, helps a lot with loading times/frame rate), but I haven't had any problems with water at all, I just phase right through it
If you get too low into normal water, you don't quite phase through it. The water will grab you and pull you away from the ship.
You installed Zeppelin twice. Remove one of the installations. You are only supposed to put vw.class(sp.) into the jar, the rest goes into the /mods/ folder.
This suggestion is already planned, but is ridiculously hard. He can't code this and SMP and better collision stuff at the same time. Each is a lengthy project by itself.
What?
Water on zeppelins causes... interesting bugs.
You installed Zeppelin twice. Remove one of the installations. You are only supposed to put vw.class(sp.) into the jar, the rest goes into the /mods/ folder.
Its version 1.1.0.0.25
I'll try dropping the newest version into the mods folder and see what happens, but technic pack is a sketchy mess of re-assigned IDs lol
EDIT: 1.1.0.0.26 kinda worked, I could control the ship with remote when I logged in. But then I got into the ship and suddenly it crashed. It crashed on opening the map after that. 1.1.0.0.27 caused some kind of ID conflict crash.
Such a shame... I just want every mod >.>
SECOND EDIT: In 1.1.0.0.25, you only fall out while either: turning at speed, or turning more than about 90 degrees in one continuous motion. If you only turn at a standstill, and use the Realign Craft button while doing 360s, if totally playable and not even that annoying. This mod is worth a little careful handling
Of course you can pilot with the remote in all of the usual ways if you are not in the ship
Use wordpad or some other text editor. But do not use notepad!
0.27 is only for 1.2.3, so you can't use it. 0.26 is your best bet.
I have not, but what would that even do? There are no Zeppelin-specific physics that need to be done, it's all world interactions which are slow and grid aligned. I don't really want to redo the minecraft physics itself, since the mod would be totally incompatible with everything else.
It is similar in that it moves blocks. Thats about where it ends.
It has been mentioned many many times, always back up your worlds! If you exit to the front minecraft screen and reload your world, the ship will have stopped moving. You can then go catch it.
Those are not defects.
Redownload modloader.
in the immortal words of the Shadows Of Lylat dev team (aka:the starfox stand alone total conversion of free space2)
The phasing through it is one of the problems.
Water falling infinitely off of zeppelins is the other.
There is no SMP yet, if you load it onto a server, it will just crash.
If you get too low into normal water, you don't quite phase through it. The water will grab you and pull you away from the ship.