One problem though, I can't seem to get arrows with rope to fire. I have the bar filled up to the max, but it simply won't fire. Everything else works fine, but I was really hoping to use that feature to make the Aether easier!!
One problem though, I can't seem to get arrows with rope to fire. I have the bar filled up to the max, but it simply won't fire. Everything else works fine, but I was really hoping to use that feature to make the Aether easier!!
Turns out this mod's px.class file conflicts directly with Optifine! It's a bit of a bummer, as I certainly don't want to play without this mod. I also hardly can't use Optifine, as my system isn't too hot and lags terribly without it. Binarydoodler, I beg you release a compatibility update for this mod!
Edit: I am no programmer, but I made some novice attempts to merge the .class files from the two mods. There is a lot of syntax I can only intuitively guess at, but while optifine adds a lot of code, it looks like most of the lines your mod relies on are still intact. [Then again, I know hardly anything about this.] I can message you in more detail on what I tried/failed at/learned... if you are interested.
This Mod is REALLY cool!!! There is One suggestion though. Arrow with rope should be unlimeted travel distance. Also there is a bug when i shoot my arrow with rope it goes 5-10 blocks away from me. Also you know what should be added SOUND AFFECTS like when you go down the zipline...now that WOULD be AWESOME!!!!
The Yogscast should use this for their mod spotlight. I can see the conversation right now...
Lewis: So I kinda cheated and used a mod to get enough string for the rope, but that's not impor-
Simon: So you cheated.
Lewis: Well, it's not important. The mod is what's important. Anyway, I made some rop-
*Simon calls UberHaxorNova and tells him Lewis cheated*
UberHaxorNova: THAT'S CHEATING! YOU BROKE THE RULES! YOU! BROKE! THE! RULES! *various crashing and stomping in the background*
The Meaning of Life, the Universe, and Everything.
Join Date:
6/29/2011
Posts:
77
Location:
The Netherlands
Minecraft:
iSveeen
Member Details
Do you need to install it with a fresh minecraft.jar? (so no TooManyItems and SinglePlayerCommands and stuff)
or can you just install it with that already in your Jar?
please reply :wink.gif:
Rollback Post to RevisionRollBack
If this helped, click the 'UP'-buttonin the bottom left corner of this post and you will get a personal Thank-You Message!
The Yogscast should use this for their mod spotlight. I can see the conversation right now...
Lewis: So I kinda cheated and used a mod to get enough string for the rope, but that's not impor-
Simon: So you cheated.
Lewis: Well, it's not important. The mod is what's important. Anyway, I made some rop-
*Simon calls UberHaxorNova and tells him Lewis cheated*
UberHaxorNova: THAT'S CHEATING! YOU BROKE THE RULES! YOU! BROKE! THE! RULES! *various crashing and stomping in the background*
"Arguing with retards. It's just like playing chess with a pigeon. No matter how ridiculously good you are at the game, the pigeon is just gonna knock over the pieces, strut around on the board and crap all over it like it's victorious."
One problem though, I can't seem to get arrows with rope to fire. I have the bar filled up to the max, but it simply won't fire. Everything else works fine, but I was really hoping to use that feature to make the Aether easier!!
Turns out this mod's px.class file conflicts directly with Optifine! It's a bit of a bummer, as I certainly don't want to play without this mod. I also hardly can't use Optifine, as my system isn't too hot and lags terribly without it. Binarydoodler, I beg you release a compatibility update for this mod!
Edit: I am no programmer, but I made some novice attempts to merge the .class files from the two mods. There is a lot of syntax I can only intuitively guess at, but while optifine adds a lot of code, it looks like most of the lines your mod relies on are still intact. [Then again, I know hardly anything about this.] I can message you in more detail on what I tried/failed at/learned... if you are interested.
It should work fine with TMI
Lewis: So I kinda cheated and used a mod to get enough string for the rope, but that's not impor-
Simon: So you cheated.
Lewis: Well, it's not important. The mod is what's important. Anyway, I made some rop-
*Simon calls UberHaxorNova and tells him Lewis cheated*
UberHaxorNova: THAT'S CHEATING! YOU BROKE THE RULES! YOU! BROKE! THE! RULES! *various crashing and stomping in the background*
Click it! You know you want to!
or can you just install it with that already in your Jar?
please reply :wink.gif:
If this helped, click the 'UP'-button in the bottom left corner of this post and you will get a personal Thank-You Message!
Very nice work.
EDIT: never mind, i think i just need more rope..
LOL!!
I look forward to seeing this compatible with forge =/
If it's a mod or map no pics=no clicks.If it's a seed you don't need pics, !But use pics!