Anyways, if you've given me good advice, then all I'll need to do is this. . .
Gee, that worked well. Not good advice then, or maybe you didn't understand my question. I want to get the sig I have now to link to this page, as opposed to the sig generator.
Gee, that worked well. Not good advice then, or maybe you didn't understand my question. I want to get the sig I have now to link to this page, as opposed to the sig generator.
I see the problem you've been having now! You are hosting this image on the sig generator site, and that doesn't work, as those images are also links. You need to download the image to your computer, then upload it to a picture hosting site like photobucket. Then, use that url and link it to the sig.
Thanks to the both of you. Now, someone mentioned unlocking Gallifrey by sticking a white point star into an analyzer, I'm all for this as long as this mod is TMI compatible. :wink.gif:
Someone ELSE mentioned using fuel in the TARDIS, I don't like this as much. What you SHOULD do is have Nether Portals be 'Rifts in Time', so if the TARDIS is within say, 10 blocks of a Portal it'll recharge itself. If it runs low it'll give you a warning, and if it empties while travelling, you crash on a planet, the TARDIS takes damage, you have a small chance of regenerating because of poisonous gas (Let's Kill Hitler). If it empties while on a planet, then you just build a nether portal near it to refill it. Also, changing the desktop theme or the TARDIS rebuilding itself should use a ton of fuel.
Hello everyone, I just bought Sanctum! If you're part of the team, please let me know if you have it and want to play multiplayer with me. Thanks.
-LCM
Thanks to the both of you. Now, someone mentioned unlocking Gallifrey by sticking a white point star into an analyzer, I'm all for this as long as this mod is TMI compatible. :wink.gif:
Someone ELSE mentioned using fuel in the TARDIS, I don't like this as much. What you SHOULD do is have Nether Portals be 'Rifts in Time', so if the TARDIS is within say, 10 blocks of a Portal it'll recharge itself. If it runs low it'll give you a warning, and if it empties while travelling, you crash on a planet, the TARDIS takes damage, you have a small chance of regenerating because of poisonous gas (Let's Kill Hitler). If it empties while on a planet, then you just build a nether portal near it to refill it. Also, changing the desktop theme or the TARDIS rebuilding itself should use a ton of fuel.
Oh wow.
I don't know why I didn't think of the Nether Portals as rifts in time.
So let me go into a more organized fashion what this should entail.
1. The TARDIS will have both fuel and damage.
2. Fuel is recharged by going near (10 blocks) to a Nether Portal. If fuel goes to zero, your TARDIS will be dead in the water. There will be some sort of warning for this, perhaps an accessible fuel gauge?
3. Damage is taken whenever something hits your TARDIS, if the TARDIS runs out of fuel in mid-flight, or sometimes when you regenerate. When the TARDIS has 100% damage, it automatically changes it's desktop theme, which uses up a lot of fuel (theme can also be changed manually). It's at this point that you want to get the hell out, or you'll probably end up inside a block. You could survive something like this if you dodged the new structures, but it is unlikely.
If your TARDIS is at 100% damage but has 0% fuel, you pretty much screwed yourself. You better hope you have some obsidian, or you're never getting it working again.
you can make it that when you regenerate you get a regeneration energy particle every few seconds that drop near you that can power things like your furnace for a REALLY long time, and monsters are attracted like in 1.9 sheep are attracted to wheat.
So drinking Huon particles makes the TARDIS appear, does that mean if you lose track of yours you can drink particles to get it back or will you end up with a new one?
So drinking Huon particles makes the TARDIS appear, does that mean if you lose track of yours you can drink particles to get it back or will you end up with a new one?
Basically, you're flying through space in the TARDIS, and you have a certain percentage chance of encountering a supernova or a black hole. You must then hit the correct button/lever to avoid the danger, or else you crash on a random planet, the TARDIS rebuilds herself, and you regenerate.
I'd also like to suggest a planet with underwater villages and airborne villages. Kind of like the Skyhold in Yogscast, except smaller. They could be refugee Time Lords.
Also, maybe on your 13th regeneration you could recieve a summons from the Council of Time Lords to go fight the Daleks in the Last Great Time War. Doing this, and surviving, would give you another 13 regenerations.
THat is a very interesting idea... It aligns with my idea of piloting the tardis, although would be very difficult to make :smile.gif:
The whole timewar thing seems more of a good adventure map idea then actual gameplay, but I understand what you mean, maybe a way to get more regens has something to do with npc council of time lords?
Well the tenth doctor's screwdriver has settings, which you can make into keyboard settings, but the eleventh doctor's screwdriver is physic and can read your mind to what you want it to do, so you can make it whatever it can do to the target. You can have a white point star a really rare kind of diamond that when you put it inside a analyzer thingy in the tardis, it allows you to go to gallifrey.
That is an interesting idea to have the two sonics have different features, I kind of like it... also I beliebe we are having gallifrey exist in this time line, although we could use the white point star for something.... hmm....
Would it be possible to add in Silurians spawning underground in their own strong hold like things, some could be hostile, some could be friendly, but it could be the only way to get special plants or somthing cool for farms like that (super wheat that needs lava instad of water anybody). We don't need to stay exactly true to the TV series, just capture the essence while enhancing the minecraft game, besides they have already destoyed earth twice.
Im loving the idea of unlocking planets, it will be more progressive that way, you will have somthing to play for, perhaps the tardis could run or 'be powered' by this item so you need to collect them to continue your travels. A bit like coal in a funace realy. Like i said close but not 100% accurate to the TV but more fun, call it artisitc licence...
Yes I do want to add SIilurians, underground, I do like your idea and yes while being close to cannon is great, making the mod fun is our first priority.
I like that idea of unlocking planets as well, I'll have to think about that.... Also I do believe at one point there will be some sort of 'fuel' or charge or something for the tardis.
Thanks to the both of you. Now, someone mentioned unlocking Gallifrey by sticking a white point star into an analyzer, I'm all for this as long as this mod is TMI compatible. :wink.gif:
Someone ELSE mentioned using fuel in the TARDIS, I don't like this as much. What you SHOULD do is have Nether Portals be 'Rifts in Time', so if the TARDIS is within say, 10 blocks of a Portal it'll recharge itself. If it runs low it'll give you a warning, and if it empties while travelling, you crash on a planet, the TARDIS takes damage, you have a small chance of regenerating because of poisonous gas (Let's Kill Hitler). If it empties while on a planet, then you just build a nether portal near it to refill it. Also, changing the desktop theme or the TARDIS rebuilding itself should use a ton of fuel.
Interesting idea as Nether portals as rift in times... And I like the whole crah on planet and tardis damage. And the whole generation of rooms and rebuilding thing takes 'fuel' is a very gameplay balancing act which I think could work.
Oh wow.
I don't know why I didn't think of the Nether Portals as rifts in time.
So let me go into a more organized fashion what this should entail.
1. The TARDIS will have both fuel and damage.
2. Fuel is recharged by going near (10 blocks) to a Nether Portal. If fuel goes to zero, your TARDIS will be dead in the water. There will be some sort of warning for this, perhaps an accessible fuel gauge?
3. Damage is taken whenever something hits your TARDIS, if the TARDIS runs out of fuel in mid-flight, or sometimes when you regenerate. When the TARDIS has 100% damage, it automatically changes it's desktop theme, which uses up a lot of fuel (theme can also be changed manually). It's at this point that you want to get the hell out, or you'll probably end up inside a block. You could survive something like this if you dodged the new structures, but it is unlikely.
If your TARDIS is at 100% damage but has 0% fuel, you pretty much screwed yourself. You better hope you have some obsidian, or you're never getting it working again.
you can make it that when you regenerate you get a regeneration energy particle every few seconds that drop near you that can power things like your furnace for a REALLY long time, and monsters are attracted like in 1.9 sheep are attracted to wheat.
Maybe not every time, but maybe a peaceful death like falling could do this, but if its a violent death aka skele killed you or something, when you regen you will already be in trouble.
So drinking Huon particles makes the TARDIS appear, does that mean if you lose track of yours you can drink particles to get it back or will you end up with a new one?
Could I suggest a loading screen for entering the tardis? Might be easier to code?
Also, will this game involve mining? or will it be more like adventurecraft?
Because I don't think mining suits doctor who.
Yes it is ssp, but hopefully one day we will have some sort of multiplayer version too.
We rather not, but We might have too eventually.
It is a expansion of the present game, so yes. Although Vote for the adventurecraft option in the poll, because we are considering supporting that sort of stuff instead of more normal in game stuff.
Oh wow.
I don't know why I didn't think of the Nether Portals as rifts in time.
So let me go into a more organized fashion what this should entail.
1. The TARDIS will have both fuel and damage.
2. Fuel is recharged by going near (10 blocks) to a Nether Portal. If fuel goes to zero, your TARDIS will be dead in the water. There will be some sort of warning for this, perhaps an accessible fuel gauge?
3. Damage is taken whenever something hits your TARDIS, if the TARDIS runs out of fuel in mid-flight, or sometimes when you regenerate. When the TARDIS has 100% damage, it automatically changes it's desktop theme, which uses up a lot of fuel (theme can also be changed manually). It's at this point that you want to get the hell out, or you'll probably end up inside a block. You could survive something like this if you dodged the new structures, but it is unlikely.
If your TARDIS is at 100% damage but has 0% fuel, you pretty much screwed yourself. You better hope you have some obsidian, or you're never getting it working again.
That's basically it, yeah. Quite frankly, I'm surprised noone's suggested this already. Maybe gaps into the void could be cracks in the skin of the universe, and going into one erases you from time and space.
Basically, you end up at the worlds spawn point, as plain Steve, and with ABSOLUTELY NOTHING in your inventory. Except for the Fobwatch, perhaps. . .
Gee, that worked well. Not good advice then, or maybe you didn't understand my question. I want to get the sig I have now to link to this page, as opposed to the sig generator.
I see the problem you've been having now! You are hosting this image on the sig generator site, and that doesn't work, as those images are also links. You need to download the image to your computer, then upload it to a picture hosting site like photobucket. Then, use that url and link it to the sig.
Fixed link:
The problem was that the url was set to the acheivement generator site. You have to use the forum code to change it to the doctor who mod url.
@Minecraftsnuffysam- Even if you uploaded it to a picture hoster, it still wouldn't make a difference. It would just be unclickable.
Also the Dalek is making good progress. I've been busy trying to figure out and experiment with the head. >.>
Someone ELSE mentioned using fuel in the TARDIS, I don't like this as much. What you SHOULD do is have Nether Portals be 'Rifts in Time', so if the TARDIS is within say, 10 blocks of a Portal it'll recharge itself. If it runs low it'll give you a warning, and if it empties while travelling, you crash on a planet, the TARDIS takes damage, you have a small chance of regenerating because of poisonous gas (Let's Kill Hitler). If it empties while on a planet, then you just build a nether portal near it to refill it. Also, changing the desktop theme or the TARDIS rebuilding itself should use a ton of fuel.
-LCM
Oh wow.
I don't know why I didn't think of the Nether Portals as rifts in time.
So let me go into a more organized fashion what this should entail.
1. The TARDIS will have both fuel and damage.
2. Fuel is recharged by going near (10 blocks) to a Nether Portal. If fuel goes to zero, your TARDIS will be dead in the water. There will be some sort of warning for this, perhaps an accessible fuel gauge?
3. Damage is taken whenever something hits your TARDIS, if the TARDIS runs out of fuel in mid-flight, or sometimes when you regenerate. When the TARDIS has 100% damage, it automatically changes it's desktop theme, which uses up a lot of fuel (theme can also be changed manually). It's at this point that you want to get the hell out, or you'll probably end up inside a block. You could survive something like this if you dodged the new structures, but it is unlikely.
If your TARDIS is at 100% damage but has 0% fuel, you pretty much screwed yourself. You better hope you have some obsidian, or you're never getting it working again.
Hmm...
THat is a very interesting idea... It aligns with my idea of piloting the tardis, although would be very difficult to make :smile.gif:
The whole timewar thing seems more of a good adventure map idea then actual gameplay, but I understand what you mean, maybe a way to get more regens has something to do with npc council of time lords?
That is an interesting idea to have the two sonics have different features, I kind of like it... also I beliebe we are having gallifrey exist in this time line, although we could use the white point star for something.... hmm....
Yes I do want to add SIilurians, underground, I do like your idea and yes while being close to cannon is great, making the mod fun is our first priority.
I like that idea of unlocking planets as well, I'll have to think about that.... Also I do believe at one point there will be some sort of 'fuel' or charge or something for the tardis.
Interesting idea as Nether portals as rift in times... And I like the whole crah on planet and tardis damage. And the whole generation of rooms and rebuilding thing takes 'fuel' is a very gameplay balancing act which I think could work.
Intriguing ideas.
Maybe not every time, but maybe a peaceful death like falling could do this, but if its a violent death aka skele killed you or something, when you regen you will already be in trouble.
You will end up with the same one.
Thanks, Hopefully we will have some progress to show soon
Will you have a HD texture pack that comes with the mod to include everything?
Good question. I do want to use hd textures as I use them myself, but it might not happen right away.
Could I suggest a loading screen for entering the tardis? Might be easier to code?
Also, will this game involve mining? or will it be more like adventurecraft?
Because I don't think mining suits doctor who.
Yes it is ssp, but hopefully one day we will have some sort of multiplayer version too.
We rather not, but We might have too eventually.
It is a expansion of the present game, so yes. Although Vote for the adventurecraft option in the poll, because we are considering supporting that sort of stuff instead of more normal in game stuff.
As in, Daleks will be on Skaro and such? Yeah, of course we will!
That's basically it, yeah. Quite frankly, I'm surprised noone's suggested this already. Maybe gaps into the void could be cracks in the skin of the universe, and going into one erases you from time and space.
Basically, you end up at the worlds spawn point, as plain Steve, and with ABSOLUTELY NOTHING in your inventory. Except for the Fobwatch, perhaps. . .