Well i would continue posting, when the mod comes out. that is what im waiting for
Yeah. Everyone is probably holding their breath, waiting for alpha to come out, daring not distract the creators from their task, and pushing the release farther back...
Or we have genuinely run out of stuff to talk about :sad.gif:
I think everyone's taking a break for a bit cause of holidays and such. Give them some time.I think everyone's taking a break for a bit cause of holidays and such. Give them some time.
Can you add houses naturally generated? Just with huge holes in them. They could have food in them.
Adding supernatural zombies could be something that could protect the houses. Or they could be defenseless.
Another suggestion is farms naturally generated in domes but they have guards having heavy weapons guarding them?
As so, easier said than done.
Can you add houses naturally generated? Just with huge holes in them. They could have food in them.
Adding supernatural zombies could be something that could protect the houses. Or they could be defenseless.
Another suggestion is farms naturally generated in domes but they have guards having heavy weapons guarding them?
As so, easier said than done.
I think that those features are already in there, Except the dome thingy.
I'm not sure if you all are still accepting suggestions, and I'm not sure if this has been suggested before, but why don't you guys have a few structures from the Overworld spawn in the wasteland? But instead of the normal structure, tear the place apart so some of the foundations will remain standing, and a few other blocks will remain littered around the area, covered with a fine coating of radioactive dust. You could place this in random abandoned areas, giving off an archaic, post-apocalyptic feel. Though I have no idea how you would code it... look for a sequence of blocks that do not appear randomly placed(ie have some sort of pattern), and then use an algorithm to eliminate most blocks on the inside, roof, and upper walls, making sure all blocks standing are connected to something, and scattering a few misplaced blocks on blocks around the area, dusting it over with a new texture? I wouldn't know if that would work or not... Or perhaps you can use the village generator for the Overworld and tear most of the random structures apart before placing it in an abandoned part of the world?
I'm not sure if you all are still accepting suggestions, and I'm not sure if this has been suggested before, but why don't you guys have a few structures from the Overworld spawn in the wasteland? But instead of the normal structure, tear the place apart so some of the foundations will remain standing, and a few other blocks will remain littered around the area, covered with a fine coating of radioactive dust. You could place this in random abandoned areas, giving off an archaic, post-apocalyptic feel. Though I have no idea how you would code it... look for a sequence of blocks that do not appear randomly placed(ie have some sort of pattern), and then use an algorithm to eliminate most blocks on the inside, roof, and upper walls, making sure all blocks standing are connected to something, and scattering a few misplaced blocks on blocks around the area, dusting it over with a new texture? I wouldn't know if that would work or not... Or perhaps you can use the village generator for the Overworld and tear most of the random structures apart before placing it in an abandoned part of the world?
Sorry for the long chunk of words. ^.^'
~ Silvera
This is also happening (Although not to the letter)
It explains what is going in the mod in the main post.
The mod sounds awesome! Looks really complex, can't wait for the Alpha. You know what would be interesting- If you made the (sorry, forgot it's full name)claw thing-y have a influence on the players movement, say you put it on and every obstacle becomes more traversable (??), so the player can climb to higher spaces etc. (anyway, like a parkour glove?. But still keeping its core, meele aspects
By the way sorry 'bout my possibly bad grammar.
With this poll, we can easily see that most of us are totally interested in structure generation (which i'm sure involves new terrain). And I bet you're working on something exciting.
My question is, for each of the poll choices, 1st major skill, more mobs, gun improvements, tools/armor and of course, structure generation, what were you all thinking of making?
The mod sounds awesome! Looks really complex, can't wait for the Alpha. You know what would be interesting- If you made the (sorry, forgot it's full name)claw thing-y have a influence on the players movement, say you put it on and every obstacle becomes more traversable (??), so the player can climb to higher spaces etc. (anyway, like a parkour glove?. But still keeping its core, meele aspects
By the way sorry 'bout my possibly bad grammar.
I REALLY like this idea. We already have swords so I thought they might just ditch the idea of a Paw Claw altogether, but this brings in new possibilities.
As for the mod's development, idk. I guess I'll keep following it but idk where Beu and Lancer and everyone went...
I may or may not have said this in a previous post but Beu did say he and Lancer would both be going on vacations. That was a while ago, so I think they are most likely back. I do know however that if they are from the UK or US they would be back at school right now, and so it is VERY likely they are just extremely busy with that sort of stuff. I doubt the mod has been discontinued, unless Beu just decided never to come onto the forum again, because he hasn't replied to a PM I sent him regarding the lore I have been working on, every now and then. I somehow doubt it would be cancelled without some kind of warning or something :L
Yeah. Everyone is probably holding their breath, waiting for alpha to come out, daring not distract the creators from their task, and pushing the release farther back...
Or we have genuinely run out of stuff to talk about :sad.gif:
Can you pull it off?
:|
Adding supernatural zombies could be something that could protect the houses. Or they could be defenseless.
Another suggestion is farms naturally generated in domes but they have guards having heavy weapons guarding them?
As so, easier said than done.
I think that those features are already in there, Except the dome thingy.
Read the OP. No.
Though i have nothing to do with the development of the mod Beu50 has showed me the mod a while ago and i must say ITS INSAINE
Sorry for the long chunk of words. ^.^'
~ Silvera
This is also happening (Although not to the letter)
It explains what is going in the mod in the main post.
If knew more about modding I'd offer to help :/
anyway, keep on going!
By the way sorry 'bout my possibly bad grammar.
Email me here. You should get a reply within 3-5 years
My question is, for each of the poll choices, 1st major skill, more mobs, gun improvements, tools/armor and of course, structure generation, what were you all thinking of making?
I sure hope not, if it is scrapped, this would be the third wastelands mod I've followed that's been scrapped.
I REALLY like this idea. We already have swords so I thought they might just ditch the idea of a Paw Claw altogether, but this brings in new possibilities.
As for the mod's development, idk. I guess I'll keep following it but idk where Beu and Lancer and everyone went...
:|