here's the very beginning of the outpost. tell me what u like, dont like, should there be vegetation like i've put, and the buildings i should put in it. its kinda empty now
Hello Beu, sorry i haven't been active, a shiton of things (good and bad) are happening right now and i completely forgot about the wastelands :sad.gif:
I see there are a ton of new things, a ton of new active posters and fans, a ton of new ideas, thats pretty good :wink.gif:
here's the very beginning of the outpost. tell me what u like, dont like, should there be vegetation like i've put, and the buildings i should put in it. its kinda empty now
The whole complex is really damn huge. Maybe we can take a look at it later on the server.
Is a texture pack going to be downloaded for the mod?
Or will the textures stay default and the mod will supply it's textures.
Kil2blit, try to take away a bit more chests, leave about 2, and your work goes great with the HD textures, don't leave too many holes in the building, other than that, IT'S AMAZING!
Btw is this building going to be randomly generated alone, or accompanied with other buildings?
The mod allows for two texture packs to run simultaneously. One for the regular Minecraft world and one for the Wastelands.
Buildings will be randomly generated but depending on which "main" building generates, is dependent on the surrounding buildings.
Kil2blit, try to take away a bit more chests, leave about 2, and your work goes great with the HD textures, don't leave too many holes in the building, other than that, IT'S AMAZING!
Nothing really, you can call it an average activity
3. What subgroup does it fall under?
like in the past anwser, it does´t fit much anywhere
4. Give a detailed description of your idea.
1.0 Introduction
This idea aims to incorporate some conepts of sleeping, in an RPG way, without the need of actual minecraft sleeping, all you need is a bed.
1.1 How to's.
When you are standing next to a bed, and right click it, a menu opens up, this menu is a sleeping panel, in here you choose how you would like to use the bed, you can either power nap, rest, sleep a short time, or sleep a long time, every kind of use of the bed is made out of 3 factors:
Time it uses:
The time it uses is the number of times you can use a bed this way today, for example, just resting takes a really short ammount of time, lets say 4, this means you can rest on a bed 4 times everyday, the time it takes to do this doesn´t affect actual minecraft´s time, its just a limit of the times you can do a certain action everyday.
Effects:
Every way to use the bed has different effects, some ways to use a bed may share some effects with others, this effects shouldn´t be really hard do code because they are planed to be just average stat modification.
Strength/lenght of effects:
Logically, just resting won´t "fill your batteries" more than sleeping 8 hours, so all ways of using a bed have different effect intensity and length.
Power napping:
Time:4
-Numbness (Speed -5%, accuracy -5% strenght -5% agi -2%) for 2 minutes (1/5 MD)
-Hunger reduction (hunger drained 5% slower) for 5 minutes (1/2 MD)
-Health regeneration boost (health regeneneration increases 5% for 5 minutes (1/2 MD)
Short term sleeping:
Time:2
-Numbness (Speed -10% accuracy -10% strenght -10% agi -10%) for 2 minutes (1/5 MD)
-Vitality (Speed +5% accuracy +5% strenght +5% agi + 5%) for 4 minutes (2/5 MD)
Note: Vitality is ONLY applied AFTER the Numbness effect dissapears, for example, if numbness lasts 4 minutes, Vitality will be activated for its full length 4 minutes after sleeping)
Effects (except for Numbness) are exactly the same as in short term sleeping, but their duration, and intensity are doubled, including nwgative effects like hunger uncrease, as for Numbness, it stays the same as in short term sleeping, no changes at all.
2.1 Note on effect stacking:
Effects will stack but only if they come for the same ability, for example, if you take a power nap 2 times, the effects will sum up meaning you would have something like this:
But if after taking 2 powernaps, you just rest, the power nap accumulated effects are deleted, and you only have the effects from resting one time, this is done to permit effect stacking, but to avoid overpowering.
5. Include a picture if needed.
6. Any other miscellaneous information that might be useful to know:
This sort of effects are kind of inspired in The Elder Scrolls long term spell/potion effects, i really belive they could fit in with this mod, also, this system is flexible to modification, you can add as much positive or negative effects as you want, for example, a while ago i was thinking of nightmares, but thats another topic.
I was reading through this and thought, "Will this mod have its own currnecy?". I thought this while of course reading the section on SMP (again), and realised without currency it would be kind of annoying to keep steady prices. On the other hand, with it, there is the possibility no one will use it, simply because it it too difficult to make or come by. Sorry if I missed something in the OP that answers this question but:
I was reading through this and thought, "Will this mod have its own currnecy?". I thought this while of course reading the section on SMP (again), and realised without currency it would be kind of annoying to keep steady prices. On the other hand, with it, there is the possibility no one will use it, simply because it it too difficult to make or come by. Sorry if I missed something in the OP that answers this question but:
Will there be currency?
you didn't read the whole thing,in the utilities section, in the "other" subsection are poker chips, poker chips are the wastelands ccurrency, also, if you read a bit more you'll know that npc's and stores are already planed, so yeah, there will be currency.
Sorry for interuppting but I was reading the thread and I was disipointed at how Thor is the only past war weapon so I thought I should give some idea's 1.nuke silo, Im not sure it would be fare to give the player powers of nukes but the nukes could then just be extreme hard to craft and not create such a large bang, you could make it so you place a map in the machine and you can select a target on the map and FIRE, the hole could be 25 by 25 or smaller( bigger would be overpowered ) the crater would be radioactive. I doubt you like this idea so it could be just a structure broken of its former self.
2.Mech's large piloted robots or tripods from WOTW or bypods they are cool to. They are large machines that need to be rapaired and then can be piloted doing what the player chooses to do.
Hope like this comment( I know its long sorry for that)
There are already "nukes" in the weapons section called U, Eu, and Pu bombs, this bombs aren´t exactly nukes but work the same way, they leave a big hole and spread radiation.
I just heard it and it doesn't really seem to have a noise when it gets hurt or dies. Or is it suppose to stay silent when it gets hurt or dies?
But it's real good for the normal cipher just walking around.
But both are good.
Actually thor isn't the only pre-war weapon, if you saw kill2blit comment he said:
its a military compound man. how u gonna fit yo tanks in it if its small lol.
So there's a possibility there is going to be tanks in the mod.
I know this may be horribly hard to code and texture but in future updates when u guys have implemented all the stuff on ur to-do list could there possibly be a helicopter.
HELL NO is the only answer expected.:biggrin.gif:
Well with a high engineering skill and the type of equipment you would probably need that would span over multiple skills, i don't think something like a helicopter, or larger, would be out of the question.
Email me here. You should get a reply within 3-5 years
:|
Well he's not on the Wastelands team but he is on the NGM team.
If we deem your work worthy
I look forward to them
The whole complex is really damn huge. Maybe we can take a look at it later on the server.
The mod allows for two texture packs to run simultaneously. One for the regular Minecraft world and one for the Wastelands.
Buildings will be randomly generated but depending on which "main" building generates, is dependent on the surrounding buildings.
made better cipher sounds. u should add me bro :laugh.gif:
download the cipher voice
will do thanks!
its a military compound man. how u gonna fit yo tanks in it if its small lol
Edit: its a bit smaller now
Email me here. You should get a reply within 3-5 years
RPG concept on sleeping
2. What group does it fall under?
Nothing really, you can call it an average activity
3. What subgroup does it fall under?
like in the past anwser, it does´t fit much anywhere
4. Give a detailed description of your idea.
1.0 Introduction
This idea aims to incorporate some conepts of sleeping, in an RPG way, without the need of actual minecraft sleeping, all you need is a bed.
1.1 How to's.
When you are standing next to a bed, and right click it, a menu opens up, this menu is a sleeping panel, in here you choose how you would like to use the bed, you can either power nap, rest, sleep a short time, or sleep a long time, every kind of use of the bed is made out of 3 factors:
Time it uses:
The time it uses is the number of times you can use a bed this way today, for example, just resting takes a really short ammount of time, lets say 4, this means you can rest on a bed 4 times everyday, the time it takes to do this doesn´t affect actual minecraft´s time, its just a limit of the times you can do a certain action everyday.
Effects:
Every way to use the bed has different effects, some ways to use a bed may share some effects with others, this effects shouldn´t be really hard do code because they are planed to be just average stat modification.
Strength/lenght of effects:
Logically, just resting won´t "fill your batteries" more than sleeping 8 hours, so all ways of using a bed have different effect intensity and length.
2.0 The bed uses (sketch)
(remember: MD = minecraft day)
Resting:
Time:10
Effects:
-Hunger reduction (hunger drained 2% slower) for 5 minutes (1/2 MD)
-Health regeneration boost (health regeneration increases 2% for 5 minutes (1/2 MD)
Power napping:
Time:4
-Numbness (Speed -5%, accuracy -5% strenght -5% agi -2%) for 2 minutes (1/5 MD)
-Hunger reduction (hunger drained 5% slower) for 5 minutes (1/2 MD)
-Health regeneration boost (health regeneneration increases 5% for 5 minutes (1/2 MD)
Short term sleeping:
Time:2
-Numbness (Speed -10% accuracy -10% strenght -10% agi -10%) for 2 minutes (1/5 MD)
-Vitality (Speed +5% accuracy +5% strenght +5% agi + 5%) for 4 minutes (2/5 MD)
Note: Vitality is ONLY applied AFTER the Numbness effect dissapears, for example, if numbness lasts 4 minutes, Vitality will be activated for its full length 4 minutes after sleeping)
-Hunger increase (2 hunger slots drained instantly) instant effect
-Hunger reduction (hunger drained 5% slower) for 10 minutes (1 MD)
-Health regeneration (Health regenerates 1/2 heart regardless of hunger) for 10 minutes (1 MD)
Long term sleeping:
Time:1
Effects (except for Numbness) are exactly the same as in short term sleeping, but their duration, and intensity are doubled, including nwgative effects like hunger uncrease, as for Numbness, it stays the same as in short term sleeping, no changes at all.
2.1 Note on effect stacking:
Effects will stack but only if they come for the same ability, for example, if you take a power nap 2 times, the effects will sum up meaning you would have something like this:
-Numbness (Speed -10%, accuracy -10% strenght -10% agi -4%) for 4 minutes (2/5 MD)
-Hunger reduction (hunger drained 10% slower) for 10 minutes (1 MD)
-Health regeneration boost (health regeneneration increases 10% for 5 minutes (1 MD)
But if after taking 2 powernaps, you just rest, the power nap accumulated effects are deleted, and you only have the effects from resting one time, this is done to permit effect stacking, but to avoid overpowering.
5. Include a picture if needed.
6. Any other miscellaneous information that might be useful to know:
This sort of effects are kind of inspired in The Elder Scrolls long term spell/potion effects, i really belive they could fit in with this mod, also, this system is flexible to modification, you can add as much positive or negative effects as you want, for example, a while ago i was thinking of nightmares, but thats another topic.
(Sorry if this is a dumb question, where do I download this?)
there is no download yet
Will there be currency?
you didn't read the whole thing,in the utilities section, in the "other" subsection are poker chips, poker chips are the wastelands ccurrency, also, if you read a bit more you'll know that npc's and stores are already planed, so yeah, there will be currency.
There are already "nukes" in the weapons section called U, Eu, and Pu bombs, this bombs aren´t exactly nukes but work the same way, they leave a big hole and spread radiation.
I just heard it and it doesn't really seem to have a noise when it gets hurt or dies. Or is it suppose to stay silent when it gets hurt or dies?
But it's real good for the normal cipher just walking around.
But both are good.
expect tanks
Well with a high engineering skill and the type of equipment you would probably need that would span over multiple skills, i don't think something like a helicopter, or larger, would be out of the question.
you haven't seen one eh?
Email me here. You should get a reply within 3-5 years
there is one :tongue.gif: i hav a link ^above
Email me here. You should get a reply within 3-5 years
i hope it will be as awesome as i imagine it
TG: john is TG: im not
(Cockatrice jumps down and kills him)
I have, I don't know how it would work in SMP though.