Yes, but this one is very small, and consists of only a single screenshot.
Brass Trees will, as of 0.4, generate in the Nether. I'm undecided as to whether I should remove the original crafting recipes, so that you have to harvest the blocks from the Nether to use them. Thoughts on this?
Personally I would like to see you keep the recipes...I have not nor am I now a big fan of the Nether. But you could leave both for those who are fans of the Nether.
Edit: The guns look great. You should thinking about having a steampowered gun perhaps?
Personally I would like to see you keep the recipes...I have not nor am I now a big fan of the Nether. But you could leave both for those who are fans of the Nether.
Edit: The guns look great. You should thinking about having a steampowered gun perhaps?
Despite this being a steampunk mod, I'd rather avoid making everything steam-powered. That's just laziness. I'd prefer to have a little more style.
That doesn't mean to say I won't make one, though. ;D
The reasons I suggested removing the original recipes are twofold. Firstly, the recipes for those two blocks are the most clunky and awkward recipes in the mod, in my opinion. Secondly, I'd like to add some sort of challenge to the mod, so that it doesn't solely revolve around collecting Bornite and using it with different things to make everything.
With later updates, though, I plan to make the Nether much more interesting.
Despite this being a steampunk mod, I'd rather avoid making everything steam-powered. That's just laziness. I'd prefer to have a little more style.
That doesn't mean to say I won't make one, though. ;D
The reasons I suggested removing the original recipes are twofold. Firstly, the recipes for those two blocks are the most clunky and awkward recipes in the mod, in my opinion. Secondly, I'd like to add some sort of challenge to the mod, so that it doesn't solely revolve around collecting Bornite and using it with different things to make everything.
With later updates, though, I plan to make the Nether much more interesting.
Well if you plan to add even more...and make it steampunk style into the nether. Then you are correct lets dump the recipe. I appreciate the fact you want style...and you have given that to your new guns. But just to have one that is steam powered would be nice...likely you will creatively make one. You have been quite creative throughout the whole mod.
I think an electromagnetic rifle might be a bit much. I think the Quartz and Nuclear Reactor are too far away from steampunk already, and I'm trying to avoid bringing any more of the mod away from it.
Today, we're looking at something cool! I know, I say this every day, but this is pretty great.
If you craft an Electric Lamp on top of a Tesla Receiver, you get this: a Wireless Lamp.
They look slightly different, being that they have a "crossbar" at the base.
Unlike a regular Electric Lamp, this will NOT light if you power the block it is attached to.
Instead, these are powered by pointing a Tesla Coil directly at them!
What's the use of this? Well, you can use it to more easily hide your lighting circuitry. Take this example of a street lamp, for instance (made with Cast Iron Railings, obviously).
And that's it for now! Stay tuned for more updates. I'll probably release v0.4 when I've added one last thing.
Today, we're looking at something cool! I know, I say this every day, but this is pretty great.
If you craft an Electric Lamp on top of a Tesla Receiver, you get this: a Wireless Lamp.
They look slightly different, being that they have a "crossbar" at the base.
Unlike a regular Electric Lamp, this will NOT light if you power the block it is attached to.
Instead, these are powered by pointing a Tesla Coil directly at them!
What's the use of this? Well, you can use it to more easily hide your lighting circuitry. Take this example of a street lamp, for instance (made with Cast Iron Railings, obviously).
And that's it for now! Stay tuned for more updates. I'll probably release v0.4 when I've added one last thing.
That street lamp looks really good. You definitely got a lot of style. The remote lamp is a really good idea. Just one question....how far away can the telsa coil be from the remote lamp...as in maximum distant away?
That street lamp looks really good. You definitely got a lot of style. The remote lamp is a really good idea. Just one question....how far away can the telsa coil be from the remote lamp...as in maximum distant away?
The range is the same as for a Tesla Receiver. I think, as of v0.3, it's 9 blocks.
This is the Highwayman. The Highwayman is a hostile mob that spawns during the night. Like the Creeper, a Highwayman will not set on fire during the day.
Upon meeting a Highwayman, they will shout at you, and begin to fire their Muskets. Unfortunately, due to Minecraft's lack of fiscal policy, it is not possible to give them what they want.
Upon death, the Highwayman will drop Musket Cartridges. If you're lucky, they may drop a Flintlock Musket, and if you're really lucky, they might drop Gold Ingots, or even Diamonds!
That's it for now. I may just add one last thing before I release v0.4, but it may not be for a few days, since I'm going away tomorrow, and I still have to package everything.
I actually just added a feature the Highwayman so that they can now carry any one of the 6 firearms in the game. If they are holding a Rifle, they will fire more accurately, just as you would, and the reloading times and weapon powers are also the same. They will also drop ammunition relevant to the weapon they were holding, and, if you're lucky, will drop the weapon itself.
I'm also changing the recipe of the Smoothbore Barrel and the Wooden Stock to require 3 pieces of Iron/Wood in a diagonal line.
New feature! (haven't got any screenshots, because these are quite tricky to find).
In v0.4, you may want to start a new world, or move to an unexplored section. The reason for this is that there are now Highwayman Hideouts that you can find. These are essentially dungeons, but made entirely of Moss Stone, aside from a few pieces of Glass dotted around the walls. You can find Gold Ingots, Diamonds, Musket Cartridges, Percussion Caps and all 6 kinds of firearm in these Hideouts. Be warned, though, there is a spawner which spawns Highwaymen.
Yes, but this one is very small, and consists of only a single screenshot.
Brass Trees will, as of 0.4, generate in the Nether. I'm undecided as to whether I should remove the original crafting recipes, so that you have to harvest the blocks from the Nether to use them. Thoughts on this?
My opinion, remove the recipes. This will give another reason for the Nether to be used.
:smile.gif:
I have removed the recipes in v0.4. I'm pretty much ready to upload the update, now. I do have a few things left to do, which may run over into tomorrow, and if that happens, then I won't be able to distribute the update for a few days.
I have removed the recipes in v0.4. I'm pretty much ready to upload the update, now. I do have a few things left to do, which may run over into tomorrow, and if that happens, then I won't be able to distribute the update for a few days.
Great ideas for a new npc now...kinda like finally you have added an npc. Which looks great, and looks to function great too. Here is hoping you can get it done tonight then...hehe.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9bae8365 --------
Generated 8/17/11 4:02 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON 9600 XT x86/SSE2 version 2.0.5646 WinXP Release, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 150 is already occupied by BlockQuartz@92eb76 when adding buildcraft.factory.BlockMiningWell@1a0b94d
at uu.<init>(SourceFile:244)
at rw.<init>(SourceFile:9)
at buildcraft.factory.BlockMachineRoot.<init>(BlockMachineRoot.java:14)
at buildcraft.factory.BlockMiningWell.<init>(BlockMiningWell.java:18)
at BuildCraftFactory.initialize(BuildCraftFactory.java:55)
at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:21)
at ModLoader.init(ModLoader.java:819)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c72f6d84 ----------
Personally I would like to see you keep the recipes...I have not nor am I now a big fan of the Nether. But you could leave both for those who are fans of the Nether.
Edit: The guns look great. You should thinking about having a steampowered gun perhaps?
"You want it you got it."
Despite this being a steampunk mod, I'd rather avoid making everything steam-powered. That's just laziness. I'd prefer to have a little more style.
That doesn't mean to say I won't make one, though. ;D
The reasons I suggested removing the original recipes are twofold. Firstly, the recipes for those two blocks are the most clunky and awkward recipes in the mod, in my opinion. Secondly, I'd like to add some sort of challenge to the mod, so that it doesn't solely revolve around collecting Bornite and using it with different things to make everything.
With later updates, though, I plan to make the Nether much more interesting.
Well if you plan to add even more...and make it steampunk style into the nether. Then you are correct lets dump the recipe. I appreciate the fact you want style...and you have given that to your new guns. But just to have one that is steam powered would be nice...likely you will creatively make one. You have been quite creative throughout the whole mod.
"You want it you got it."
Today, we're looking at something cool! I know, I say this every day, but this is pretty great.
If you craft an Electric Lamp on top of a Tesla Receiver, you get this: a Wireless Lamp.
They look slightly different, being that they have a "crossbar" at the base.
Unlike a regular Electric Lamp, this will NOT light if you power the block it is attached to.
Instead, these are powered by pointing a Tesla Coil directly at them!
What's the use of this? Well, you can use it to more easily hide your lighting circuitry. Take this example of a street lamp, for instance (made with Cast Iron Railings, obviously).
And that's it for now! Stay tuned for more updates. I'll probably release v0.4 when I've added one last thing.
That street lamp looks really good. You definitely got a lot of style. The remote lamp is a really good idea. Just one question....how far away can the telsa coil be from the remote lamp...as in maximum distant away?
"You want it you got it."
The range is the same as for a Tesla Receiver. I think, as of v0.3, it's 9 blocks.
Yep. Here, we have a new MOB!
This is the Highwayman. The Highwayman is a hostile mob that spawns during the night. Like the Creeper, a Highwayman will not set on fire during the day.
Upon meeting a Highwayman, they will shout at you, and begin to fire their Muskets. Unfortunately, due to Minecraft's lack of fiscal policy, it is not possible to give them what they want.
Upon death, the Highwayman will drop Musket Cartridges. If you're lucky, they may drop a Flintlock Musket, and if you're really lucky, they might drop Gold Ingots, or even Diamonds!
That's it for now. I may just add one last thing before I release v0.4, but it may not be for a few days, since I'm going away tomorrow, and I still have to package everything.
I'm also changing the recipe of the Smoothbore Barrel and the Wooden Stock to require 3 pieces of Iron/Wood in a diagonal line.
In v0.4, you may want to start a new world, or move to an unexplored section. The reason for this is that there are now Highwayman Hideouts that you can find. These are essentially dungeons, but made entirely of Moss Stone, aside from a few pieces of Glass dotted around the walls. You can find Gold Ingots, Diamonds, Musket Cartridges, Percussion Caps and all 6 kinds of firearm in these Hideouts. Be warned, though, there is a spawner which spawns Highwaymen.
My opinion, remove the recipes. This will give another reason for the Nether to be used.
:smile.gif:
Lady E
Great ideas for a new npc now...kinda like finally you have added an npc. Which looks great, and looks to function great too. Here is hoping you can get it done tonight then...hehe.
"You want it you got it."
Mods loaded: 12
ModLoader Beta 1.7.3
mod_Steamcraft 1.7.3
mod_BuildCraftBuilders 1.7.3.4
mod_BuildCraftCore 1.7.3.4
mod_BuildCraftFactory 1.7.3.4
mod_BuildCraftTransport 1.7.3.4
mod_FCBetterThanWolves 2.82
mod_RedPowerCore 1.6.0
mod_RedPowerLighting 1.6.0
mod_RedPowerLogic 1.6.0
mod_RedPowerWiring 1.6.0
mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9bae8365 --------
Generated 8/17/11 4:02 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON 9600 XT x86/SSE2 version 2.0.5646 WinXP Release, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 150 is already occupied by BlockQuartz@92eb76 when adding buildcraft.factory.BlockMiningWell@1a0b94d
at uu.<init>(SourceFile:244)
at rw.<init>(SourceFile:9)
at buildcraft.factory.BlockMachineRoot.<init>(BlockMachineRoot.java:14)
at buildcraft.factory.BlockMiningWell.<init>(BlockMiningWell.java:18)
at BuildCraftFactory.initialize(BuildCraftFactory.java:55)
at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:21)
at ModLoader.init(ModLoader.java:819)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c72f6d84 ----------
On a much more awesome note, v0.4 is released! None of the texture packs have the new textures done, yet, but they should all still work.
I knew you would get it done. Efficient as always Proloe. And btw great job!! And appreciate all your work.
"You want it you got it."