Hmm... having a bit of trouble making the ModLoader patch. I isolated the conflicting .class files, and found the .java files associated with them. Effectively, I just copied my code into the deobfuscated ModLoader files and reobfuscated them, to get two hybrid class files, which would be installed after both ModLoader and SteamCraft have been installed the force compatibility. Unfortunately, they are still black screening, and I have no idea why.
I have a suspicion it may be because of an error with decompiling, and so I'm going to contact Risugami and see if I can get his source code to make this patch.
Hey this mod is really cool, i'd love to see it be compatible with ModLoader, though. to my knowledge, Drill>Pick, but the drill cant mine certain ores, I.E. obsidian pick can mine Volucite but the drill cant. is this on purpose? and by the way, TooManyItems is compatible, and again nice mod
Hey this mod is really cool, i'd love to see it be compatible with ModLoader, though. to my knowledge, Drill>Pick, but the drill cant mine certain ores, I.E. obsidian pick can mine Volucite but the drill cant. is this on purpose? and by the way, TooManyItems is compatible, and again nice mod
TMI causes a conflict of EntityPlayerSP, which causes the game to crash on attempting to use the new furnaces.
And yes, the Drills purposefully cannot mine most ores.
I have an idea. Quartz can be made into Quartz Grains, which can then be made into White Sand, which is much prettier for beaches, and allows you to walk faster.
I have an idea. Quartz can be made into Quartz Grains, which can then be made into White Sand, which is much prettier for beaches, and allows you to walk faster.
Nice idea, and the recipe kind of makes sense.
Definitely a possibility, but it's not high on my priority list at the moment.
Love the mod but could you make an item that can engrave a lot more blocks. The chisel is great but only 32 uses is limited compared to how much I put in to it and I need another mine just to make engraved blocks on mass. A better chisel or a machine that runs off of coal or steam would be great.
I don't think it needs modloader its fine how it is plus even if it able to be with mod loader other mods will have to replace some of the .class files(I think im right)
wierd
However, I have noticed a small glitch, though it might be intentional.
When I mine coal, it drops about 4-5 pieces of coal, just wondering if this is deliberate or what.
Keep up the good work.
BUT THIS MOD LOOKS
Y would that be a bug even if it wasn't deliberate its good for you so y complain
That's because you haven't correctly installed the Items.png file into the gui folder.
I have a suspicion it may be because of an error with decompiling, and so I'm going to contact Risugami and see if I can get his source code to make this patch.
The recipe sheet is in the download, under the name RECIPES.png.
Uranium is used as a fuel in the Nuclear Reactor, and also to craft Glowstone.
TMI causes a conflict of EntityPlayerSP, which causes the game to crash on attempting to use the new furnaces.
And yes, the Drills purposefully cannot mine most ores.
Nice idea, and the recipe kind of makes sense.
Definitely a possibility, but it's not high on my priority list at the moment.
Why not? thats not bad or something. Anyway, awesome mod! and please make it modloader compatible.
Of course it is.
Both SteamCraft and CJB Mods use cn.class file, and i would like to use both mods at the same time.
Also good luck on your A’s.