No pics, because I want to do a video when I get a zombie working...
(Necro)Crafting is fail. I did something wrong somewhere, so that doesn't work.
No zombie until that works.
current plans:
fix eu.class clashes
fix NecroCrafting
make sure NecroCrafting works by crafting zombie amulet
add zombie.
add chance of turning (for my beta squad so that you don't have to put up with it)
test
make video
release video
release version .1
Are you trying to make it mod loader compatible with the crafting too? I want to do this, but alas, there are even fewer things to look at now. Mod loader doesn't seem to have a craft matrix function, and as far as I know, if we are to keep our Guis as they are now, we would need to continue using the entityplayer and entityplayerSP classes. I don't know. I can't really work on it tonight. Got too much homework.
sorry guys, I got so much coding done before, but I'm just burned out right now.
version .04 will fix the eu.class thing.
I might do it today, you have 'till then to tell me of other clashes in classes...
You take as long as you need. Idk how u can put up with it all, windows notepad makes my head spin. :smile.gif:
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Cats drink out of faucets, hunt mice outside, leave furballs everywhere, stand mesmerized at the sun, and they answer nature's call in sand. I am "videocat" because we have a lot in common.
crap, I just realized that I need to use eu.class!
So, It will cause clashes, and there is nothing I can do.
even with minecolony? :'( I dont wanna have 2 make a choice
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Cats drink out of faucets, hunt mice outside, leave furballs everywhere, stand mesmerized at the sun, and they answer nature's call in sand. I am "videocat" because we have a lot in common.
Cats drink out of faucets, hunt mice outside, leave furballs everywhere, stand mesmerized at the sun, and they answer nature's call in sand. I am "videocat" because we have a lot in common.
OH MI GOSH YOUR ACTUALLY MAKING THIS! I LOOOOOVE YOU!!
Btw do you plan on converting it to SMP (bukkit?) once you have it mostly finished? It would require some things changed up so a client mod isn't needed, but the basis of the idea works.
OH MI GOSH YOUR ACTUALLY MAKING THIS! I LOOOOOVE YOU!!
Btw do you plan on converting it to SMP (bukkit?) once you have it mostly finished? It would require some things changed up so a client mod isn't needed, but the basis of the idea works.
Heck yeah, That is awesome, so I'm doing it.
I'm not sure what you need to do for that, MCP only supports modding vanilla server, so...
Well not really Palindrome. It mods what you PUT IN. So you can mod a previously modded .jar . That's how you make mod loader things through it. You mod the minecraft.jar THEN decompile.
command prompt should start minecraft (in a separate window), and display errors.
show me what those errors are, I'm curious to see what modloader is doing to hate my mod...
either way, I want to do modloader... but not yet...
Oh no, i knew this was coming. If you can Palindrome, please make it modloader compatible but we WONT need it to run the mod. Isthat possible? :l
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Cats drink out of faucets, hunt mice outside, leave furballs everywhere, stand mesmerized at the sun, and they answer nature's call in sand. I am "videocat" because we have a lot in common.
(Necro)Crafting is fail. I did something wrong somewhere, so that doesn't work.
No zombie until that works.
current plans:
fix eu.class clashes
fix NecroCrafting
make sure NecroCrafting works by crafting zombie amulet
add zombie.
add chance of turning (for my beta squad so that you don't have to put up with it)
test
make video
release video
release version .1
or something like that...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
You take as long as you need. Idk how u can put up with it all, windows notepad makes my head spin. :smile.gif:
So, It will cause clashes, and there is nothing I can do.
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
even with minecolony? :'( I dont wanna have 2 make a choice
It will work as soon as I clear up the other clash (which I can do!)
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Btw do you plan on converting it to SMP (bukkit?) once you have it mostly finished? It would require some things changed up so a client mod isn't needed, but the basis of the idea works.
Heck yeah, That is awesome, so I'm doing it.
I'm not sure what you need to do for that, MCP only supports modding vanilla server, so...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Thank you.
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Downloading :biggrin.gif:
I hate to go to bed with a bad version, but I'll have to.
sorry guys that I can't get a version published, but I can't figure out how to fix the issues.
The issues is easy to figure out, It is being initialized in the wrong order.
But fixing it is being a pain, but once this is done, I'll try very hard to get a zombie working!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
viewtopic.php?f=25&t=92206
viewtopic.php?f=25&t=139675&hilit=bonesidian
Next version will support SDK gun mod
bonesidian tools (and arrows) are compatible with the current version.
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
really?
could you send me a picture of the debug log?
open command prompt (run->cmd), then type in.
command prompt should start minecraft (in a separate window), and display errors.
show me what those errors are, I'm curious to see what modloader is doing to hate my mod...
either way, I want to do modloader... but not yet...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!