I can make images of my suggestions, or, I would, but I don't know where to host it. :sad.gif:
Daugar
(Image hopefully coming soon)
Desc: a navy blue zombie with glowing, pupilless yellow eyes. The Draugar (or Draugr in present day) comes from Norse mythology, and is said to smell of decay (but it can't decay, this is mostly likely because it carries diseases), it has the ability to grow and use magic called, "trollskap". They are very greedy and viciously defend the items they are buried with.
In game, they have the ability to triple their size during night, and have (day or night) a 35% chance of spreading disease to other mobs in a 3X3 radius around them. They, have the ability to turn into a smoke form and go through dirt, sand, grass and leaf blocks. They can also heal themselves with "trollskap" 0.5 hearts every 3 seconds. There is a 10% chance a passive mob will go mad and become aggressive when they are around. When created, there is a 35% chance a Draugar will attack you. Draugars don't burn in sunlight.
Locomotion: running, can fly and go through blocks in smoke form
Speed: zombie speed
Crafting:
( = shard, = amulet thing) Requires Dark Tome and Carcass
Attack Strength: 4 (normal)
Health: 11.5
I kind of grossed myself out explaining that. This is obviously not exactly my kind of mod. Lol. (It still intrests me though, although as I said before a bit on the "dark essence" side for me). If you add it, feel free to change its strength or its crafting.
Lich
Desc: a crowned, black robed skeleton with a staff. Unlike most Undead, Liches are Necromancers or Kings who wanted immortality. They are calculating and often lead armies of lesser undead.
In game, Liches will command your army for you out in battle. And can freeze (temporarily turning them into statues of ice blocks) and throw fireballs at enemies.
Locomotion: walking
Speed: slower than a skeleton
Crafting: I don't know.
Attack Strength: 1.5 (normal), but lights enemy on fire
I don't get the zombie bodies from the zombies, have you not added this feature yet?
Sydna, how did you install this mod? Thanks.
I put all the files (classes and folders) from the zip file into minecraft.jar, and have deleted meta inf. I know how to add the mods, but I can't get the zombie bodies. Everything else works fine, table, soul jems, tome, the sword, just no bodies from the zombies.
Q and A about this mod so far:
an interview with ThePalindrome by videocat
Q: What are you working on right now?
A: "RIght now, im working on the two modloader and non-modloader compatablilties, compatablilities with a few other mods, and the first zombie summon."
Q: Will there be anything else?
A: "There will be a special surprise ;)"
Q: Is there going to be a little text appear when u click on an item?
A: "I don't know how notch does that, I'll have to figure that out Fixed that. It works now."
Q: Do you have an estimated release date for anything big thats coming?
A: I have no answer right now. -videocat
Q: After the summoner's knife comes out, will we still be able to craft soul gems out of sticks?
A: "Yes and no. When I make the skeletons able to drop them, you will have to get them the hard way: skeleton hunting."
Q: What about the summoner's knife?!?? Everyone wants to know about it!!
A: "Thats my current project. It'll definatley decay, (as most tools do) and maybe later i'll make it throwable. Thats a good bit of coding though, so ill make it simpler for now so everyone can try it out. I have now finished the summoner's knife, and i'm working on the other items."
Quote this post with a question and I will ask him 4 u and put it here.
I like this. A lot.
Version .07 doesn't have recipes in the necrotable correct?
Sounds cool, I'm not much of a talker, but I have been watching this thread for awhile (Before my account was created)
Anyways, I hope you can get it 1.3 compatible! I'm sure this mod will take off when you do ; )
Also, I didn't read the whole thread (yet) so I don't know if you mentioned it, but, does minecraft seriously crash when you die? That seems like a pretty bad bug...
Edit: Cool, I'm going to have to download it when the update comes out. Jeez, is the MCP really that important? I don't know anything about java, so I guess it must be.
Sounds cool, I'm not much of a talker, but I have been watching this thread for awhile (Before my account was created)
Anyways, I hope you can get it 1.3 compatible! I'm sure this mod will take off when you do ; )
Also, I didn't read the whole thread (yet) so I don't know if you mentioned it, but, does minecraft seriously crash when you die? That seems like a pretty bad bug...
I fixed it during beta (which was when I found out), but the update's not live yet due to 1.3
It was caused by me setting the Necrotable again (which Minecraft didn't like because 93 is the Necrotable and
so only one thing can have 93)
so now it's been mentioned :smile.gif:
also, I tried to help with MCP, I got confuzzled :tongue.gif:
Do you have to kill the monsters with the knife of can you just hit them once?
I did some fiddling around, and figured out how to make the player drop an item only once you kill the being with the summoner's knife (yes, YOU drop it, you don't lose any, however.)
It was the only way I could do it w/o modding any of the regular mob classes...
So there is a delay from when it drops and when you can pick it up...
I'm still able to work on new items, as well as some bug fixes...
all bugs are fixed in the next version!
the Summoner's knife only deals one heart of damage, do you think that's too little?
Greater zombies are in now, working on slimes!
the drops are in now!
also @icecube49
I use MCP to decompile/recompile/obfuscate my code!
If I didn't have that, I couldn't mod minecraft!
to all non-programmers:
to obfuscate means to make stuff readable (in programming).
instead of:
func_20120_b
I get:
getPlayerDistance
(That's a real example, it's in my necrotable code!)
Just 1.3 support!
I think 1 heart is good.
If you like my ideas I might make some skins- actually I will most likely make the skins even if you don't like 'em, just in case someone wants a skin.
try finding out what the people who get to work have or have done to those who have not, experiment to see what is wrong, simple science.
Daugar
(Image hopefully coming soon)
Desc: a navy blue zombie with glowing, pupilless yellow eyes. The Draugar (or Draugr in present day) comes from Norse mythology, and is said to smell of decay (but it can't decay, this is mostly likely because it carries diseases), it has the ability to grow and use magic called, "trollskap". They are very greedy and viciously defend the items they are buried with.
In game, they have the ability to triple their size during night, and have (day or night) a 35% chance of spreading disease to other mobs in a 3X3 radius around them. They, have the ability to turn into a smoke form and go through dirt, sand, grass and leaf blocks. They can also heal themselves with "trollskap" 0.5 hearts every 3 seconds. There is a 10% chance a passive mob will go mad and become aggressive when they are around. When created, there is a 35% chance a Draugar will attack you. Draugars don't burn in sunlight.
Locomotion: running, can fly and go through blocks in smoke form
Speed: zombie speed
Crafting:
(
Requires Dark Tome and Carcass
Attack Strength: 4 (normal)
Health: 11.5
I kind of grossed myself out explaining that. This is obviously not exactly my kind of mod. Lol. (It still intrests me though, although as I said before a bit on the "dark essence" side for me). If you add it, feel free to change its strength or its crafting.
Lich
Desc: a crowned, black robed skeleton with a staff. Unlike most Undead, Liches are Necromancers or Kings who wanted immortality. They are calculating and often lead armies of lesser undead.
In game, Liches will command your army for you out in battle. And can freeze (temporarily turning them into statues of ice blocks) and throw fireballs at enemies.
Locomotion: walking
Speed: slower than a skeleton
Crafting: I don't know.
Attack Strength: 1.5 (normal), but lights enemy on fire
I put all the files (classes and folders) from the zip file into minecraft.jar, and have deleted meta inf. I know how to add the mods, but I can't get the zombie bodies. Everything else works fine, table, soul jems, tome, the sword, just no bodies from the zombies.
I like this. A lot.
Version .07 doesn't have recipes in the necrotable correct?
When this is done...
This will come with the zombie and greater zombie!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
1.3 compatability? what is that?
[simg]http://i38.tinypic.com/2r6mrlz.png[/simg]
MCP is backed up with deobfuscating crap and such, I helped a little but it will take a while...
I could try to get a slime in before MCP updates for 1.3, but I'm not sure...
Zombie, Greater zombie, and body and soul gem drops are going to be in version 0.1 no matter what.
I'll try for a slime, just to see one :smile.gif:
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Anyways, I hope you can get it 1.3 compatible! I'm sure this mod will take off when you do ; )
Also, I didn't read the whole thread (yet) so I don't know if you mentioned it, but, does minecraft seriously crash when you die? That seems like a pretty bad bug...
Edit: Cool, I'm going to have to download it when the update comes out. Jeez, is the MCP really that important? I don't know anything about java, so I guess it must be.
I fixed it during beta (which was when I found out), but the update's not live yet due to 1.3
It was caused by me setting the Necrotable again (which Minecraft didn't like because 93 is the Necrotable and
so only one thing can have 93)
so now it's been mentioned :smile.gif:
also, I tried to help with MCP, I got confuzzled :tongue.gif:
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
all bugs are fixed in the next version!
the Summoner's knife only deals one heart of damage, do you think that's too little?
Greater zombies are in now, working on slimes!
the drops are in now!
also @icecube49
I use MCP to decompile/recompile/obfuscate my code!
If I didn't have that, I couldn't mod minecraft!
to all non-programmers:
to obfuscate means to make stuff readable (in programming).
instead of:
func_20120_b
I get:
getPlayerDistance
(That's a real example, it's in my necrotable code!)
Just 1.3 support!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
I did some fiddling around, and figured out how to make the player drop an item only once you kill the being with the summoner's knife (yes, YOU drop it, you don't lose any, however.)
It was the only way I could do it w/o modding any of the regular mob classes...
So there is a delay from when it drops and when you can pick it up...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
I think 1 heart is good.
If you like my ideas I might make some skins- actually I will most likely make the skins even if you don't like 'em, just in case someone wants a skin.
some slime skins would be nice, as I'd like to let people dye their slimes!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!