I kept eyeballing this and saying "Vases are stupid, why would you want to find them?"
Now that I've read the forum, I understand. It's a really cool idea. And I want tons of forest artifacts so I'm fast. >.>
And I want tons of forest artifacts so I'm fast. >.>
Passive boosts from holding artifacts caps at 25%
But wearing the Artifact Leggings and having two green artifacts would make you go pretty fast.
Also the sword icon you used is from painterly :tongue.gif:
Nope, I actually sprited everything myself. I checked and I guess they look kind of the same style(ish?), but my sprites were inspired more off Castlevania than anything, because Castlevania is awesome.
The rough distance between Artifacts is fine, I'm not going to change that.
Here, have an imaginary cookie, you've earned it Kirb. (And pass one on to Noam for me if you would?)
Its says that if an artifact is destroyed or stolen, its gone forever. But then its says the world will generate another.
If its not infinite, then I'm not sure I understand.
That's since been changed. A stolen Artifact you will have to get back from a thief.
Artifacts and Artifact tools can only be destroyed on Hard, and if an artifact is destroyed, it *should* generate another. So I suppose you're technically right? But you can never have more than 15, and once all 15 are collected that's it.
Will there be any challenges within the artifact chambers? Like a set number of spesific mobs? Or just the mobs which will spawn there naturally?
As in within the chambers that Artifacts are spawned? Each color differs.
Any idea yet how you are going take care of the final boss?
I have a few ideas!
I really can't be bothered looking for a post too far back, but is there a rough ETA for this?
-Release time is probably between one month and a few months, starting from mid-march, depending on the difficulty of the code for Choam, the amount of content that I need to create, as well as personal obligations.
As I've said in several posts, we need to do the labyrinths and polish the code for the overall mod afterward. I don't know how long it's going to take. That is as specific as I am going to get, man.
If you want to gauge progress I usually post a few teasers once in a while.
This is going to be the last release-date related question I answer from now on until it's close to release, I'm getting tired of repeating myself.
Update: About done with the Blue Labyrinth premade, gonna work on making the Blue Boss lair, then starting on the Green Labyrinth random templates.
It'd be kind of cool for the rainforest/jungle labyrinths (and rainforests/jungles in general) if you were to add a bamboo block, looking somewhat like sugar cane but yellow/brown/green I guess. It wouldn't necessarily have to drop a placeable bamboo block (though it would be cool to use in treehouses and cabins) but just be there to give you more of a relative atmosphere and a bit of an obstacle. You could make it so it's most easily destroyed by the sword (to give you the "hacking through the jungle with a machete feel") and possibly add two types like a dark green for fresh bamboo which possibly can't be cut down (maybe with the artifact sword.) and then a kind of light brown skin for the old dried up bamboo that you can hack away. This way you could make a cool little maze/labyrinth of bamboo on one of the special floors you mentioned. You'd have to hack your way through old bamboo to find yourself in a different enclosed space with creepers around every corner.
I dunno, I'm just tossing out ideas here. The whole thing sounds amazing without any extra input.