I just wanted to say this is exactly what Id love to see in this game as far as a mod goes, this would give a WHOLE new life to this game having mods like this, if I knew how to code I would probably write some myself being an Old school AD&D Player with all my old 1979 original hardback manuals on my shelf still , I love this idea so much PLEASE don't give this one up!!!
I just wanted to say this is exactly what Id love to see in this game as far as a mod goes, this would give a WHOLE new life to this game having mods like this, if I knew how to code I would probably write some myself being an Old school AD&D Player with all my old 1979 original hardback manuals on my shelf still , I love this idea so much PLEASE don't give this one up!!!
Best mod of ALL, I am looking forward to this. Said that your mod does not have more popularity, maybe because there so many of them. If I may ask, what contents are left to be done as you have planned?
Keep the work going!! And here, take my sheep as a gift from me.
I just wanted to say this is exactly what Id love to see in this game as far as a mod goes, this would give a WHOLE new life to this game having mods like this, if I knew how to code I would probably write some myself being an Old school AD&D Player with all my old 1979 original hardback manuals on my shelf still , I love this idea so much PLEASE don't give this one up!!!
Damn, those hardbacks are super rare now.
I have no intention of giving this up, sir.
Thats great to hear so far out of all the mods and there are some really good ones ive seen that are interesting, but this is by far the one that intrigues me the most ! Yes they are very rare, the only thing I regret is I never got Gary Gygax to sign any of them before he passed away.
If I may ask, what contents are left to be done as you have planned?
Keep the work going!! And here, take my sheep as a gift from me.
The OP has this information.
this idea needs WAY more popularity than what it has right now!!! best idea ever in my opinion
Thanks! I'm actually not really wanting too much popularity before release, since it would just create pages and pages of spam like the aether thread and make the thread hard to read.
If I may ask, what contents are left to be done as you have planned?
Keep the work going!! And here, take my sheep as a gift from me.
The OP has this information.
this idea needs WAY more popularity than what it has right now!!! best idea ever in my opinion
Thanks! I'm actually not really wanting too much popularity before release, since it would just create pages and pages of spam like the aether thread and make the thread hard to read.
Thank you, sir, for not trying to recreate the Aether, as that is a really annoying mod that has way too much popularity for a demo release. God, they've wasted time on BANNERS to advertise, yet not a demo version...
Anyways, this looks really cool. I'd be interested just to have the artifact equipment. But wait, if there is only 15 artifacts in the spawned world, then don't they get wasted on labyrinths? We can't replenish them? :sad.gif:
Anyways, I'd probably use Inv-Edit on it, as I'd be mostly interested in their looks.
Recreate the Aether? My mod is quite older than the aether mod. :tongue.gif:
We'll be trying so that players get whatever the last artifact tool piece you need is when you defeat the final labyrinth. (which you get access to regardless of which path you take.) I wouldn't suggest using invedit in this mod, as it would actually probably eff things up and break your save.
I read the document, I reread it, then I jizzed in my pants. I wish you all the luck sir and I hope this sees the light of day eventually. Finally a reason for me to play on anything other than peaceful. And a real reason to go to the Nether.
I applaud your idea and the quality of everything you've made so far. Those Artifacts are very high quality.
I have read your ideas and i like a lot of them but theres 1 thing that bothers me.
Its the far distance you have to travel to find an artifact couple with the "in 8 tiles distance" and the number of artifacts you have to find.
I fully understand that things need to take long, but let me list the problems i see for myself:
concerns in ssp
-i will run out of stuff i wanna build after searching artifact 8 if not earlier
-i will have created a very large map that will be hard to travel get arround on
-lets say i made a capital. i would spend more time making ways and digging iron to make rails only to find my way back there since i need my bed as mobile spawnpoint. in other words, there needs to be some way to create a teleport
concerns in smp
-if it is used in multiplayer the searchfunction via nether could be a huge pain. since advancing the real world at 8x space puts incredible ram load on the server and can, exspecial if several people explore in different directions at the same time, push a server easy near the rent-limitation.
-tools obtained through artifacts could cause imbalance, but more concerned about fireball damage from sword vs other player. artifact armor = counter to artifact sword?
could you please answer your oppinion on those concerns?
ideas:
-placed artifacts could effect / slowly corrupt the world arround them.
this could be positive and negative. different artifacts could cancel each other out.
this could lead to the player making bigger complexes arround artifacts. also it would encourage the player further (besides their abilitys)to carry artifacts with him where they can be dropped and to not maintain said complex.
-use artifacts as bait. killing a thief / treassure hunter gives 1/xx the chance of him dropping a maplike item pointing in the direction of another artifact. needless to say if not done properly the artifact is gone.
-waypoints. (hello diablo 2 fans out there :biggrin.gif:) kind of like runedrawings on the floor that when activated let you jump between them. it would also encourage to search for a waypoint to begin with and use it as base since i dont think it would be good to make them craftable.
[big request, maybe better ignore :tongue.gif:]
-maybe a special block(s)/room(s) in a labyrinths that could be used to be coupled with mods?
I am thinking along the lines of coupling it with an npc mod to either allow the spawning of a trader / certain npc.
Taking bukkit as example (and hopefully having it some time compatible with smp mods when either dyncraft finishes or notch brings an api out) you could let it work with npcsx to create npc and uquest to require your people to find a labyrinth before they are able to continue certain quests.
regarding the "ruins" in your spreadsheet, maybe you can have a look here:
Ruins v6
Adds procedurally-generated ruins randomly into the game world, which are created from user-defined template files, to your Minecraft experience.
cant think of anything else for but to say....
great ideas and looking forward to the final creation :smile.gif:
concerns in ssp
-i will run out of stuff i wanna build after searching artifact 8 if not earlier
The mod's not really about gaining things to build as much as simply exploration, mining, and the task of finding the artifacts. It's an underlying goal to the sandbox game.
-i will have created a very large map that will be hard to travel get arround on
-lets say i made a capital. i would spend more time making ways and digging iron to make rails only to find my way back there since i need my bed as mobile spawnpoint. in other words, there needs to be some way to create a teleport
Having a very expansive map is part of the mod!
It gives you a reason to build rail systems, in and out of the nether.
I won't say I haven't been planning a form of teleport between 2~ predetermined locations, if you can find the places (waypoints, if you will)... but I can't make any promises because I haven't asked Choam about implementation.
concerns in smp
If we get to SMP, it will be a drastically different version of the single player version, for obvious reasons.
-placed artifacts could effect / slowly corrupt the world arround them.
this could be positive and negative. different artifacts could cancel each other out.
this could lead to the player making bigger complexes arround artifacts. also it would encourage the player further (besides their abilitys)to carry artifacts with him where they can be dropped and to not maintain said complex.
I originally had this idea, but we dropped it because it proved to be too difficult to implement effectively in-game.
[big request, maybe better ignore :tongue.gif:]
-maybe a special block(s)/room(s) in a labyrinths that could be used to be coupled with mods?
I am thinking along the lines of coupling it with an npc mod to either allow the spawning of a trader / certain npc.
I was looking at NPC stuff earlier, and while it works in an SMP enviroment (because you place them yourself in an already existing chunk), having functioning NPCs generate randomly in new chunks is much harder.
The ruins code (that is, randomly placing templated terrain in world generation) is easy stuff and the basis of the code has already been implemented for months.
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=224380][simg]http://i.imgur.com/JX4D4.png[/simg][/url]
[url]http://www.minecraftforum.net/viewtopic.php?f=1032&t=224380[simg]http://i.imgur.com/Ew2Ma.jpg[/simg][url]
Damn, those hardbacks are super rare now.
I have no intention of giving this up, sir.
I make the Artifact mod.
HOK peasant
~Gandhi
I GIVE YOU!
a DIMOND COOKIE
Keep the work going!! And here, take my sheep as a gift from me.
viewtopic.php?f=25&t=86872#PathingActivated
[SSSS]
Thats great to hear so far out of all the mods and there are some really good ones ive seen that are interesting, but this is by far the one that intrigues me the most ! Yes they are very rare, the only thing I regret is I never got Gary Gygax to sign any of them before he passed away.
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=224380][simg]http://i.imgur.com/JX4D4.png[/simg][/url]
[url]http://www.minecraftforum.net/viewtopic.php?f=1032&t=224380[simg]http://i.imgur.com/Ew2Ma.jpg[/simg][url]
The OP has this information.
Thanks! I'm actually not really wanting too much popularity before release, since it would just create pages and pages of spam like the aether thread and make the thread hard to read.
I make the Artifact mod.
Thank you, sir, for not trying to recreate the Aether, as that is a really annoying mod that has way too much popularity for a demo release. God, they've wasted time on BANNERS to advertise, yet not a demo version...
Anyways, this looks really cool. I'd be interested just to have the artifact equipment. But wait, if there is only 15 artifacts in the spawned world, then don't they get wasted on labyrinths? We can't replenish them? :sad.gif:
Anyways, I'd probably use Inv-Edit on it, as I'd be mostly interested in their looks.
We'll be trying so that players get whatever the last artifact tool piece you need is when you defeat the final labyrinth. (which you get access to regardless of which path you take.) I wouldn't suggest using invedit in this mod, as it would actually probably eff things up and break your save.
I make the Artifact mod.
***man thinks as he stares at the 1k posts " I need a of "***
[Sheep] approves of:
[Sheep] also approves of
Humans+
Dr.Z Mo' Creatures
... idiot
I applaud your idea and the quality of everything you've made so far. Those Artifacts are very high quality.
cool story bro
The mod's not really about gaining things to build as much as simply exploration, mining, and the task of finding the artifacts. It's an underlying goal to the sandbox game.
Having a very expansive map is part of the mod!
It gives you a reason to build rail systems, in and out of the nether.
I won't say I haven't been planning a form of teleport between 2~ predetermined locations, if you can find the places (waypoints, if you will)... but I can't make any promises because I haven't asked Choam about implementation.
If we get to SMP, it will be a drastically different version of the single player version, for obvious reasons.
I originally had this idea, but we dropped it because it proved to be too difficult to implement effectively in-game.
I was looking at NPC stuff earlier, and while it works in an SMP enviroment (because you place them yourself in an already existing chunk), having functioning NPCs generate randomly in new chunks is much harder.
The ruins code (that is, randomly placing templated terrain in world generation) is easy stuff and the basis of the code has already been implemented for months.
Happy to see you're excited for it.
I make the Artifact mod.
Well if ya didn't find it, you wouldnt know about it, now wouldya? :tongue.gif:
PARADOX! We love them don't we!
NEW MISSION: DENY THIS MISSION