Yeah Nero, Cauldron pots should be soup, considering all the old witches in the Zelda series that put mushrooms in their pot...
Or soup and buckets be bottles.
Yeah Nero, Cauldron pots should be soup, considering all the old witches in the Zelda series that put mushrooms in their pot...
Or soup and buckets be bottles.
Took the liberty of completing the switch around. Personally, I think it's more fitting, but each person is entitled to what they think.
I happen to like that, to be honest with you. I was gonna do it myself, but your swap works perfectly.
Rollback Post to RevisionRollBack
“Take the first step, and your mind will mobilize all its forces to your aid. But the first essential is that you begin. Once the battle is startled, all that is within and without you will come to your assistance.” ~ Robert Collier
Heres a first draft of he buzz blob. Feel free to fix it up or give me suggestions. This is my first time skinning or anything so its basic. It is based off of the Link to the Past buzz blob and i tried to stick to the 3 color very basic theme.
I'll definitely try this out right now
Quote from virulentRant »
In my opinion, you should mod the mobs into completely original skins, but in a way that still keeps the zelda style.
It would make it so it feels like a brand new Zelda game.
...
Can't wait for chickens to be added.
Anyway, this will be the first texture pack that wasn't made by me that I will use.
EDIT: I'll probably skin the boat myself because I'm really easily bugged by unfinished skins.
Same thing with the mobs (other than the skele, which I like a lot.), just to fit my own request.
If you want I could upload the results to filesmelt or something.
I just really hate unfinished things, no offense.
It just bugs me.
It's the reason I edited the terrain.png to include minecarts when at first it was just this odd uboa jawline thing.
No offense taken, help is great.
Quote from Crysta Elf »
I'm messing around with the animals, but they're all coming out a bit too cute.
Btw if you think you can improve upon it go right ahead.. its really lacking dimension (lack of a better word) Or you could tell me what it needs and ill try it out
It could probably use a third base colour, at least.
Quote from Megamannt125 »
Yeah Nero, Cauldron pots should be soup, considering all the old witches in the Zelda series that put mushrooms in their pot...
Or soup and buckets be bottles.
Indeed they could! My first thought with the mushroom was the red potion.
In an older version I had the round bottles for soup, and the skinny bottles for the bucket.
I changed the items.png to make the bowls cauldrons, by poplar demand
Quote from mrsquidon »
Hey may I ask you a quick question?
Do you think you'll ever do a Harvest Moon skin mod?
I mean I would but I would have no idea were to start... ^^;
I've never played any harvest moon game, but with enough references I could probably do a terrain.png
Quote from Yaridovich »
I just found it more logical that iron = cauldron than iron = bottle. Then again wood =/= bottle so w/e. X3
Makes sense to me, too - That's why I kept elf's changes like that at first
Whatever floats whomever's boat
Quote from xankek »
I've seen this floating 'round, so i thought i would post it.
Its the King of Red Lions.
By having the normal green as the 'normal' colour, the light green acts as a highlight, and a dark green would add shadows.
Take a look at your skin
Notice how it looks a little... flat? You've got 2 base colours - a green and a light green. When I said it was lacking a third base colour I was thinking that it was lacking a dark green.
Personally, I like to get a minimum of three shades of colour for an object. (excluding white highlights, black outlines, etc.) By having the 3 colours normal green as the 'normal' colour, the light green acts as a highlight, and a dark green would add shadows.
If you look at my sprites you can see that almost all of them have 3 colours, at least. A base colour, a lighter shade, and a darker shade.
Here's a picture showing a palette of a few of the colours I use, and examples of how they're used.. By using even three colours in different ways you can get good variations
The green is what I used for the green tunic, sword handle, hammer handle, part of the magic beans, and the pumpkin leaf.
The white/gray I used for the white armour set.
The red I used for the red armour set, details on the diamond set, the red rupee, the lantern, and the heart
The blue I used for the diamond armour set, the diamond tool set, the diamond, decals in the gold tool set, the saddle, bombs, and the magic beans
The gold I used in the gold armour set, the gold tool set, the gold rupee, the magic beans, the iron saw, and the golden apple
The light brown I used for all the wood that appears in both the terrain and item.pngs
Now of course this doesn't mean I only use three colours for objects - it's good to use transitional colours to make the transition from light to medium to dark smoother.
If that doesn't make sense, here's a visualizations
Base colur -> Added highlights* -> added shadows* -> added transitions.
The boat you skin you posted is different than mine in that Mine only has about 7~ colours - 3 for the white rim, and 4 for the redwood.
The one you posted looks like someone put the original skin in photoshop and changed the hue of the wood, as it has all the noise of the original boat.
“Take the first step, and your mind will mobilize all its forces to your aid. But the first essential is that you begin. Once the battle is startled, all that is within and without you will come to your assistance.” ~ Robert Collier
SPOILER ALERT:
all of them sans the black one die
/SPOILER
Link stabs Ganon in the head in that game. It is easily the most metal of the Zelda games.
Next to Majora of course.
Also found this in a thread, the maker just used the mushroom soup bottles as the new buckets, rather than the cauldron pots. It makes more sense imo.
/r/ing just the new items. I want to keep my cauldrons for water/lava.
Or soup and buckets be bottles.
Took the liberty of completing the switch around. Personally, I think it's more fitting, but each person is entitled to what they think.
Do you think you'll ever do a Harvest Moon skin mod?
I mean I would but I would have no idea were to start... ^^;
"You know Squids are totally going to rule the world once they develop Battle armor for the land"
Its the King of Red Lions.
Not my creation but I thought it would fit here.
Anarcho-Communists of Minecraftia
Time to break the bank.
I see them in the terrain.png but they still remain the same
Fix'd with water/lava cauldrons and medicine/milk jars.
Also re-added the little gold piece on the poacher's saw.
Here, I modified the items.png to match the boat I found.
Anarcho-Communists of Minecraftia
Time to break the bank.
Red boats!
Updated items.png
http://filesmelt.com/dl/bin6.rar
New sounds!
http://filesmelt.com/dl/Zelda_sounds1.rar
I'll definitely try this out right now
No offense taken, help is great.
I'm working on the pig skin right now, actually. I was going to give them squinty eyes a-la http://www.zeldawiki.org/File:Piggie_pals.png
It could probably use a third base colour, at least.
Indeed they could! My first thought with the mushroom was the red potion.
In an older version I had the round bottles for soup, and the skinny bottles for the bucket.
I changed the items.png to make the bowls cauldrons, by poplar demand
I've never played any harvest moon game, but with enough references I could probably do a terrain.png
Makes sense to me, too - That's why I kept elf's changes like that at first
Whatever floats whomever's boat
umm.. third base color? Please elaborate.
Anarcho-Communists of Minecraftia
Time to break the bank.
Take a look at your skin
Notice how it looks a little... flat? You've got 2 base colours - a green and a light green. When I said it was lacking a third base colour I was thinking that it was lacking a dark green.
Personally, I like to get a minimum of three shades of colour for an object. (excluding white highlights, black outlines, etc.) By having the 3 colours normal green as the 'normal' colour, the light green acts as a highlight, and a dark green would add shadows.
If you look at my sprites you can see that almost all of them have 3 colours, at least. A base colour, a lighter shade, and a darker shade.
Here's a picture showing a palette of a few of the colours I use, and examples of how they're used.. By using even three colours in different ways you can get good variations
The green is what I used for the green tunic, sword handle, hammer handle, part of the magic beans, and the pumpkin leaf.
The white/gray I used for the white armour set.
The red I used for the red armour set, details on the diamond set, the red rupee, the lantern, and the heart
The blue I used for the diamond armour set, the diamond tool set, the diamond, decals in the gold tool set, the saddle, bombs, and the magic beans
The gold I used in the gold armour set, the gold tool set, the gold rupee, the magic beans, the iron saw, and the golden apple
The light brown I used for all the wood that appears in both the terrain and item.pngs
Now of course this doesn't mean I only use three colours for objects - it's good to use transitional colours to make the transition from light to medium to dark smoother.
If that doesn't make sense, here's a visualizations
Base colur -> Added highlights* -> added shadows* -> added transitions.
*I did the boat backwards, lawl
Anarcho-Communists of Minecraftia
Time to break the bank.
The one you posted looks like someone put the original skin in photoshop and changed the hue of the wood, as it has all the noise of the original boat.
O.O WTF happened to the bottles?
They are awesome now :smile.gif:
Though in my personal items.png the cauldrons are still the round bottles...