The Meaning of Life, the Universe, and Everything.
Location:
Fort Walton Beach
Join Date:
4/13/2012
Posts:
43
Minecraft:
themalkav
Xbox:
themalkav
Member Details
START DATE-9/22/2013-(My Birthday as well... boo 36)
This is the beginning post for my future mod release.
I'm looking at an initial completion around sometime next week.
Here is a list of planned/already finished coded items in the mod
O = Haven't Started / X = Done / A = Almost finished
A = Rock Tumbler(uses cobblestone for fuel to make a few recipes)
A = Nether rack Infuser(uses nether rack for a fuel source to make a few recipes)
X = Advance Armors past diamond
X = Advance Tools past diamond
X = 5 New Biomes (Nether Ender field, Ender Forest, Boneyard, Void Field(hazard), Ender Plains)
(oh if some one has advise on adding a biome to The_end (java scripts) please help me cause i have one I'd like to add there)
X = Advance Weapons past diamond
X = Sledge Hammers / Paxels / Excavators / Scythes = advance farming killing tools
O = Heart Increase methods
O = Leveling Stat Gui Interface to spend points on
A = Nether Chest (one box chest with sort function that has 2 chest size)
A = Ender Iron Chest (does a super interface chest design)
A = Add a New Biome to the End
X = Added new Ores
X = Added new Decoration Blocks
A = 3 new Hostile Mobs
A = 3 new Peaceful Mobs
O = Wither Water (Freezes Lava into Coal ores/ Water Into Ice, Gives Wither effect when swimming in it)
O = Void Water (Nausa effect and destroys stone/cobble/dirt turning it into endstone)
A = 4 Nether Plants / Corps (growable food in nether needs lava nearby like water effect)
X = Ender Grass = *UPDATED*Spreads average chewing up NetherGrass/NetherDirt (shovel gives enderdirt)
X = Nether Grass = *UPDATED*Spreads fast withering terrain spreads to dirt fast(shovel gives netherdirt)
FYI Mycelium Spreads as well
The Nether Plains and Ender Plains Biomes quickly will spread eating dirt and each other making dirt a highly valued need later on. Nether Plants crops give hunger effect that and the ender crop give nausa.
There will be ways to clean dirt from corruption as well.
**THIS MOD IS BEING DESIGNED for ADVENTURE MODE in mind.** My goal is to enforce correct tools (no punching dirt) and once i get the GUI interface for the leveling system running. It'll make you decide what tools you want to specialize in. And well allow advance tools to be unlocked. This should curve the 15 minute diamond runs and enforce an economy or a direct difference between new and old players on a pvp server. Another aimed goal is to make the nether resources more valued and and farmed and i even have a planned use for cobblestone in a rock tumbler. For those wanting to clean the lands it'll be a race into the End in order to secure void water.
The Main goal is 'm desiging a leveling system and Making a core mod and I'll work on dividing the mod up so if you only wanted the mobs and biomes that you can do just that.
I make a Core mod which adds in the Level Gui system and once i get a better understanding i'll expand it to being customizable
The Weapons/Armor/Tools/Ores all in one pack
The Biomes and Mobs in another
I might divide it more if it is needed. And once i work out the bugs i currently have. The first version will just be mainly the tools/armor and biomes(once i figure out a way to spawn one in the end.
This is just my Starter post once i wrap things up i'll add in the downable file for testing. Any feed back is nice and could use the code help on pawning a biome in The_End and (removing the dragon and making it a ritual to cast in the end to summon it instead)
OK folks i'm not nearly done coding this but I wrapped the grass spreading and cleaned up a lot of the tools but for right now this is my ALPHA version. none of the gui is in place but a good bit of the biomes/basic tools/armor are working currently i still have a lot to get done this is a WIP and i'm coding as fast as my little daughter stops crying to let me. I will be updating the download weekly with more implemented items and cleaned up coding and i hope to be outta alpha and into beta before october ends at the speed i'm going.
So here is my link to my download for now...
This is the beginning post for my future mod release.
I'm looking at an initial completion around sometime next week.
Here is a list of planned/already finished coded items in the mod
O = Haven't Started / X = Done / A = Almost finished
A = Rock Tumbler(uses cobblestone for fuel to make a few recipes)
A = Nether rack Infuser(uses nether rack for a fuel source to make a few recipes)
X = Advance Armors past diamond
X = Advance Tools past diamond
X = 5 New Biomes (Nether Ender field, Ender Forest, Boneyard, Void Field(hazard), Ender Plains)
(oh if some one has advise on adding a biome to The_end (java scripts) please help me cause i have one I'd like to add there)
X = Advance Weapons past diamond
X = Sledge Hammers / Paxels / Excavators / Scythes = advance farming killing tools
O = Heart Increase methods
O = Leveling Stat Gui Interface to spend points on
A = Nether Chest (one box chest with sort function that has 2 chest size)
A = Ender Iron Chest (does a super interface chest design)
A = Add a New Biome to the End
X = Added new Ores
X = Added new Decoration Blocks
A = 3 new Hostile Mobs
A = 3 new Peaceful Mobs
O = Wither Water (Freezes Lava into Coal ores/ Water Into Ice, Gives Wither effect when swimming in it)
O = Void Water (Nausa effect and destroys stone/cobble/dirt turning it into endstone)
A = 4 Nether Plants / Corps (growable food in nether needs lava nearby like water effect)
X = Ender Grass = *UPDATED*Spreads average chewing up NetherGrass/NetherDirt (shovel gives enderdirt)
X = Nether Grass = *UPDATED*Spreads fast withering terrain spreads to dirt fast(shovel gives netherdirt)
FYI Mycelium Spreads as well
The Nether Plains and Ender Plains Biomes quickly will spread eating dirt and each other making dirt a highly valued need later on. Nether Plants crops give hunger effect that and the ender crop give nausa.
There will be ways to clean dirt from corruption as well.
**THIS MOD IS BEING DESIGNED for ADVENTURE MODE in mind.** My goal is to enforce correct tools (no punching dirt) and once i get the GUI interface for the leveling system running. It'll make you decide what tools you want to specialize in. And well allow advance tools to be unlocked. This should curve the 15 minute diamond runs and enforce an economy or a direct difference between new and old players on a pvp server. Another aimed goal is to make the nether resources more valued and and farmed and i even have a planned use for cobblestone in a rock tumbler. For those wanting to clean the lands it'll be a race into the End in order to secure void water.
The Main goal is 'm desiging a leveling system and Making a core mod and I'll work on dividing the mod up so if you only wanted the mobs and biomes that you can do just that.
I make a Core mod which adds in the Level Gui system and once i get a better understanding i'll expand it to being customizable
The Weapons/Armor/Tools/Ores all in one pack
The Biomes and Mobs in another
I might divide it more if it is needed. And once i work out the bugs i currently have. The first version will just be mainly the tools/armor and biomes(once i figure out a way to spawn one in the end.
This is just my Starter post once i wrap things up i'll add in the downable file for testing. Any feed back is nice and could use the code help on pawning a biome in The_End and (removing the dragon and making it a ritual to cast in the end to summon it instead)
OK folks i'm not nearly done coding this but I wrapped the grass spreading and cleaned up a lot of the tools but for right now this is my ALPHA version. none of the gui is in place but a good bit of the biomes/basic tools/armor are working currently i still have a lot to get done this is a WIP and i'm coding as fast as my little daughter stops crying to let me. I will be updating the download weekly with more implemented items and cleaned up coding and i hope to be outta alpha and into beta before october ends at the speed i'm going.
So here is my link to my download for now...
Version 0.0.1
http://adf.ly/WAwZJ