I have a suggestion. I used a mod in 1.7.3, in which for a recipe, you had have a certain number of items in the crafting spaces, but it still used only the 9 spaces. But, in the 9 spaces you need 45 iron,9 diamonds,and 9 glowstone. You might want to look into that, to make the recipes require the same amount of items as in Terrarria. I mean two hellstone as opposed to 35 as in Terraria just doesn't seem fair in my opinion.
I have a suggestion. I used a mod in 1.7.3, in which for a recipe, you had have a certain number of items in the crafting spaces, but it still used only the 9 spaces. But, in the 9 spaces you need 45 iron,9 diamonds,and 9 glowstone. You might want to look into that, to make the recipes require the same amount of items as in Terrarria. I mean two hellstone as opposed to 35 as in Terraria just doesn't seem fair in my opinion.
ok, i thought this mod was good, and now it turns out this is just a total copy of minerraria:
1. Fallen Stars generates EXACT the same way as minerraria(i know this can be coded easily, but you took my idea)
2. Floating Islands, completely copied and pasted from minerraria and changed the size(we coded our floating islands so that we can change the size easily by a few number)
3. SAME Chandelier recipes and codes, you just changed the texture, WOW
4. Why is the skeleton texture so similar to minerraria
5. Accessory and Coins slots, uses the "r" key as default to open, same gui just retextured, and it has the same bug as the accessory and coin slots in minerraria(cant save)
I guess you are going to steal terracraft's underground jungle next?
ok, i thought this mod was good, and now it turns out this is just a total copy of minerraria:
1. Fallen Stars generates EXACT the same way as minerraria(i know this can be coded easily, but you took my idea)
2. Floating Islands, completely copied and pasted from minerraria and changed the size(we coded our floating islands so that we can change the size easily by a few number)
3. SAME Chandelier recipes and codes, you just changed the texture, WOW
4. Why is the skeleton texture so similar to minerraria
5. Accessory and Coins slots, uses the "r" key as default to open, same gui just retextured, and it has the same bug as the accessory and coin slots in minerraria(cant save)
I guess you are going to steal terracraft's underground jungle next?
What could it be? :smile.gif:
We'll see who wins this race!
y yes i do :smile.gif: i also breakdance
This already won.
Neither of us are finished, you know that.
Hope you change your mind someday :tongue.gif:
Never going to change my mind about ModLoader mods and non-ModLoader mods.
I could make ebonstone blocks ad stuff.
Update Will be coming in TWO days! So be ready! we have worked really hard on adding in new things
Hope you all enjoy it!
I will be posting a video on whats going to be in the update soon!
thx for the suggestion. ill look into it
1. Fallen Stars generates EXACT the same way as minerraria(i know this can be coded easily, but you took my idea)
2. Floating Islands, completely copied and pasted from minerraria and changed the size(we coded our floating islands so that we can change the size easily by a few number)
3. SAME Chandelier recipes and codes, you just changed the texture, WOW
4. Why is the skeleton texture so similar to minerraria
5. Accessory and Coins slots, uses the "r" key as default to open, same gui just retextured, and it has the same bug as the accessory and coin slots in minerraria(cant save)
I guess you are going to steal terracraft's underground jungle next?
Well, say no more, reported
For those who has not seen minerraria before.
Take a look at minerraria and you will understand what i m talking about
http://www.minecraftforum.net/topic/458427-181-minerraria-the-terraria-mod-v098-brand-new-textures-over-100-new-items-and-blocks-updating/
Ok I know it looks a little similar but believe me this is coded from scrtch