There's a resource pack for eating animations, but it would be really interesting if there was a whole overhaul of the eating system.
- Instead of random distorted square pixels, make eating based on crumbs & gulps. Per example, bottles could be half-drank while making gulp sound for each gulp player does.
- Food would be either chomped at once or biten bit by bit.
- Item texture for each food is nearly impossible work, so clip-into the player's hand when bitten? Or no change at all...
- Animation with dual hands addition for use with Eating Animation datapack?
I believe it would be rather easier for mod maker to let player add all desired items to an list (like Epic Fight does with tools/blocks) where you can set up if it's gonna be chomp or bit by bit mode for that specific food. Food has different time for finish eating, could it be solved like: meat = 5s to eat -> every 1s play chomp/bite sound/vfx or meat = 0.600ms to eat -> every 0.200ms play chomp/bite sound/vfx (same applies for drink if it takes more time to use).
There's a resource pack for eating animations, but it would be really interesting if there was a whole overhaul of the eating system.
- Instead of random distorted square pixels, make eating based on crumbs & gulps. Per example, bottles could be half-drank while making gulp sound for each gulp player does.
- Food would be either chomped at once or biten bit by bit.
- Item texture for each food is nearly impossible work, so clip-into the player's hand when bitten? Or no change at all...
- Animation with dual hands addition for use with Eating Animation datapack?
I believe it would be rather easier for mod maker to let player add all desired items to an list (like Epic Fight does with tools/blocks) where you can set up if it's gonna be chomp or bit by bit mode for that specific food. Food has different time for finish eating, could it be solved like: meat = 5s to eat -> every 1s play chomp/bite sound/vfx or meat = 0.600ms to eat -> every 0.200ms play chomp/bite sound/vfx (same applies for drink if it takes more time to use).