Please post your ideas for mods below and I will attempt to make your mod and if I do make it I will post a download link and give you credit for the idea.
What I can do:
Advanced Blocks
Ores
Advanced Items
Food
World generation
New Biomes
Mobs
Simple GUIs
Hot Keys that make things happen in the game
etc.
Note: Do not hesitate to post your idea even if it adds something that I did not say I could do because I might still be able to make it
Could you make a simple forge mod that displays players' chat messages over their head? Kind of like this one or this one but updated to 1.19.2. Customization (ie text/box color or message time to disappear) via ingame GUI or config file would be cool and if you could make it more modern looking than those examples while also feeling vanilla, that would be great too!
I'm trying to record a machinima-like video series, and having a chat bubbles mod for 1.19 would vastly improve the quality of the series. Would you be able to complete it within 1 to 3 weeks? You could name it "Simple, Modern Chat Bubbles" or something like that. Thank you!
Name of Mod:[/b] Adventure Awaits: origins
Time it should be done by:[/b] [b]MAX 2 WEEKS[/b]
[b]OTHER: [/b]CREDITS: Driff, (modsbyblast for the first time) When you finish the mod send me the mod file AND the script (or if you are making it with mcreator the zip JUST A FILE THAT I CAN CHANGE OR ADD/REMOVE THINGS) WHEN YOU FINISH THE MOD YOU WILL GIVE ME COPYRIGHTS FOR ALL THE THINGS INSIDE THIS MOD IS IN A MOD SERIES THAT I AM MAKING
Description of what the mod adds:[/b] This mod would add... THESE FEATURES:
Mod: Lifesteal
Time: 1-2 weeks
Desc: Just a basic Lifesteal mod for 1.19+ Fabric/quilt. Basic features like stealing hearts, crafting hearts, losing hearts on death, etc. It would also be greatly appreciated if you can make a simple config to edit the values.
I know there are lots of Lifesteal mods out there, but I haven't been able to find one for 1.19.2 Fabric or Quilt, most are for Spigot or Forge.
I would LOVE to see a mod that takes the already impressive alcohol mechanics of the now-defunct Psychedelicraft, and beefs them up. Multi-block stills that look like huge (3x3x5) copper pots; cross-compatibility with farmer's delight and/or thermal series agriculture so making beer, wine, or whisky out of corn or barley becomes possible; barrel charring and seasoning... I would be overjoyed if something like this existed. And I'm sure it would be fairly popular if done well.
Time: A month or less would be preffered, but willing to wait for longer for good development.
Info: I just simply want an old 1.7.10 mod (i have the source code, it is here: https://github.com/Doenerstyle/Invasion-Mod/releases/tag/v1.2.0) updated to 1.12.2 and roughly 6 new features added. The mod already exists, so i don't think this would be too hard.
The mod is Invasion Mod (link: https://www.planetminecraft.com/mod/the-invasion-mod-4743554/). It is a fun mod that sees your base attacked (once you place an item called a 'Nexus' that you have to defend) by a myriad of mobs that slowly cranks up in intensity as the waves go by. Check the link for more info. Thanks!
The additions i would want are as follows:
+The item "Nexus Health Mixture". It is crafted with 3 diamonds, 1 gold apple, 4 gunpowder and a raw/cooked porkchop. It would heal 5 Nexus HP.
+Husks can now spawn starting at wave 20.
+Strays can spawn starting at wave 15, but only give slowness for 10 secs, not 30.
+Endermites can spawn rarely starting at wave 5.
+Killer Bunnies can spawn rarely starting at wave 10.
+Witches can now rarely spawn starting at wave 25.
While these additions would be freaking awesome, just simply porting it to 1.12.2 would be great.
I know I'm quite a bit late to the post, but I have a request.
Name: Lucky Block Extreme!
Time: Within a year
Description: A lucky block mod that only adds one thing, lucky blocks. I've played too many lucky block mods that decide to change a thousand things about the world, when the only new things I want is the stuff inside the lucky block. It can spell certain doom (by either spawning a custom boss or just a super buffed Wither named Harold), or give you god-tier custom loot (like a godsword). I would like some custom mobs, custom events, and custom loot, a minimum of twenty per of any quality you would like. If you've seen any of Popularmmos' videos where they break lucky blocks for loot and then fight a boss with it, I want those kinds of lucky blocks. Also, to memorialize a friend, could you make a possible drop be a throwable bomb (similar to a snowball in throw physics) that explodes on impact and have it named the Bart Bomb?
I know this is an incredibly tall order, but I'm willing to pay reasonable money for this to be made. Please respond with either a denial of request or any payment you'd need. Also, I'm not too picky with the custom mobs, but I would prefer for there to be at least a few hostile ones.
Description: (Bedrock Edition) A mod that consists of 4 clubs, an iron, driver wedge and putter and of course a golf ball. Each club goes a different distance. The way you hit the ball is power based, when you hold jump a bar next to your hot bar would appear. (just like jumping with a horse) The fuller the bar the farther the ball goes. The ball would travel different distances like the club based on where the player is looking.
Distance:
Driver - 125 blocks max
Iron - 80 blocks max
Wedge - 25 blocms max
Putter - 10 blocks on the ground max
The golf ball can simply be ball like entity that is small. This could be as detailed as you want it to be. Thank you so much! My discord is WilltheThrill#8480
Name of Mod: TrainCarts for Fabric/Quilt Time it should be done by: you define Description of what the mod adds: I'm looking for ages for a mod that implements the mechanics of TrainCarts plugin natively on Fabric/Quilt. TrainCarts is a plugin that revamps minecarts, allowing the player to tie multiple minecarts together to form a "train", this trains have balanced physics that prevent annoyances like minecarts bumping into each other in every turn cancelling momentum, allowing the train to run long distances without hurdles. Also this adds extra mechanics to further automatize train operation, allowing them to work with little or no input from players. TrainCarts implement this via a sign system to do things like marking stations, junctions and other operations. More information: My thread on this very forum
Rollback Post to RevisionRollBack
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
[b]Time it should be done by[/b]: Before Minecraft 1.21
Description of what the mod adds:[/b] This mod adds Time Machines for manipulating several types of Minecraft time.
Time Machine one is the "Chunk Time Hopper":
It can face any direction except up or down.
When the machine gets a random block tick, it moves some of the InhabitedTime out of the chunk it is in, into the chunk it is facing.
It will not cause the InhabitedTime of the chunk it is in to become less than 1.
Time Machine two is the "Block Tick Hopper":
It can face any direction.
When the machine gets a random block tick, it will, one or two game ticks later, give a random block tick to to the block it is facing.
By default, it targets the block immediately in front of it, but right clicking the block cycles through distances of 1, 2, 4, 8, or 16 blocks in front of it.
Time Machine three is the "Tick Ticker"
It can face any direction.
When the machine gets a random block tick, it spawns an entity in front of itself.
This special entity, in it's update method, calls the tick method of the block at it's block position.
The entity is "fueled" by the InhabitedTime of the the chunk it is in, not going below 1.
By default, the entity is spawned at the position immediately in front of the Tick Ticker, but right clicking the block cycles through distances of 1, 2, 4, 8, or 16 blocks in front of it
Time Machine four is the "Contact Ticker"
When a player, mob, or other entity collides with the block, the entity's update method is called.
It is fueled by the InhabitedTime of the the chunk it is in, not going below 1.
Time machine five is the "Mob Ticker"
It can face any direction.
When the machine's tile entity is ticked, calls the tick method of every entity in the block space in front of it.
It is fueled by the InhabitedTime of the the chunk it is in, not going below 1.
By default, it targets the block immediately in front of it, but right clicking the block cycles through distances of 1, 2, 4, 8, or 16 blocks in front of it
Time Machine six is the "Daylight Setter"
When given a random block tick, it advances the time of day so that the amount of Daylight is equal to the strength of the redstone power given to the block.
It can be toggled between normal mode and night mode, just light a Daylight Sensor.
In night mode, it advances the time of day such that the redstone signal from a night mode Daylight Sensor would equal the redstone signal strength going into the night mode Daylight Setter.
Each time the Daylight Setter activates, it consumes a few units of the InhabitedTime from the chunk it is in.
Time Machine seven is the "Block Age Eater":
When given a random block tick, scans at all nearby blocks. For every scanned block with an age tag in it's block state, the machine "eats" the block, resetting it's age to 0, and adds the age of the block to the InhabitedTime of it's chunk.
By default, it eats blocks in a 3x3x3 cube centered on itself, but right clicking the block toggles between that and 5x5x5 mode.
Time Machine eight is the "Mob Age Eater":
It can face any direction.
When given a random block tick, reduces the "age" of any entity in the target area, adding however much age it ate to the chunk's InhabitedTime.
When right-clicked, toggles between normal mode and baby mode, consuming inhabedTime to keep mob's ages below 0.
Time Machine nine is the "Rain Timer": When given a random block tick, this time machine increases or decreases the global time until rain, consuming some of the chunk's InhabitedTime to do so.
Time Machine ten is the "Time Sensor". This block emits redstone signal whose strength is proportional to the chunk's InhabitedTime. Right clicking cycles through several possible divisors for converting InhabitedTime (which could be quite large) into a tiny number between 0 and 15.
Time Machine eleven is the "Scehduled Tick Sensor".
It can face any direction.
When this block gets a random block tick, it asks the World object how many scheduled updates at the block position it is facing towards.
It sets it's own redstone power level to be equal to how many scheduled updates it saw.
By default, it targets the block immediately in front of it, but right clicking the block cycles through distances 1, 2, 4, 8, or 16 blocks in front of it
Time Machine twelve is the "Time Crafter".
This block can face any direction.
When given a random block tick, performs the same type of shaped crafting that a Structured Crafter does.
Consumes one unit of InhabitedTime per activation.
Time Machine thirteen is the "Time Rotor".
This block can face any direction.
When given a redstone pulse, the machine rotates the block it is facing towards to match it's own orientation.
Uses one unit of InhabitedTime per activation.
By default, it targets the block immediately in front of it, but right clicking the block cycles through blocks which are 1, 2, 4, 8, or 16 blocks in front of it.
Any Time Machines activated by random block ticks can be disabled by giving them redstone power.
I don't think any of the Time Machines need Tile Entities, and should be piston push-able.
A rectangular ring of Block Tick Hoppers can move around and accumulate block ticks. Use Time Rotors or Pistons to temporarily "let out" the block ticks into time machines or plants.
The Contact Ticker, Tick Ticker, and Mob Ticker might be upgradable to perform multiple operations for each unit of of the chunk's InhabitedTime consumed.
The Age Eaters could be upgraded to produce more than one unit of InhabitedTime per unit of age, and it could be configured or tweaked have an accept-list or a reject-list.
The wrench of the mod is of course the "Sonic Screwdriver".
When the player uses it on a non time machine (including air), it tells him the InhabitedTime of the chunk the he is is in.
When used on any time machine, it rotates the machine or insta-breaks it, depending on if the player is sneaking.
When used on anything, it causes glowing particles to appear at each time machine where the the World object has scheduled updates.
Block Tick Hoppers are safe-ish to point into each other. Each time one of them gets a random block tick, it asks the World object to schedule an update. Scheduled updates use memory. If each Block Tick Hopper cancels scheduled updates before making new ones, they won't cause the game to run out of memory.
Checking for and cancelling scheduled updates every single time isn't memory consuming but is wasteful of CPU time.
If each Block Tick Hopper, before scheduling new updates, rolls a random die, and has a 10% chance of cancelling previously scheduled updates at it's position, CPU time will not be wasted 90% the time, while still avoiding the run out of memory problem.
I'm not sure if you're able to do fabric but if you can,
Name: Buckets O' Mobs
time: however long you need
description: A fabric mod that lets you put any mob in a bucket kind of like the axolotl or fish in a bucket items. if possible I'd prefer a 1.18 version
Name: Taffer Armors Time it should be done by: 3 weeks to a month(i got no sense of time it would take to make...) Description: Hope ya don't mind a bit of fishing here. But...
I made a request thread/post with what i seek, can find it here.
I know it might be a bit unorthedux to ask this way, but i hope this could be done by the start of May where i get my RPG server too. If not possible sooner, that is fine too. Leather armors are a nice temp solution, but armors with actual design is hooting lot better then leather.
The Sillager: Only spawns in Mushroom Biome cause it's not an aggressive mob but it's a passive mob. It'll throw bottles at you. Then bottles would make you either Giant or tiny
The Hillager: Only spawns in Badlands. It'll transform you into other players' skins with bottles.
The Millager can change you into other mobs with bottles
Also add all the not voted for Mobs of Minecraft Live.
Also have mob that is predator to the Sniffers, Creepers, Phantoms, Glow Squids, and Allays but this mob is passive until they get attack by you or buy a mob. This mob can fly, Swim, and hop on land. It can be tame and it can be ridable as well for us to fly and battle in the sky.
Flat Bedrock
Player Rug
Player Statue
Light Bridge
Rope Bridge
Flags not Banners.
Camouflage blocks where we can use to build our houses similar to the Troll mod but without the trolling aspected.
Dye any blocks.
Colorful Water
Colorful Lava
Colorful milk
Every block have all versions even the Bedrock blocks and Air blocks.
In beta versions, sleeping in an area potentially exposed to monsters (like outside or an unlit house) can cause players to wake up early, with a skeleton or zombie (requesting spiders too) spawned next to them. this would force players to build a shelter quick instead of sleeping outside.
requesting this be ported to version 1.19.2 for both Fabric and Forge, with any mob (zombie, skeleton or spider) when spawning next to you when outside or a spider only when in an unlit house.
Name of Mod: Crafting Checklist
Time it should be done by: as soon as you are able to get it done
Description of what the mod adds: I'm looking for a 1.19.2 forge mod that adds an to do list/needed materials list.
The idea is that you can add blocks or items and it will automatically grab the crafting information and make a list of what materials you need to make the selected items, sort of the same system that JEI uses for adding recipes to favorites. Preferably it would automatically check your inventory for the materials and subtract them from the needed materials so you know how much more you need to gather and some kind of indication that you no longer need that material.
The preferred location for the list would be the top left with using C to show/hide it, however I'm not the one making it so if you need to make a trigger change or make it a whole screen like the crafting menu then make those changes. As previously stated I'm wanting it for 1.19.2 and just in case it changes how you approach this I would be adding it to All The Mods 8.
Below is an image from a UI element in a game called Satisfactory. If you have played the game or find a video of how its works that is what I'm looking for.
Hi Would you be able to make a mod similar to Icarus or the Wings Mod? Icarus is Fabric only, and the Wings Mod is abandoned and only updated to 1.16.5. I'm looking for a mod that does the same thing, but for Forge 1.18.2
Basically, a mod that adds different variants of wings (angel, dragon, butterfly, fairy, etc), that have their own boosted flight simply by holding the W key. They would have flapping animations and sounds, and it would be fantastic if they were an equipable item, rather than a drinkable potion, cause then they could be enchanted with soulbound if the player wants, simply for RPG reasons (it's annoying to have them drop on dealth, especially when played with Origins or something similar)
Is that something you are able/interested in doing?
Please post your ideas for mods below and I will attempt to make your mod and if I do make it I will post a download link and give you credit for the idea.
What I can do:
Note: Do not hesitate to post your idea even if it adds something that I did not say I could do because I might still be able to make it
My current mods:
Check out my projects at CurseForge
Example of format for mod request:
Name of Mod: Name
Time it should be done by: 1 week
Description of what the mod adds: This mod would add ...
https://www.curseforge.com/members/modsbyblast/projects
Could you make a simple forge mod that displays players' chat messages over their head? Kind of like this one or this one but updated to 1.19.2. Customization (ie text/box color or message time to disappear) via ingame GUI or config file would be cool and if you could make it more modern looking than those examples while also feeling vanilla, that would be great too!
I'm trying to record a machinima-like video series, and having a chat bubbles mod for 1.19 would vastly improve the quality of the series. Would you be able to complete it within 1 to 3 weeks? You could name it "Simple, Modern Chat Bubbles" or something like that. Thank you!
Name of Mod:[/b] Adventure Awaits: origins
Time it should be done by:[/b] [b]MAX 2 WEEKS[/b]
[b]OTHER: [/b]CREDITS: Driff, (modsbyblast for the first time) When you finish the mod send me the mod file AND the script (or if you are making it with mcreator the zip JUST A FILE THAT I CAN CHANGE OR ADD/REMOVE THINGS) WHEN YOU FINISH THE MOD YOU WILL GIVE ME COPYRIGHTS FOR ALL THE THINGS INSIDE THIS MOD IS IN A MOD SERIES THAT I AM MAKING
Description of what the mod adds:[/b] This mod would add... THESE FEATURES:
1) a new ore and ore tools, armor etc.
2) 5 new ANCIENT monsters (e.g mummy)
3) a new 15 x 15 crafting station
4) a new boss
THANK YOU
Mod: Lifesteal
Time: 1-2 weeks
Desc: Just a basic Lifesteal mod for 1.19+ Fabric/quilt. Basic features like stealing hearts, crafting hearts, losing hearts on death, etc. It would also be greatly appreciated if you can make a simple config to edit the values.
I know there are lots of Lifesteal mods out there, but I haven't been able to find one for 1.19.2 Fabric or Quilt, most are for Spigot or Forge.
Name of Mod: Youjo Senki
Time it should be done by: Preferably within four weeks, willing to wait as long as is needed for development
This mod would add several items, uis, magic and vehicles themed around the anime The saga of tanya the evil/Youjo senki, such as guns and uniforms.
Could you make a mod for Copper, Emerald, and Ruby tools?
1. The Flintmobile from The Flintstones
2. The Neutrinos’ Starmobile from Teenage Mutant Ninja Turtles
3. Can-Am 3-wheelers
4. Rideable Sisu from Raya and the Last Dragon
5. Jetsons Flying Car collection
6. The Turtle Van also from Teenage Mutant Ninja Turtles
All for Bedrock Edition.
This mod request is for Minecraft 1.16.5
I would LOVE to see a mod that takes the already impressive alcohol mechanics of the now-defunct Psychedelicraft, and beefs them up. Multi-block stills that look like huge (3x3x5) copper pots; cross-compatibility with farmer's delight and/or thermal series agriculture so making beer, wine, or whisky out of corn or barley becomes possible; barrel charring and seasoning... I would be overjoyed if something like this existed. And I'm sure it would be fairly popular if done well.
name: Biome Builder
Features: Biome builder block uses RF / FE and Blocks to actually make the biome you are standing on?
Name: Invasion Mod
Time: A month or less would be preffered, but willing to wait for longer for good development.
Info: I just simply want an old 1.7.10 mod (i have the source code, it is here: https://github.com/Doenerstyle/Invasion-Mod/releases/tag/v1.2.0) updated to 1.12.2 and roughly 6 new features added. The mod already exists, so i don't think this would be too hard.
The mod is Invasion Mod (link: https://www.planetminecraft.com/mod/the-invasion-mod-4743554/). It is a fun mod that sees your base attacked (once you place an item called a 'Nexus' that you have to defend) by a myriad of mobs that slowly cranks up in intensity as the waves go by. Check the link for more info. Thanks!
The additions i would want are as follows:
+The item "Nexus Health Mixture". It is crafted with 3 diamonds, 1 gold apple, 4 gunpowder and a raw/cooked porkchop. It would heal 5 Nexus HP.
+Husks can now spawn starting at wave 20.
+Strays can spawn starting at wave 15, but only give slowness for 10 secs, not 30.
+Endermites can spawn rarely starting at wave 5.
+Killer Bunnies can spawn rarely starting at wave 10.
+Witches can now rarely spawn starting at wave 25.
While these additions would be freaking awesome, just simply porting it to 1.12.2 would be great.
I know I'm quite a bit late to the post, but I have a request.
Name: Lucky Block Extreme!
Time: Within a year
Description: A lucky block mod that only adds one thing, lucky blocks. I've played too many lucky block mods that decide to change a thousand things about the world, when the only new things I want is the stuff inside the lucky block. It can spell certain doom (by either spawning a custom boss or just a super buffed Wither named Harold), or give you god-tier custom loot (like a godsword). I would like some custom mobs, custom events, and custom loot, a minimum of twenty per of any quality you would like. If you've seen any of Popularmmos' videos where they break lucky blocks for loot and then fight a boss with it, I want those kinds of lucky blocks. Also, to memorialize a friend, could you make a possible drop be a throwable bomb (similar to a snowball in throw physics) that explodes on impact and have it named the Bart Bomb?
I know this is an incredibly tall order, but I'm willing to pay reasonable money for this to be made. Please respond with either a denial of request or any payment you'd need. Also, I'm not too picky with the custom mobs, but I would prefer for there to be at least a few hostile ones.
What’s Up Man!
Addon: Golf!
Time: 2 weeks
Description: (Bedrock Edition) A mod that consists of 4 clubs, an iron, driver wedge and putter and of course a golf ball. Each club goes a different distance. The way you hit the ball is power based, when you hold jump a bar next to your hot bar would appear. (just like jumping with a horse) The fuller the bar the farther the ball goes. The ball would travel different distances like the club based on where the player is looking.
Distance:
Driver - 125 blocks max
Iron - 80 blocks max
Wedge - 25 blocms max
Putter - 10 blocks on the ground max
The golf ball can simply be ball like entity that is small. This could be as detailed as you want it to be. Thank you so much! My discord is WilltheThrill#8480
Again, Thank you!
Are you still taking requests?
Name of Mod: TrainCarts for Fabric/Quilt
Time it should be done by: you define
Description of what the mod adds: I'm looking for ages for a mod that implements the mechanics of TrainCarts plugin natively on Fabric/Quilt. TrainCarts is a plugin that revamps minecarts, allowing the player to tie multiple minecarts together to form a "train", this trains have balanced physics that prevent annoyances like minecarts bumping into each other in every turn cancelling momentum, allowing the train to run long distances without hurdles. Also this adds extra mechanics to further automatize train operation, allowing them to work with little or no input from players. TrainCarts implement this via a sign system to do things like marking stations, junctions and other operations.
More information: My thread on this very forum
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
[b]Name of Mod[/b]: Time Craft
[b]Time it should be done by[/b]: Before Minecraft 1.21
Description of what the mod adds:[/b] This mod adds Time Machines for manipulating several types of Minecraft time.
Time Machine one is the "Chunk Time Hopper":
Time Machine two is the "Block Tick Hopper":
Time Machine three is the "Tick Ticker"
Time Machine four is the "Contact Ticker"
Time machine five is the "Mob Ticker"
Time Machine six is the "Daylight Setter"
Time Machine seven is the "Block Age Eater":
Time Machine eight is the "Mob Age Eater":
Time Machine nine is the "Rain Timer": When given a random block tick, this time machine increases or decreases the global time until rain, consuming some of the chunk's InhabitedTime to do so.
Time Machine ten is the "Time Sensor". This block emits redstone signal whose strength is proportional to the chunk's InhabitedTime. Right clicking cycles through several possible divisors for converting InhabitedTime (which could be quite large) into a tiny number between 0 and 15.
Time Machine eleven is the "Scehduled Tick Sensor".
Time Machine twelve is the "Time Crafter".
Time Machine thirteen is the "Time Rotor".
Any Time Machines activated by random block ticks can be disabled by giving them redstone power.
I don't think any of the Time Machines need Tile Entities, and should be piston push-able.
A rectangular ring of Block Tick Hoppers can move around and accumulate block ticks. Use Time Rotors or Pistons to temporarily "let out" the block ticks into time machines or plants.
The Contact Ticker, Tick Ticker, and Mob Ticker might be upgradable to perform multiple operations for each unit of of the chunk's InhabitedTime consumed.
The Age Eaters could be upgraded to produce more than one unit of InhabitedTime per unit of age, and it could be configured or tweaked have an accept-list or a reject-list.
The wrench of the mod is of course the "Sonic Screwdriver".
Block Tick Hoppers are safe-ish to point into each other. Each time one of them gets a random block tick, it asks the World object to schedule an update. Scheduled updates use memory. If each Block Tick Hopper cancels scheduled updates before making new ones, they won't cause the game to run out of memory.
Checking for and cancelling scheduled updates every single time isn't memory consuming but is wasteful of CPU time.
If each Block Tick Hopper, before scheduling new updates, rolls a random die, and has a 10% chance of cancelling previously scheduled updates at it's position, CPU time will not be wasted 90% the time, while still avoiding the run out of memory problem.
I'm not sure if you're able to do fabric but if you can,
Name: Buckets O' Mobs
time: however long you need
description: A fabric mod that lets you put any mob in a bucket kind of like the axolotl or fish in a bucket items. if possible I'd prefer a 1.18 version
Thanks for your consideration
Name: Taffer Armors
Time it should be done by: 3 weeks to a month(i got no sense of time it would take to make...)
Description: Hope ya don't mind a bit of fishing here. But...
I made a request thread/post with what i seek, can find it here.
I know it might be a bit unorthedux to ask this way, but i hope this could be done by the start of May where i get my RPG server too. If not possible sooner, that is fine too. Leather armors are a nice temp solution, but armors with actual design is hooting lot better then leather.
Here is concept for a mod:
In beta versions, sleeping in an area potentially exposed to monsters (like outside or an unlit house) can cause players to wake up early, with a skeleton or zombie (requesting spiders too) spawned next to them. this would force players to build a shelter quick instead of sleeping outside.
requesting this be ported to version 1.19.2 for both Fabric and Forge, with any mob (zombie, skeleton or spider) when spawning next to you when outside or a spider only when in an unlit house.
Name of Mod: Crafting Checklist
Time it should be done by: as soon as you are able to get it done
Description of what the mod adds: I'm looking for a 1.19.2 forge mod that adds an to do list/needed materials list.
The idea is that you can add blocks or items and it will automatically grab the crafting information and make a list of what materials you need to make the selected items, sort of the same system that JEI uses for adding recipes to favorites. Preferably it would automatically check your inventory for the materials and subtract them from the needed materials so you know how much more you need to gather and some kind of indication that you no longer need that material.
The preferred location for the list would be the top left with using C to show/hide it, however I'm not the one making it so if you need to make a trigger change or make it a whole screen like the crafting menu then make those changes. As previously stated I'm wanting it for 1.19.2 and just in case it changes how you approach this I would be adding it to All The Mods 8.
Below is an image from a UI element in a game called Satisfactory. If you have played the game or find a video of how its works that is what I'm looking for.
Hi
Would you be able to make a mod similar to Icarus or the Wings Mod? Icarus is Fabric only, and the Wings Mod is abandoned and only updated to 1.16.5. I'm looking for a mod that does the same thing, but for Forge 1.18.2
(it's annoying to have them drop on dealth, especially when played with Origins or something similar) 
Basically, a mod that adds different variants of wings (angel, dragon, butterfly, fairy, etc), that have their own boosted flight simply by holding the W key. They would have flapping animations and sounds, and it would be fantastic if they were an equipable item, rather than a drinkable potion, cause then they could be enchanted with soulbound if the player wants, simply for RPG reasons
Is that something you are able/interested in doing?