Did you always have a good Minecraft mod idea but u cant code? please leave them below and if I see a good idea i'll probably make it since I'm not creative at all and I'm bored.
I had an idea for guns in minecraft. Basically, you could craft three guns, A Pistol, a Long Rifle and an Automatic Rifle. The Pistol would be a revolver that holds six rounds that do 5 damage each, you have to click to cock it each time as well. The Long Rifle is a single shot long range bolt action rifle that does 9 damage per shot and it can be fitted with a Spyglass. The Automatic Rifle is shorter than the Long rifle and has a top fed magazine has 10 rounds that it can shoot in full auto, rounds do 5 damage each.
All of the guns will be crafted with respective amounts of Netherite and blocks of wood and the ammo would be crafted with Gunpowder, Copper and Lead (A new ore found in the End). You could also put the guns into a smiting table to upgrade them with iron blocks to replace the wood and they would have better durability.
Enchantments for the guns would also be added. For the Pistol: Double Action lets you shoot 6 rounds without cooking the gun, Pinpoint makes the gun more accurate, Firepower I,II,III gives one to three extra shots in the cylinder depending on level of enchantment, Silence makes the gun very quiet. For the Rifle: Pinpoint, Silence, Catapult gives the gun more range, Haste makes loading quicker. And for the Automatic Rifle: Pinpoint, Firepower I,II,III but each level adds 5 rounds instead, Catapult, And Acceleration gives a higher rate of fire.These enchantments can be found in all the same ways you would find other enchantments.
For visual aspects of this mod, the guns would have a 2d item texture and a 3d model (similar to the trident, when you hold it it has a 3d model but in the inventory, hotbar or chest it has a 2d texture.) The bullets would have a very faint trail of smoke but you cannot see the bullets themselves and they would make black dots in whatever they land in, these dots disappear over a short period of time.
If the chance is given, I would describe one, even if I don't like the newest versions of the game, the modding community goes with it.
So the mod idea is actually a "noise". A noise value with 10 means a radius of 320 blocks, while the 1 just 32 blocks and the lowest with 0.1 only 3 blocks range.
It means the player would cause noise with each action and those noise would attract or scare mobs.
For example :
- Casually walking would cause a constant noise with a value of 3 (from 0.1 to 10),
- Running/sprinting value would be 7, while running with jumping goes up to 10,
- Standing idle with "shifting", means sneak, would be the lower as 0.1
And every action the player do would cause noise, mining, chopping trees, destroy leaves, digging dirt, harvest crops, wearing armor that "tinkles" (like metal), etc.
And the nose would spread around the player within a radius, the higher the noise its caused, the wider the range.
The monsters are attracted to these noise, while the animals as the sheep, cow, pig will be scared and run away.
For example a zombie would detect your running within a 224 block radius and if you can't leave it, it would chase you until you or the monster die.
Also there would be a poiton that would reduce the noise you cause with some percent, and the enhanced one do this with a higher percent.
Not too detailed but the rough outlines of the idea are served. I don't know is it a good idea and description or not, but I hope at least understandable since my native language is not english.
I had an idea for guns in minecraft. Basically, you could craft three guns, A Pistol, a Long Rifle and an Automatic Rifle. The Pistol would be a revolver that holds six rounds that do 5 damage each, you have to click to cock it each time as well. The Long Rifle is a single shot long range bolt action rifle that does 9 damage per shot and it can be fitted with a Spyglass. The Automatic Rifle is shorter than the Long rifle and has a top fed magazine has 10 rounds that it can shoot in full auto, rounds do 5 damage each.
All of the guns will be crafted with respective amounts of Netherite and blocks of wood and the ammo would be crafted with Gunpowder, Copper and Lead (A new ore found in the End). You could also put the guns into a smiting table to upgrade them with iron blocks to replace the wood and they would have better durability.
Enchantments for the guns would also be added. For the Pistol: Double Action lets you shoot 6 rounds without cooking the gun, Pinpoint makes the gun more accurate, Firepower I,II,III gives one to three extra shots in the cylinder depending on level of enchantment, Silence makes the gun very quiet. For the Rifle: Pinpoint, Silence, Catapult gives the gun more range, Haste makes loading quicker. And for the Automatic Rifle: Pinpoint, Firepower I,II,III but each level adds 5 rounds instead, Catapult, And Acceleration gives a higher rate of fire.These enchantments can be found in all the same ways you would find other enchantments.
For visual aspects of this mod, the guns would have a 2d item texture and a 3d model (similar to the trident, when you hold it it has a 3d model but in the inventory, hotbar or chest it has a 2d texture.) The bullets would have a very faint trail of smoke but you cannot see the bullets themselves and they would make black dots in whatever they land in, these dots disappear over a short period of time.
There are many gun mods though.. but I will try to make it more unique I guess. I suggest you to use MrCrayfish's Gun mod for now thats a really good one aswell.
If the chance is given, I would describe one, even if I don't like the newest versions of the game, the modding community goes with it.
So the mod idea is actually a "noise". A noise value with 10 means a radius of 320 blocks, while the 1 just 32 blocks and the lowest with 0.1 only 3 blocks range.
It means the player would cause noise with each action and those noise would attract or scare mobs.
For example :
- Casually walking would cause a constant noise with a value of 3 (from 0.1 to 10),
- Running/sprinting value would be 7, while running with jumping goes up to 10,
- Standing idle with "shifting", means sneak, would be the lower as 0.1
And every action the player do would cause noise, mining, chopping trees, destroy leaves, digging dirt, harvest crops, wearing armor that "tinkles" (like metal), etc.
And the nose would spread around the player within a radius, the higher the noise its caused, the wider the range.
The monsters are attracted to these noise, while the animals as the sheep, cow, pig will be scared and run away.
For example a zombie would detect your running within a 224 block radius and if you can't leave it, it would chase you until you or the monster die.
Also there would be a poiton that would reduce the noise you cause with some percent, and the enhanced one do this with a higher percent.
Not too detailed but the rough outlines of the idea are served. I don't know is it a good idea and description or not, but I hope at least understandable since my native language is not english.
I like the idea since this doesnt exist I think but wouldnt it make it really hard to get to friendly animals? You have to chase a sheep for example just to get some mutton.
I like the idea since this doesnt exist I think but wouldnt it make it really hard to get to friendly animals? You have to chase a sheep for example just to get some mutton.
Actually you need to sneak up on it and then to beat to death before its run away or using bow and arrows.
But yes, it'd give a harder time to the players. But the values for friendly, hostile and neutral mobs can be different. I just described it with some examples.
Also, another mod idea came to my mind, which is also similar to this noise.
A mod about stamina.
It describes what should do it. The players gain a stamina bar that depleted by actions, such as running, swimming, mining, fighting, etc.
But it would have a kind of state of it with 3 different phase.
1st phase : The player can do anything and recover fast.
2nd phase : The player get a state of "Fatigued" which prohibid him/her to do harder task as running, fast swimming, mining and reduce the natural recovery ...
3rd phase : The Exhausted phase when the player gain negative effects due to its state like slowness, mining fatigue, temporal nausea. And the natural recovery also goes to the lowest value. Recovery potions and similar stuff effects are halved.
What depletes the stamina the most is : Mining, Sprinting, Fighting, Blocking attacks, Digging, Swimming
What depletes the stamina in a modest way : Farming, Sailing (boat), Chopping, Fishing, Wearing Armors, Holding Items in your hand
What do not decrease nor recover : Crafting, Walking,
What recover stamina : Eating, Standing Idle, Drinking
While the sleeping recover your stamina after waking up and giving a status as (Well Rested) which is reduce your stamina consumption by 30% for 2-3 minutes (for example. If you eat food with a lot of saturation value also gives a similar effect as (Well Fed) that reduce the stamina consumption by 10% for 30 seconds.
Also if the player don't sleep, the maximum stamina it can recover continously decrease as the days goes.
Example :
After 1 day, only up to 70%
After 2 days, only up to 40%
After 3 days, the Fatigued effect are permanent 'till the player sleep.
But the player needs to sleep as many days to reach the 100% stamina as it's skipped previously. So if a player skipped 2 days, it needs to sleep in the next 2 following days to "unlock" its max stamina.
The stamina would go with a bar with a value of 100.
And also there will be some potion to decrease the stamina depletion or recover in an instant, also an echantment for the armors that reduce the consumptions (Fitness or something like that) or increase the regenerations (Refreshment)(both can not exist on the same armor). Also for the items an enchantment like (Lightweight 1-2-3) that decrease the stamina consumption if you use that item.
It is a mythical creature, of Native American and Canadian folklore. Humans overpowered by greed could turn into wendigos; the myth thus served as a method of encouraging cooperation and moderation. Other sources say wendigos were created when a human resorted to cannibalism to survive. Humans could also turn into wendigos by being in contact with them for too long.
Maybe make it so if you eat too much rotten flesh, a wendigo will appear near you. This will give you buffs if you continue to eat rotten flesh in its presence. But after a set amount of time, you get a mew bar on your hotbar. You don't need the presence of the wendigo anymore to receive buffs. instead, you will get buffs if you eat rotten flesh. The bar will then grow and the more you eat, the more it will fill, the better the buffs. But watch out! If the bar becomes full, you will temporarily turn in as a wendigo until the bar runs out. You don't have control over what you do. Killing animals and players will satisfy the bar and speeds up the turning back.
Clerics can cure your sickness.
However, if you see a witch in the sick form, it will not aggro. You can trade 3 horns of wendigo (dropped by a wendigo) to get a neckless. If you equiddp this, you can control yourself to some extent if you are a wendigo.
Did you always have a good Minecraft mod idea but u cant code? please leave them below and if I see a good idea i'll probably make it since I'm not creative at all and I'm bored.
Hope u guys come up with some good ones!
https://www.curseforge.com/members/modsbyblast/projects
Try mine: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/3164317-request-for-mod-expanding-world
I had an idea for guns in minecraft. Basically, you could craft three guns, A Pistol, a Long Rifle and an Automatic Rifle. The Pistol would be a revolver that holds six rounds that do 5 damage each, you have to click to cock it each time as well. The Long Rifle is a single shot long range bolt action rifle that does 9 damage per shot and it can be fitted with a Spyglass. The Automatic Rifle is shorter than the Long rifle and has a top fed magazine has 10 rounds that it can shoot in full auto, rounds do 5 damage each.
All of the guns will be crafted with respective amounts of Netherite and blocks of wood and the ammo would be crafted with Gunpowder, Copper and Lead (A new ore found in the End). You could also put the guns into a smiting table to upgrade them with iron blocks to replace the wood and they would have better durability.
Enchantments for the guns would also be added. For the Pistol: Double Action lets you shoot 6 rounds without cooking the gun, Pinpoint makes the gun more accurate, Firepower I,II,III gives one to three extra shots in the cylinder depending on level of enchantment, Silence makes the gun very quiet. For the Rifle: Pinpoint, Silence, Catapult gives the gun more range, Haste makes loading quicker. And for the Automatic Rifle: Pinpoint, Firepower I,II,III but each level adds 5 rounds instead, Catapult, And Acceleration gives a higher rate of fire.These enchantments can be found in all the same ways you would find other enchantments.
For visual aspects of this mod, the guns would have a 2d item texture and a 3d model (similar to the trident, when you hold it it has a 3d model but in the inventory, hotbar or chest it has a 2d texture.) The bullets would have a very faint trail of smoke but you cannot see the bullets themselves and they would make black dots in whatever they land in, these dots disappear over a short period of time.
If the chance is given, I would describe one, even if I don't like the newest versions of the game, the modding community goes with it.
So the mod idea is actually a "noise". A noise value with 10 means a radius of 320 blocks, while the 1 just 32 blocks and the lowest with 0.1 only 3 blocks range.
It means the player would cause noise with each action and those noise would attract or scare mobs.
For example :
- Casually walking would cause a constant noise with a value of 3 (from 0.1 to 10),
- Running/sprinting value would be 7, while running with jumping goes up to 10,
- Standing idle with "shifting", means sneak, would be the lower as 0.1
And every action the player do would cause noise, mining, chopping trees, destroy leaves, digging dirt, harvest crops, wearing armor that "tinkles" (like metal), etc.
And the nose would spread around the player within a radius, the higher the noise its caused, the wider the range.
The monsters are attracted to these noise, while the animals as the sheep, cow, pig will be scared and run away.
For example a zombie would detect your running within a 224 block radius and if you can't leave it, it would chase you until you or the monster die.
Also there would be a poiton that would reduce the noise you cause with some percent, and the enhanced one do this with a higher percent.
Not too detailed but the rough outlines of the idea are served. I don't know is it a good idea and description or not, but I hope at least understandable since my native language is not english.
There are many gun mods though.. but I will try to make it more unique I guess. I suggest you to use MrCrayfish's Gun mod for now thats a really good one aswell.
https://www.curseforge.com/members/modsbyblast/projects
I like the idea since this doesnt exist I think but wouldnt it make it really hard to get to friendly animals? You have to chase a sheep for example just to get some mutton.
https://www.curseforge.com/members/modsbyblast/projects
Actually you need to sneak up on it and then to beat to death before its run away or using bow and arrows.
But yes, it'd give a harder time to the players. But the values for friendly, hostile and neutral mobs can be different. I just described it with some examples.
Also, another mod idea came to my mind, which is also similar to this noise.
A mod about stamina.
It describes what should do it. The players gain a stamina bar that depleted by actions, such as running, swimming, mining, fighting, etc.
But it would have a kind of state of it with 3 different phase.
1st phase : The player can do anything and recover fast.
2nd phase : The player get a state of "Fatigued" which prohibid him/her to do harder task as running, fast swimming, mining and reduce the natural recovery ...
3rd phase : The Exhausted phase when the player gain negative effects due to its state like slowness, mining fatigue, temporal nausea. And the natural recovery also goes to the lowest value. Recovery potions and similar stuff effects are halved.
What depletes the stamina the most is : Mining, Sprinting, Fighting, Blocking attacks, Digging, Swimming
What depletes the stamina in a modest way : Farming, Sailing (boat), Chopping, Fishing, Wearing Armors, Holding Items in your hand
What do not decrease nor recover : Crafting, Walking,
What recover stamina : Eating, Standing Idle, Drinking
While the sleeping recover your stamina after waking up and giving a status as (Well Rested) which is reduce your stamina consumption by 30% for 2-3 minutes (for example. If you eat food with a lot of saturation value also gives a similar effect as (Well Fed) that reduce the stamina consumption by 10% for 30 seconds.
Also if the player don't sleep, the maximum stamina it can recover continously decrease as the days goes.
Example :
After 1 day, only up to 70%
After 2 days, only up to 40%
After 3 days, the Fatigued effect are permanent 'till the player sleep.
But the player needs to sleep as many days to reach the 100% stamina as it's skipped previously. So if a player skipped 2 days, it needs to sleep in the next 2 following days to "unlock" its max stamina.
The stamina would go with a bar with a value of 100.
And also there will be some potion to decrease the stamina depletion or recover in an instant, also an echantment for the armors that reduce the consumptions (Fitness or something like that) or increase the regenerations (Refreshment)(both can not exist on the same armor). Also for the items an enchantment like (Lightweight 1-2-3) that decrease the stamina consumption if you use that item.
What do you think about?
I like the stamina idea I will for sure try to make something like it, thank you!
https://www.curseforge.com/members/modsbyblast/projects
If I have time, I will share a full-fledged mod description about these survival-oriented ideas, if you would listen to it.
And your welcome ^^ I'm glad you liked my ideas.
I have a suggestion: a wendigo
It is a mythical creature, of Native American and Canadian folklore. Humans overpowered by greed could turn into wendigos; the myth thus served as a method of encouraging cooperation and moderation. Other sources say wendigos were created when a human resorted to cannibalism to survive. Humans could also turn into wendigos by being in contact with them for too long.
Maybe make it so if you eat too much rotten flesh, a wendigo will appear near you. This will give you buffs if you continue to eat rotten flesh in its presence. But after a set amount of time, you get a mew bar on your hotbar. You don't need the presence of the wendigo anymore to receive buffs. instead, you will get buffs if you eat rotten flesh. The bar will then grow and the more you eat, the more it will fill, the better the buffs. But watch out! If the bar becomes full, you will temporarily turn in as a wendigo until the bar runs out. You don't have control over what you do. Killing animals and players will satisfy the bar and speeds up the turning back.
Clerics can cure your sickness.
However, if you see a witch in the sick form, it will not aggro. You can trade 3 horns of wendigo (dropped by a wendigo) to get a neckless. If you equiddp this, you can control yourself to some extent if you are a wendigo.