My suggestion for this mod.
We all know what the commands are, we know that we can execute them directly from the chat bar and in command blocks, but these two options have limitations.
For example: If I want to create an adventure map, I do not want the cheats to be activated in the chat bar, and also if I leave a chain of command blocks in one place, they cannot be executed perfectly if I am too far away, besides that it is very cumbersome.
What I want is that it finds a mechanism with which we can create a chain of commands that are executed, without having to place blocks and anywhere we are.
This system must be configurable through the menu. Just as there are mods that execute tasks automatically for example FtbQuest, this could also be a good alternative to be able to create maps with active commands.
What if the mod allows you to better organize the chain commands, like a dependency system?
Example
If we want to execute "/ Effect", we can place a condition (scoreboards, Health, Inventory, and position) and the comoando will be executed only if the dependencies are met.[/pre]
We all know what the commands are, we know that we can execute them directly from the chat bar and in command blocks, but these two options have limitations.
For example: If I want to create an adventure map, I do not want the cheats to be activated in the chat bar, and also if I leave a chain of command blocks in one place, they cannot be executed perfectly if I am too far away, besides that it is very cumbersome.
What I want is that it finds a mechanism with which we can create a chain of commands that are executed, without having to place blocks and anywhere we are.
This system must be configurable through the menu. Just as there are mods that execute tasks automatically for example FtbQuest, this could also be a good alternative to be able to create maps with active commands.
So what do you think of the idea?[/pre]
What if the mod allows you to better organize the chain commands, like a dependency system?
Example
If we want to execute "/ Effect", we can place a condition (scoreboards, Health, Inventory, and position) and the comoando will be executed only if the dependencies are met.[/pre]