It would add the Experiment Pod Machine, which will be a placeable block and you can use it to store experiment pods and look up information on all the experiments like where they would spawn, what their abilities are. If you have stored experiment pods in the machine, you can "mine" the machine to move it and it will not drop all the pods in it as you can make more than one machine and they will act as Ender Chests in the way that you can access all your stored experiment pods from whichever machine you use. There will be about 92 experiments(or less).
Recipe: (might change)
Iron Ingot | Slime | Iron Ingot
Iron Ingot | Ender Pearl | Iron Ingot
Iron Ingot | Redstone | Iron Ingot
Another item added would of course be the experiment pods, one for each experiment, and the pods can be hydrated using any source of water; you can drop them in a body of water, or into a cauldron, or craft them with a water bucket or water bottle and you would get the water bottle/bucket back and the experiment would spawn near you or the crafting table, whichever crafting grid you used. Whenever a pod is hydrated the experiment will spawn with a small light show.
Another item, for dehydrating experiments to turn them to pod form, is a dehydration gun, shoot an experiment with it and the experiment will drop as a pod item. The gun will shoot kind of like a light-brown swirly vortex looking kind of thing. If an "evil" experiment is turned into a pod, it will still be "evil" when rehydrated. Same with a "good" or tamed experiment, it will still be good when rehydrated. Just be careful when dehydrating an experiment over water cuz when the pod falls back into the water it will rehydrate.
Recipe: (needs work)
X | X | X
X | Redstone | Glass Pane
X | Leather | X
And the last item will be something used to "tame" the experiments, I was thinking something like the necklace/collar thing that Lilo gives to stitch near the beginning of "Leroy and Stitch", and you would have to try to put it on on the experiment and it will keep breaking them off until it's "tamed", and the more "evil" the experiment is the more tries it will take, so you will need quite a few collars to "tame" some of them.
Recipe: (should be more expensive or maybe it should not be craftable...)
X | Wool | X
X | Iron Ingot | X
X | Stick | X
A different idea instead of the dehydration gun are the prisoner capsules traditionally used to hold experiments, in which after catching on you could either put it on a stand/hold, release the experiment, or put it into a dehydration machine (seems better/ more traditional than the cheaper method of dehydrating gun)
i also had planned out about the functionality of all the included experiments, but after getting it all erased ill write it later if this mod will actually be worked on