Hello all, I am currently developing a sci-fi adventure modpack called Derelict, and I need some more items for it. most of the mods I can find don't feel 100% like the right fit
Most of the gun mods feel either out of place, don't look good, are buggy, or overpowered. Even the few I did find were not ideal. A mod that adds a large (or at least easily expandable via config or json files) variety of simple guns, with ammo capacities, fire rates, damage falloff, and variations in mechanics (burst fire, shotgun spread, bouncing bullets, bullets that set foes on fire, seeker bullets, overheating, etc.) would be ideal. Sprites wouldn't have to be fancy (or even 3d if its possible to add/change from sprites to models later on), at least something that would be animated for its firing/muzzle flash, reload, and is held like a bow whenever it is in hand.
You wouldnt even have to make the weapons, you could just make some easy to edit framework where I provide the sprites and sounds, and then create a item in the files by adding a new section defining the name, sound file, what item it needs in order to reload, weapon mechanics, falloff, damage, etc.
The lack of baubles makes it feel shallow, and I want to incentivize specialized loadouts, things like personal shields (which act like absorption hearts), Adrenaline Pump (makes you faster when you are below 4 hearts), or other unique baubles that could incentivize unique loadouts would be desirable. Even simple things like bonus damage to undead mobs, increased movement speed, extra armor points, and others would be great to have.
Deployable equipment, such as potion effect field emitters (give people within its ring/bubble the effect), a deployable barricade made up of entities (two taller ones on the sides, and one smaller one in the middle so it can be shot out of), sentry turrets (of various types such as flamethrower, tesla, normal bullets, or lasers. they would automatically target mobs in range, proximity mines, aggro sprayers (makes mobs sprayed aggro on each other), claymores, repair kits (repair allied equipment in range), medical droid (gradually heals players in its range), or Combat Drones (little tank or quadcopter like robots that follow the player around unless told to stay put, and attack any nearby hostiles with their turret, regardless if they are following you or stationary.) these equipment items are temporary and will despawn after they run out of power/time or take too much damage. some will have a place holder item will change back into the original item when it runs out of time, or some are just one use.)
Throwables like grenades, Molotov cocktails, web bombs (spawn temporary spider webs), Gravity Tether bombs (pulls mobs close to it for a short amount of time, like a magnet or harmless tiny black hole), Spore bombs (sprays out a number of spores that float in the air, and deal damage to hostiles who walk into them.), etc. would also be nice.
I am looking to commission this mod, and want to know how much this will potentially cost. Looking forward to your responses!
maybe I can put your mod idea into practice. I wouldn't take any money either. If you like the mod in the end and you put it in the modpack, you can mention me in the description. That would be cool. I would then make the forge mod available on Curseforge.
For help you can send a list of Weapons & other things you want for the mod. Like so:
Hello all, I am currently developing a sci-fi adventure modpack called Derelict, and I need some more items for it. most of the mods I can find don't feel 100% like the right fit
Most of the gun mods feel either out of place, don't look good, are buggy, or overpowered. Even the few I did find were not ideal. A mod that adds a large (or at least easily expandable via config or json files) variety of simple guns, with ammo capacities, fire rates, damage falloff, and variations in mechanics (burst fire, shotgun spread, bouncing bullets, bullets that set foes on fire, seeker bullets, overheating, etc.) would be ideal. Sprites wouldn't have to be fancy (or even 3d if its possible to add/change from sprites to models later on), at least something that would be animated for its firing/muzzle flash, reload, and is held like a bow whenever it is in hand.
You wouldnt even have to make the weapons, you could just make some easy to edit framework where I provide the sprites and sounds, and then create a item in the files by adding a new section defining the name, sound file, what item it needs in order to reload, weapon mechanics, falloff, damage, etc.
The lack of baubles makes it feel shallow, and I want to incentivize specialized loadouts, things like personal shields (which act like absorption hearts), Adrenaline Pump (makes you faster when you are below 4 hearts), or other unique baubles that could incentivize unique loadouts would be desirable. Even simple things like bonus damage to undead mobs, increased movement speed, extra armor points, and others would be great to have.
Deployable equipment, such as potion effect field emitters (give people within its ring/bubble the effect), a deployable barricade made up of entities (two taller ones on the sides, and one smaller one in the middle so it can be shot out of), sentry turrets (of various types such as flamethrower, tesla, normal bullets, or lasers. they would automatically target mobs in range, proximity mines, aggro sprayers (makes mobs sprayed aggro on each other), claymores, repair kits (repair allied equipment in range), medical droid (gradually heals players in its range), or Combat Drones (little tank or quadcopter like robots that follow the player around unless told to stay put, and attack any nearby hostiles with their turret, regardless if they are following you or stationary.) these equipment items are temporary and will despawn after they run out of power/time or take too much damage. some will have a place holder item will change back into the original item when it runs out of time, or some are just one use.)
Throwables like grenades, Molotov cocktails, web bombs (spawn temporary spider webs), Gravity Tether bombs (pulls mobs close to it for a short amount of time, like a magnet or harmless tiny black hole), Spore bombs (sprays out a number of spores that float in the air, and deal damage to hostiles who walk into them.), etc. would also be nice.
I am looking to commission this mod, and want to know how much this will potentially cost. Looking forward to your responses!
Hey VentralRaptor24,
For help you can send a list of Weapons & other things you want for the mod. Like so:
-Weapon 1 (Specs)
-Item (Specs)
-Granade (Specs)
- ...
- ...
So I can try it. Have you got Discord? So we can chat detailed?
About me:
- I have created 9 mods. (available on CurseForge)
- Over 3200 Downloads (19.11.2020)
- YTube Cannel ForceofPhoenix