Stuck at work bored and finally have the time to post this.
Originally inspired by the D&D request from awhile ago, (I'll link it here when I'm not on a phone.)
One of the suggestions from that post was a dimension for the Beastlands. Basically imagine a super earth dimension where everything is larger and hungerer, and you are nowhere near the top of the food chain.
This place should be a "no chill" twilight forest, In this dimension there are no undead, endermen or passive animals, no safe villages or structures to hole up in. Only the wildlands and beasts exist here.
I feel this would be a good start for anyone getting into modding. As the dimension itself could be crafted pretty easily. I imagine using the amplified world Gen as a basis, adding in commands so only large trees can spawn, perhaps a new color for the sky or adding an extra sun somehow for mystique, and perhaps somehow making it darker at night than the over world to give it more menace.
Here are some reasonable extra ideas for fun with some explanation usually.
Quicksand with the effect of dragging you under quickly without breath (magma in water effect, with somehow forcing the player to begin immediately drowning.)
Thick vines, vines that have an effect similar to honey or cobweb, with or without poison.
Beastlands/Primal Food could start as unidentified until eaten, simulating the process of learning to survive in an unknown area.
No passive mobs, instead having violent versions of themselves, bulls, buffalo, boars, (chickens are already violent so any bird will do)
Fun effects like rabies (an effect that causes all mobs to become hostile and attracted to the affected)
Tribals? Reskinned illagers would work. Maybe unzombied pigmen now that they're gone from the nether. Perhaps villages with lots of gold accents, like wood blocks with gold trim/edges etc. Overgrown or broken nether portals?
Overgrown structures with new ancient stone, something like mossy marble or mossy diorite.
Overgrown stone, caves have mossy stone floors and chances at larger veins of overworld ores.
Fossils? Boney Stone blocks that when broken give either bones/bonemeal and cobble.
Beards? Add a fun bauble accessory to give your character a beard to show how primal you've become. Maybe a little trophy for killing whatever top mob you make the boss.
Here's a few unreasonableideas:
Plant/Tree based mobs, either infested versions of other mobs or actual hostile flora. Spore spitters, vines that reach out, ents.
Some new giant bugs, think the Erebus mod, scorpions, mosquitos, wasps, bigger spiders.
Compatibility with the major Dino mods such as F&A and Jurassicraft, dinosaurs spawn naturally here but cannot be tamed.
Monster hunter world mechanics? No new ores but have rare or summonable bosses to conquer for crafting primal equipment.
Giant nature based dungeons? Giant Caverns with traps, towering trees with wasps and bees, volcanoes with magma mobs, infested badlands and jungles? Snow capped mountains with cold damage and frosty mobs? Ancient temples to Noch, Herobrine, Honeydew and Jaffas?
The idea is that this would be a new addition to classics like twilight forest, mostly self contained, but also so modpack makers can use it as a base for their packs.
Stuck at work bored and finally have the time to post this.
Originally inspired by the D&D request from awhile ago, (I'll link it here when I'm not on a phone.)
One of the suggestions from that post was a dimension for the Beastlands. Basically imagine a super earth dimension where everything is larger and hungerer, and you are nowhere near the top of the food chain.
This place should be a "no chill" twilight forest, In this dimension there are no undead, endermen or passive animals, no safe villages or structures to hole up in. Only the wildlands and beasts exist here.
I feel this would be a good start for anyone getting into modding. As the dimension itself could be crafted pretty easily. I imagine using the amplified world Gen as a basis, adding in commands so only large trees can spawn, perhaps a new color for the sky or adding an extra sun somehow for mystique, and perhaps somehow making it darker at night than the over world to give it more menace.
Here are some reasonable extra ideas for fun with some explanation usually.
Here's a few unreasonable ideas:
The idea is that this would be a new addition to classics like twilight forest, mostly self contained, but also so modpack makers can use it as a base for their packs.