Just want to see if anyone is capable of producing this mod. This is inspired by 'The Hunt for the Golden Apple' by AntVenom
This mod will be a mod that will enhance the exploration aspect by adding new and rare mobs, biomes, ores. You'll not be able to access the ores and the items that you can make through them in creative until you've successfully managed to get them in Survival. This is so that it forces you to explore to get the items.
Megabiomes and Biomes:
It'll also introduce a new set of biomes called 'Megabiomes'. Megabiomes are biomes which is 5-10x times larger than normal biomes. Megabiomes are also much rarer to find. The biomes varies from 1 in 1000 to 1 in 7000, however the chance of Megabiomes bordering another Megabiomes is 1 in 50 000.
List of Megabiomes: (this list may be updated as more ideas for Megabiomes comes)
-Norway Biome (This is a mountain biome with small and deep valleys going throughout the biome. For each valley you'll find a draining basin that will run down to nearest fjord/ocean. Norway Biome will also contain fjords that cuts deep into the biome. The biome will always border an ocean biome or it'll never occur.) This has a probability chance of 1 in 1300
The mod will also have new normal biomes that ranges from 1 in 100 to 1 in 20 000 to find
Villagers:
In this mod I also want to implement a quest system in addition to trading with them. The villagers will be able to give you quests that will give you a better way to grind for stuff than trading, but trading will still give you items that you won't be able to get through quests
The quests you're going to get is for example:
- Connecting villages through road or railway (The villagers will thereafter use the road/railway that you built and also give better trades afterwards due to accessing more villages)
- Build a defense against mobs or nature disaster around or in the village
- Build a tourist attraction near the village
If you destroy a village, the villagers will not be able to give you rewards and will refuse to give you trades. You can still look what you trade you with, but won't do the trade until you've fixed the damage.
They'll also try to slow down your process through the game by for example (each has a 1 in 12 chance of happening):
-Whenever you mine there is a chance that the block you mine turn into an exploding TNT
-Whenever you wander across, there is a chance that you'll fall into a hole that ranges from 10-40 blocks deep
-If you're doing redstone or other type of machinery, they'll sabotage you
If you've destroyed 3 towns they'll send an army of villagers that will keep coming which will strategically try to destroy your house. After they've completed they're quest of destroying your house.
If you doesn't have a house when you've destroyed 3 villages they'll snipe you when you least expect it, by killing you when you have filled your inventory with items.
After they've completed that you'll never be able to encounter a villager again with exception of spies which has a 1 in 1000 probability chance of encountering, and when they do appear they'll be having the invisible potion effect on at all times and keep a distance from you.
Mobs:
Each biome is going to have a unique sets of mobs that has adopted to the environment they've found in some will only be found in the are you find them. The more distance you travel, thus more minor changes you'll encounter to the vanilla mobs.
Once in a while you'll find a new mob which has an 1 in 500 chance of appearing. The new mob will only be able to spawn in the area you found them. They will also be able give you items that you otherwise will not be able to get anywhere else by for example shearing them, killing them, milking them or taming them. If you're going to see if they're tamable, you'll have to test different food materials to see which one are the right one, though there is a high chance that its untamable. There is also 50/50 that it'll attack you. Would love to have them look as exotic as possible. The mob will be fully adapted to the environment you find them in
Ores:
When it come down to ores I want you modmakers to decide which ores that appears, the probability chance and what you can make from them, but I'd like to have so that you can only have them in creative after you've gotten them in Survival
Natural Disasters:
From time to time you'll encounter Natural disaster which has a probability of 1 in 650. The type of natural disaster depends of what biome you are in.
If you're near a river when a natural disaster comes, you'll encounter a flood.
If you're near a mountain, you'll encounter a landslide/avalanche.
There is also the chance of encounter a volcano, so if you're near a volcano when a natural disaster happens, it'll erupt (however it'll also warn you with an earthquake)
If you're in plains or flat ares, tornados will appear.
If you're in the coast, tsunamis or hurricanes
There is also the chance of a meteor crashing down, but this has a probability of 1 in 100 000
If you find a lake which doesn't have a river that drains it, there is a probability for a limnic eruption which is 1 in 1000
Just want to see if anyone is capable of producing this mod. This is inspired by 'The Hunt for the Golden Apple' by AntVenom
This mod will be a mod that will enhance the exploration aspect by adding new and rare mobs, biomes, ores. You'll not be able to access the ores and the items that you can make through them in creative until you've successfully managed to get them in Survival. This is so that it forces you to explore to get the items.
Megabiomes and Biomes:
It'll also introduce a new set of biomes called 'Megabiomes'. Megabiomes are biomes which is 5-10x times larger than normal biomes. Megabiomes are also much rarer to find. The biomes varies from 1 in 1000 to 1 in 7000, however the chance of Megabiomes bordering another Megabiomes is 1 in 50 000.
List of Megabiomes: (this list may be updated as more ideas for Megabiomes comes)
-Norway Biome (This is a mountain biome with small and deep valleys going throughout the biome. For each valley you'll find a draining basin that will run down to nearest fjord/ocean. Norway Biome will also contain fjords that cuts deep into the biome. The biome will always border an ocean biome or it'll never occur.) This has a probability chance of 1 in 1300
The mod will also have new normal biomes that ranges from 1 in 100 to 1 in 20 000 to find
Villagers:
In this mod I also want to implement a quest system in addition to trading with them. The villagers will be able to give you quests that will give you a better way to grind for stuff than trading, but trading will still give you items that you won't be able to get through quests
The quests you're going to get is for example:
- Connecting villages through road or railway (The villagers will thereafter use the road/railway that you built and also give better trades afterwards due to accessing more villages)
- Build a defense against mobs or nature disaster around or in the village
- Build a tourist attraction near the village
If you destroy a village, the villagers will not be able to give you rewards and will refuse to give you trades. You can still look what you trade you with, but won't do the trade until you've fixed the damage.
They'll also try to slow down your process through the game by for example (each has a 1 in 12 chance of happening):
-Whenever you mine there is a chance that the block you mine turn into an exploding TNT
-Whenever you wander across, there is a chance that you'll fall into a hole that ranges from 10-40 blocks deep
-If you're doing redstone or other type of machinery, they'll sabotage you
If you've destroyed 3 towns they'll send an army of villagers that will keep coming which will strategically try to destroy your house. After they've completed they're quest of destroying your house.
If you doesn't have a house when you've destroyed 3 villages they'll snipe you when you least expect it, by killing you when you have filled your inventory with items.
After they've completed that you'll never be able to encounter a villager again with exception of spies which has a 1 in 1000 probability chance of encountering, and when they do appear they'll be having the invisible potion effect on at all times and keep a distance from you.
Mobs:
Each biome is going to have a unique sets of mobs that has adopted to the environment they've found in some will only be found in the are you find them. The more distance you travel, thus more minor changes you'll encounter to the vanilla mobs.
Once in a while you'll find a new mob which has an 1 in 500 chance of appearing. The new mob will only be able to spawn in the area you found them. They will also be able give you items that you otherwise will not be able to get anywhere else by for example shearing them, killing them, milking them or taming them. If you're going to see if they're tamable, you'll have to test different food materials to see which one are the right one, though there is a high chance that its untamable. There is also 50/50 that it'll attack you. Would love to have them look as exotic as possible. The mob will be fully adapted to the environment you find them in
Ores:
When it come down to ores I want you modmakers to decide which ores that appears, the probability chance and what you can make from them, but I'd like to have so that you can only have them in creative after you've gotten them in Survival
Natural Disasters:
From time to time you'll encounter Natural disaster which has a probability of 1 in 650. The type of natural disaster depends of what biome you are in.
If you're near a river when a natural disaster comes, you'll encounter a flood.
If you're near a mountain, you'll encounter a landslide/avalanche.
There is also the chance of encounter a volcano, so if you're near a volcano when a natural disaster happens, it'll erupt (however it'll also warn you with an earthquake)
If you're in plains or flat ares, tornados will appear.
If you're in the coast, tsunamis or hurricanes
There is also the chance of a meteor crashing down, but this has a probability of 1 in 100 000
If you find a lake which doesn't have a river that drains it, there is a probability for a limnic eruption which is 1 in 1000