Why on earth should Mojang make a mod that backports 1.15 to an older version? That's exactly what 1.15 is - a "modded" version of 1.14. This only makes sense if only some features are to be backported, and Mojang will certainly never do that - we are lucky that they even let us easily play on older versions, unlike non-Java editions or other games, or allow us to mod the game with methods that are usually considered to be illegal in the software industry, and is still unofficial and unsupported (aside from the game's own "data packs", which aren't really mods any more than resource packs are, and even these often need to be fixed with newer updates).
That said, somebody probably has made or is working on a mod to backport features from 1.15, as they have for other versions, in some cases even before they were added by Mojang (probably the best-known example is Quark; I have backported features from newer versions to 1.6.4 myself, although I changed many of them to fit my ideas, and add many of my own features, as do many such mods; as mentioned above, it is unlikely that somebody is going to make a mod for the sole purpose of replicating a newer update since you may as well just play it; the only exception is when changes to the game engine in a newer update cause performance/compatibility issues with hardware (this is in part one reason why I haven't updated past 1.6.4; my own rendering system is far superior to newer versions (this includes fixing bugs that are still in 1.15), same for world generation, etc).
Mojang would backport updates to remove the requirement of modders having to update their mods seperately, also i do not see my own reply that mentioned mojang for some reason. I do realize that mojang have tried making it easier for modders to update with the fancy deobfuscation stuff i dont know about, and i have not found a mod that is exactly as explained in this thread.
Mojang would backport updates to remove the requirement of modders having to update their mods seperately, also i do not see my own reply that mentioned mojang for some reason. I do realize that mojang have tried making it easier for modders to update with the fancy deobfuscation stuff i dont know about, and i have not found a mod that is exactly as explained in this thread.
This makes no sense - how would Mojang update older versions without breaking mods? You do know that a mod for say, 1.6.4 can't be used on 1.6.2 even though the only difference is the saving of structures (this is a smaller change than many other minor updates, some of which even add new features)? Even if the mod has nothing to do with the altered code, since Mojang obfuscates the game and the obfuscated names are different for every version - this is actually done to help prevent tampering with the game (which is what mods do l as mentioned, they are not officially supported in any manner). Also, you did mention Mojang in your original post; "Perhaps the Mojang team could do this for us if its not too much more work for them".
Many new features also depend on large-scale rewrites of major parts of the game, and in either case you may not want all new features - my own approach to developing my own version is to only selectively add whatever I like, often modified to fit my own views (for example, I added Mending but it does not work like 1.9's version; instead, it replaces renaming an item to keep the cost down (a thing before 1.8) - you must repair items in the anvil with resources and XP. Same for my version of 1.9's combat system (the cooldown part, which I turned into a penalty if you miss attacks, otherwise you can attack as fast as you want). This is why one should instead find/create mods that add new features to an older version (which again, are not even supported; "Downgrading is not, was never and will never be officially supported" - no software developers want to keep supporting outdated software, no matter what the community might think, they only allow us to play older versions but don't even care if they no longer work, such as some very old versions actually crashing modern computers - "We do not provide support for outdated versions of the game" - and as before, it makes no sense at all for them to "backport" a newer version - that's the entire point of the newer version, which is literally just the old version with new content added.
Why on earth should Mojang make a mod that backports 1.15 to an older version? That's exactly what 1.15 is - a "modded" version of 1.14. This only makes sense if only some features are to be backported, and Mojang will certainly never do that - we are lucky that they even let us easily play on older versions, unlike non-Java editions or other games, or allow us to mod the game with methods that are usually considered to be illegal in the software industry, and is still unofficial and unsupported (aside from the game's own "data packs", which aren't really mods any more than resource packs are, and even these often need to be fixed with newer updates).
That said, somebody probably has made or is working on a mod to backport features from 1.15, as they have for other versions, in some cases even before they were added by Mojang (probably the best-known example is Quark; I have backported features from newer versions to 1.6.4 myself, although I changed many of them to fit my ideas, and add many of my own features, as do many such mods; as mentioned above, it is unlikely that somebody is going to make a mod for the sole purpose of replicating a newer update since you may as well just play it; the only exception is when changes to the game engine in a newer update cause performance/compatibility issues with hardware (this is in part one reason why I haven't updated past 1.6.4; my own rendering system is far superior to newer versions (this includes fixing bugs that are still in 1.15), same for world generation, etc).
Mojang doesn't make the mods other people do. Also from experience, backporting mods are used for worlds/servers that you would like other mods for, but considering a good chunk of the not "huge" mods are for 1.12.2, and unfortunately, you can't really load mods made for earlier versions for obvious reasons.
Basically you take the finalized update such as 1.14.4 and make it into a mod for 1.13.2 and below.
If anyone decides to do that then please start with making 1.15.x a mod for 1.14.4
Perhaps the Mojang team could do this for us if its not too much more work for them.
Metallic Phantoms
Why on earth should Mojang make a mod that backports 1.15 to an older version? That's exactly what 1.15 is - a "modded" version of 1.14. This only makes sense if only some features are to be backported, and Mojang will certainly never do that - we are lucky that they even let us easily play on older versions, unlike non-Java editions or other games, or allow us to mod the game with methods that are usually considered to be illegal in the software industry, and is still unofficial and unsupported (aside from the game's own "data packs", which aren't really mods any more than resource packs are, and even these often need to be fixed with newer updates).
That said, somebody probably has made or is working on a mod to backport features from 1.15, as they have for other versions, in some cases even before they were added by Mojang (probably the best-known example is Quark; I have backported features from newer versions to 1.6.4 myself, although I changed many of them to fit my ideas, and add many of my own features, as do many such mods; as mentioned above, it is unlikely that somebody is going to make a mod for the sole purpose of replicating a newer update since you may as well just play it; the only exception is when changes to the game engine in a newer update cause performance/compatibility issues with hardware (this is in part one reason why I haven't updated past 1.6.4; my own rendering system is far superior to newer versions (this includes fixing bugs that are still in 1.15), same for world generation, etc).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Mojang would backport updates to remove the requirement of modders having to update their mods seperately, also i do not see my own reply that mentioned mojang for some reason. I do realize that mojang have tried making it easier for modders to update with the fancy deobfuscation stuff i dont know about, and i have not found a mod that is exactly as explained in this thread.
Metallic Phantoms
This makes no sense - how would Mojang update older versions without breaking mods? You do know that a mod for say, 1.6.4 can't be used on 1.6.2 even though the only difference is the saving of structures (this is a smaller change than many other minor updates, some of which even add new features)? Even if the mod has nothing to do with the altered code, since Mojang obfuscates the game and the obfuscated names are different for every version - this is actually done to help prevent tampering with the game (which is what mods do l as mentioned, they are not officially supported in any manner). Also, you did mention Mojang in your original post; "Perhaps the Mojang team could do this for us if its not too much more work for them".
Many new features also depend on large-scale rewrites of major parts of the game, and in either case you may not want all new features - my own approach to developing my own version is to only selectively add whatever I like, often modified to fit my own views (for example, I added Mending but it does not work like 1.9's version; instead, it replaces renaming an item to keep the cost down (a thing before 1.8) - you must repair items in the anvil with resources and XP. Same for my version of 1.9's combat system (the cooldown part, which I turned into a penalty if you miss attacks, otherwise you can attack as fast as you want). This is why one should instead find/create mods that add new features to an older version (which again, are not even supported; "Downgrading is not, was never and will never be officially supported" - no software developers want to keep supporting outdated software, no matter what the community might think, they only allow us to play older versions but don't even care if they no longer work, such as some very old versions actually crashing modern computers - "We do not provide support for outdated versions of the game" - and as before, it makes no sense at all for them to "backport" a newer version - that's the entire point of the newer version, which is literally just the old version with new content added.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Mojang doesn't make the mods other people do. Also from experience, backporting mods are used for worlds/servers that you would like other mods for, but considering a good chunk of the not "huge" mods are for 1.12.2, and unfortunately, you can't really load mods made for earlier versions for obvious reasons.