I know there's other mods involving rafts in some way, but I'd like to see one dealing with a scenario similar to the game by Redbeet. You can build raft blocks, staircases and other such things to expand a raft floating in a seemingly endless ocean. Of course this would have the following features:
-The player will have the option to spawn in the normal Minecraft world (being able to access the Raft dimension with a portal made of sandstone lit with a water bucket), or in the Raft worldtype, which spawns them on a small pre-built raft in an endless ocean.
-Ocean biomes now have a current. Items will float on the surface in a specific direction, and the player can collect these to gain resources with a simple right-click.
-Certain resource items will spawn on the surface, such as plastic, scrap (bits of iron, I assume), leaves, and planks. As in the game, they can be used to craft various building materials as well as necessities the player will need to survive.
-More fish will be available, mainly the fish in Raft.
-A shark will always spawn within 20 blocks of the player, with only one shark able to spawn at a time. The shark will drop shark meat and a shark head when killed, with a new shark spawning within a minute of the current one's death. Like PrimalCore's shark, it will immediately aggro on the player if they should happen to enter the water.
- Iron ore will spawn sparsely on the seafloor. No other ore aside from it and copper will spawn, as they will be the only ores needed.
-The vanilla furnace will be disabled, replaced with a smelter made from dried bricks, planks, scrap and nails.
- As in the game, a thirst meter will be added, adding a new survival mechanic to the game.
If this mod is not able to be created (it already exists in another form, etc.), please suggest mods that would make for a great modpack centered around this game.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
You do realize it probably takes a year to completely finish a mod right? Even big projects like EnderIO or Botania are still receiving updates. By the time I finished the project I wouldn't be finding jobs here anymore.
If your definition of 'completed' is the mod being functional and has the essential features, I can confidently say the mod is completed.
Did you read my reply? What I meant is that to completely finish a mod can take a year because there are constantly new ideas to add, bugs to fix, etc. Even big projects like Thaumcraft still revieves updates, but that doesn't mean the creator of the mod can't work on other projects at the same time.
As I have said, I have already completed the essential features of the mod. I can handle other projects while making slight improvements for my other mods at the same time.
See my repo that I have linked in one of my many replies to your comments. The essential features of the mod is done. The commit that I made is merely changing a few lines of the code recently.
And even if you don't trust me doesn't mean others have to distrust me either. You don't have to leave a reply saying I am an inexperienced coder or whatever attack you can think of under every comments that I have made. So, please kindly leave me alone.
So working for money means producing low-quality products now? I'm curious, what makes you think working for money and actually being devoted into a project is exclusive? Does the word 'money' means evil to you?
But you've not demonstrated any ability to do so, nor the dedication to stick to one mod till it is not just functional, but complete.
First impressions matter, and you appear to be an overeager coder who overestimates how much work they can do, and is trying to get the big commissions with little proof of your capabilities. You're aiming for the top, and refusing to start at the bottom.
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My output of snark depends on your output of stupidity.