Basically the title. Instead of having a singleplayer world use the playerdata from the level.dat file, i would be much more useful to force it to use the playerdata from the playerdata folder under the player's UUID. This way, no matter how many times the save is hosted by another player, the host's data is always the right player's data rather than the "singleplayer host's data". This is important to me because my group and I are constantly changing hosts since we can't depend on one person to be online all the time. P.S. Please don't just tell me to put all of my inventory into a chest, this would stop the swapping of hats (hats mod) and exp as well. Thanks in advance.