Ive been playing minecraft for a while and ive seen some pretty interesting mods. mods that automate things, mods that add new creatures, and mods that just add cheese. but after looking through all of these mods i dont see many progression mods. Yea you see these in mod packs but they usually require some sort of task to be done, some item to craft, or kill some mob. but ive never seen one that was tied to your experience level.
so here is my question: is it possible to link what you create by how much experience you've acquired?
Not only will you be able to make new things but death and enchanting actually has a negative affect on you and rob you of the ability to make things. Lets call it a memory loss system.
for instance you just got to level .. idk 25 and you just learned to make stone tools, But uh oh you just fell into a ravine, that death took some levels from you robbing your ability to create what you just learned. Same for enchanting, now you must think about how you use the levels you earned.
I like this idea. I used to play like this a while ago, where I had to reach certain milestones before I could make a new teir of item or whatever. Made the game much more fulfilling in my opinion.
I feel like you could implement it into the new recipe book system quite well, too.
I just took a look at the events in Forge, and this is definitely possible. I might look into making it, cause it'd be fun to play.
If I do anything on it, I'll be sure to link it here.
I'd say include an intuitive config for modpacks, that way it can be fully customized for every mod added. One could even set it so that some recipes cost xp
Example:
Item: [level] [cost]
Wooden sword: [1] [0]
Stone sword: [5] [1]
Iron sword: [10] [2]
Gold sword: [15] [3]
Diamond sword: [20] [4]
You could also have an in game GUI to help modpack creators set the config, either built in, or made as a separate mod like MTRM.
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WARNING:
My output of snark depends on your output of stupidity.
Ive been playing minecraft for a while and ive seen some pretty interesting mods. mods that automate things, mods that add new creatures, and mods that just add cheese. but after looking through all of these mods i dont see many progression mods. Yea you see these in mod packs but they usually require some sort of task to be done, some item to craft, or kill some mob. but ive never seen one that was tied to your experience level.
so here is my question: is it possible to link what you create by how much experience you've acquired?
Not only will you be able to make new things but death and enchanting actually has a negative affect on you and rob you of the ability to make things. Lets call it a memory loss system.
for instance you just got to level .. idk 25 and you just learned to make stone tools, But uh oh you just fell into a ravine, that death took some levels from you robbing your ability to create what you just learned. Same for enchanting, now you must think about how you use the levels you earned.
I like this idea. I used to play like this a while ago, where I had to reach certain milestones before I could make a new teir of item or whatever. Made the game much more fulfilling in my opinion.
I feel like you could implement it into the new recipe book system quite well, too.
I just took a look at the events in Forge, and this is definitely possible. I might look into making it, cause it'd be fun to play.
If I do anything on it, I'll be sure to link it here.
I'd say include an intuitive config for modpacks, that way it can be fully customized for every mod added. One could even set it so that some recipes cost xp
Example:
Item: [level] [cost]
Wooden sword: [1] [0]
Stone sword: [5] [1]
Iron sword: [10] [2]
Gold sword: [15] [3]
Diamond sword: [20] [4]
You could also have an in game GUI to help modpack creators set the config, either built in, or made as a separate mod like MTRM.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
i look forward to seeing it.