Alright so I know almost nothing about modding so Idk if this is already a mod can you make a mod wear it's just like the transmutation table but you can't put something in twice but you can buy more of it when it's in just you can't put it back in because you already did so it forces you to go out and find new stuff because you can't put something In twice so you need more credit and you can buy anything in the game but it costs credits so you can get more credit and can buy more stuff from the table but it might just be a waste of time because they would probably just pick the mod with the transmutation table over it but Idk anything about java and crap I just thought of it and maybe someone would like it. EDIT: You can buy anything in the game with the table but they cost credit
The Meaning of Life, the Universe, and Everything.
I have a small/medium mod idea, I'll be posting a more detailed description in the forums later but basically its a sealing/warding mod.
If we stick to the absolute basics of the mod it would add in a few new items that allows you to create seals and wards. (they can be made in different ways and can vary in strength) A seal basically prevents mobs from leaving a certain spot or area. A ward prevents them from entering an area and forcibly ejects them from said area.. (and they can be broken down and escape, though one mob probably won't be able to do it)
If we wanted to make it a little more complicated we could add in sealing tools/weapons, warding talismans, vessel seals, cursed items/weapons, etc.
Sealing items would seal a mob into another item or into itself.
Warding talismans would be like wards you could hold instead of placing down.
Vessel seals would allow you to seal a mob into another mob or yourself giving you or the second mob attributes from the sealed mob. (Ex. sealing an enderman within a creeper would allow the creeper to teleport)
Cursed items would basically be an item with a mob sealed within it that gained an attribute (Ex. sealing a blaze within a sword would give it fire aspect)
And if we wanted to take it one step further make it multiplayer compatible and be able to seal/ward other player characters.
Programmable doors that let us change where they lead to on the fly...kind of like the way it was done in The Matrix movies. You're off on an adventure and you find someone's house, they catch you looting the place and start chasing you around. All through the house, up the mountain, through the woods, into a nearby roguelike dungeon. You make it through one of the doors there, quickly flipping around and using a key on it, causing the door to open up on some random desert 1500 blocks away instead.
Another thing I'd like to see are different mechanisms for getting to other places/dimensions, ones that don't use the swirly-portal effect (nether portals, end portals, aether portals, etc) or the instant-blink effect (rftools, myst, mekanism, portal gun, etc). It'd be really awesome if there were no portal at all, or at least that we'd be unsure where it's actually located beyond "somewhere in there"...for example, walking into a fog that slowly gets denser and denser until we barely can see anything then it just as slowly fades back to bright for us to find we've already crossed over.
Another really cool concept I'd like to see is something inception-y. We create some sort of model of a thing, and when we add in a new part it gets added into the "real world". Kind of like the scene in the original Clash of the Titans on Mount Olympus where the gods pull mortal beings from a shelf and place them on the playing table, causing them to appear in the mortal world to threaten the hero.
A mod that played around with gravity and orientation/perspective might be cool. You're just walking around and all of a sudden you fall upwards, or you eat a piece of cake and grow into a 50-foot giant.
I suppose it might wear thin after a while, but a mod in the realistic style of Immersive Engineering for tradecraft could be interesting.
A mod that lets us film videos within Minecraft? Set building, lighting, sound, post-production editing, canned applause and laugh tracks, etc.
A mod that adds a whole system of radio, allowing us to set up and tune into different radio stations and maybe limiting them to specific ranges.
Maybe a mod centered around The Immortals? Beat one and you take its powers.
A mod that sets up a system of nations and political factions? Maybe not so much in the Risk or Civilization style where you work to destroy everyone else, but more like enforcing consequences for actions taken. Like, being a warmonger might cause other nations to band together against you and you might end up with more frequent hostiles spawning around you. Stealing stuff might cause stuff you own to go missing on occasion. Not defending your citizens from raids might cause them to migrate to somewhere else. Stuff like that that doesn't change the field.
A mod that sets up non-lethal combat and/or formal schools of fighting. Gladiator Arenas, friendly games (Minecraft Olympics?), formal duels, practice weapons, etc.