yeah forgot to mention industrial foregoing in the "bloatware" part.
just to elaborate this more:
- 'tiny dry rubber' is 100% redundant. it could simply take 9 times as long and 9 times the amount of latex to create a 'dry rubber' piece
- last time i had it in a pack i had huge problems with JEI, for some machines i could not see the recipe just the manual entry and had to place everything manually in the crafting table. (using the guide api would be an improvement over the manual imho)
- the tree fluid extractor is imho a huge pain in the ass
- the mod contains many machines and all the stuff for automation, but you can't use it as "main" automation mod, cause pipes are missing ... d'oh
'm currently using cyclic because it has a great config-file where i can disable everything that seems OP or redundant. (but i have to admit the harvester itself feels kinda OP ... it generates so much RF from coal, if i could extract it, i would not need any other energy source).
one downsite: i don't get seeds back when the crops are harvested automatically, so i can't increase the amount of plants this way.