Maybe make a mod based off of Bendy and the Ink Machine? I made a request topic on it before and it has plenty of details for you to go over. A few new mobs, some new weapons, a new biome, two new friends, and two new bosses to fight.
Could you make a mod that makes the sun more realistic?
That is to say when you look directly nothing happens but after a few minutes we develop into a temporary blindness.
Would be more original if it was a unique blindness, something like saturated mist on our screen
Could you make a mod that makes the sun more realistic?
That is to say when you look directly nothing happens but after a few minutes we develop into a temporary blindness.
Would be more original if it was a unique blindness, something like saturated mist on our screen
I don't know how would I detect whether the player is looking at the sun. There is certainly no easy way.
I don't know how would I detect whether the player is looking at the sun. There is certainly no easy way.
Is there a way to check what angle the player is looking at? Because it should be pretty easy to calculate the sun's position at any given time just based on the time of day
Is there a way to check what angle the player is looking at? Because it should be pretty easy to calculate the sun's position at any given time just based on the time of day
Yes, you can get player's head pitch and day time but calculation still wouldn't be accurate as the sun is not an object in the world, but a texture, and one would also consider whether the player's view is obstructed by being underground for example...
Could you make a mod that makes the sun more realistic?
That is to say when you look directly nothing happens but after a few minutes we develop into a temporary blindness.
Would be more original if it was a unique blindness, something like saturated mist on our screen
Sorry for inturrupting, but this one looks like a fitting feature on my mod (Stellar Sky).
Would you mind if I take this?
Rollback Post to RevisionRollBack
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
Hi, I have a mod request for 1.12.2 if it's possible:
Militia villagers with blue waist-length robes (same length as Vindicator's coats) and chainmail vests, spawning at normal profession rates.
No trades, but can be "made" from other villagers by throwing a villager a Bow if you have 5+ reputation (they would pick it up and change to a Militia villager, refusing it if you don't have enough reputation). They would wander around the village and would not go inside at night unlike normal Villagers. They would move at normal Villager walking pace.
When they detect an enemy within 24 blocks they become hostile to it, attacking with a Bow at 16 blocks (with Illusioner animations). If they are critically hurt they will run away like a normal Villager. If they haven't been in combat mode for 10 seconds they'll start regenerating health at the same rate as a saturated player. Like Iron Golems they would attack players at -15 reputation and below.
Hi, I have a mod request for 1.12.2 if it's possible:
Militia villagers with blue waist-length robes (same length as Vindicator's coats) and chainmail vests, spawning at normal profession rates.
No trades, but can be "made" from other villagers by throwing a villager a Bow if you have 5+ reputation (they would pick it up and change to a Militia villager, refusing it if you don't have enough reputation). They would wander around the village and would not go inside at night unlike normal Villagers. They would move at normal Villager walking pace.
When they detect an enemy within 24 blocks they become hostile to it, attacking with a Bow at 16 blocks (with Illusioner animations). If they are critically hurt they will run away like a normal Villager. If they haven't been in combat mode for 10 seconds they'll start regenerating health at the same rate as a saturated player. Like Iron Golems they would attack players at -15 reputation and below.
Thanks!
Hi. Can't do the described villager transformation, can you think of a different method?
Hi. Can't do the described villager transformation, can you think of a different method?
Could it be possible to instantaneously remove the villager and replace it with a Militia-specified one all in the same instant after they pick up a Bow? If not it would be fine if they had their own spawn egg and otherwise standard spawn rates for a profession.
Could it be possible to instantaneously remove the villager and replace it with a Militia-specified one all in the same instant after they pick up a Bow? If not it would be fine if they had their own spawn egg and otherwise standard spawn rates for a profession.
I managed to replace the villager if the player Shift + clicks him with a bow. Now I made a first version of this, I implemented everything except animations, retreat, regeneration and low reputation player attack. There are also some details to discuss, like their damage.
I managed to replace the villager if the player Shift + clicks him with a bow. Now I made a first version of this, I implemented everything except animations, retreat, regeneration and low reputation player attack. There are also some details to discuss, like their damage.
For some reason the villagers are simply vanishing when you shift+rightclick on them. This was on a superflat test village. Militia villagers also don't seem to spawn naturally. If they could get their own spawn egg too that would be highly appreciated.
For some reason the villagers are simply vanishing when you shift+rightclick on them. This was on a superflat test village. Militia villagers also don't seem to spawn naturally. If they could get their own spawn egg too that would be highly appreciated.
I'll investigate that. It works on villagers that were spawned by an egg, though.
So far, fantastic! I really like having militia to protect villages, especially now that I can make archery towers and whatnot.
My feedback:
The militiaman could get his unibrow back, a darker blue coat, and a brown leather hood over his head (same shape as Illusioners' blue one) to make him look better. A chainmail chestplate would also help (as would giving them a little armor value).
If possible, giving him the Illusioner's bow holding and attack animation (though without the Skeleton-style strafing; standing and shooting actually suits him better for defense purposes). His current damage and attack rate are just fine, though if it looks weird or is impossible to sync with animation, lowering the attack speed/raising the damage is fine.
If he doesn't randomly spawn, making him spawn at either regular Villager profession rates, or possibly guarantee a few in every single village, would be nice. Giving him his own Militia spawn egg for monster battles would also be nice.
Changing the "rejection" from a text message saying "screw off" to the Villager grunting negatively (as you would when cancelling a trade) would fit better IMO.
They don't seem to currently react to villagers being killed the way an Iron Golem does, but all of them do attack when you hit one Militia. Making them respond similarly to villagers (though likely after a certain reputation drop, not just from a single hit) would help.
They like to hit each other with friendly fire by accident a lot, making them immune to each other's fire would help.
They sometimes go inside houses at night (this isn't from the usual "get in and hide" AI, but looks rather to be random wandering like daytime villagers) and so can ignore monsters outside. Making them more aggressively pursue monsters outside could help this.
Seems difficult, but would it be possible to make them have a "hire" trade (numerous Emeralds cost) in which they follow you like a Wolf and react to stay here/follow me with right mouse button, as well as attack anything you attack (and not be immune to "enemy" Militia arrows, if you say attacked a village with a hired Militia).
Bugs: Sometimes Militia can kill themselves when firing arrows at very close range, they sometimes get stuck shooting arrows constantly at a random spot until an enemy comes nearby to take their attention.
The game crashes whenever you are killed by a Militia's arrow (seems to be because they lack a "Player was shot by a Militia villager" type death message, this occurs when a friendly Wolf is killed by a Militia arrow as well).
They don't react to Illagers even though Illagers attack them on sight, unless they themselves are hit. Making them hostile on sight like they are with Zombies would improve things.
Iron Golems attack them if they hit the Golem by accident; disabling this would help (unless the militia is hired by the player and the player is attacking the village).
When hitting another by accident with an arrow they may sometimes infight, this is fine for monsters but looks strange with militia.
I didn't have time to implement all changes, but the next version should be much better:
added natural enemies to targets;
made militioners immune to each others' fire;
increased armor value;
fixed crash on someone's death from militioner;
made golems, villagers and players with non-negative reputation immune to militia fire;
made creative player not require reputation check;
made militia to attack a player with reputation -2 and below;
increased damage;
The spawn egg isn't available (I'll have to make a different item to spawn them), but I made it so in creative mode it doesn't take away your bow and skips reputation check. No natural spawning yet, either.
I didn't have time to implement all changes, but the next version should be much better:
added natural enemies to targets;
made militioners immune to each others' fire;
increased armor value;
fixed crash on someone's death from militioner;
made golems, villagers and players with non-negative reputation immune to militia fire;
made creative player not require reputation check;
made militia to attack a player with reputation -2 and below;
increased damage;
The spawn egg isn't available (I'll have to make a different item to spawn them), but I made it so in creative mode it doesn't take away your bow and skips reputation check. No natural spawning yet, either.
My request is pretty simple.
It's a mod that adds options to enable/disable parts of the old Minecraft skies.
I want a option that will let you enable the alpha sunset, the old night skies and the old horizon(That was more blue and less foggy).
My request is pretty simple.
It's a mod that adds options to enable/disable parts of the old Minecraft skies.
I want a option that will let you enable the alpha sunset, the old night skies and the old horizon(That was more blue and less foggy).
This would be awesome. As much as I like the modern skies, the old one had a great sense of "style" to it.
I also have a mod request.
A mod that adds a block that allows you to grind items into experience points based on their difficulty to get.. A config file should be available so that modded items can be added as well.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Do you think you could possible create a mod that simply replaces the models of vanilla mobs? No need to add anything fancy, essentially remodels, though they will need animations, though I'm not asking for anything too fancy for that either, like vanilla-quality animations would be fine there. Essentially client-sided if possible. You can see the models that I've mad so far here. All models are grouped up properly too.
Version 1.12.2
Though I do plan on uploading the mod to Curse, but I'll give you full credit and link back here.
Maybe make a mod based off of Bendy and the Ink Machine? I made a request topic on it before and it has plenty of details for you to go over. A few new mobs, some new weapons, a new biome, two new friends, and two new bosses to fight.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2815300-bendy-mod
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
That is to say when you look directly nothing happens but after a few minutes we develop into a temporary blindness.
Would be more original if it was a unique blindness, something like saturated mist on our screen
I don't know how would I detect whether the player is looking at the sun. There is certainly no easy way.
Is there a way to check what angle the player is looking at? Because it should be pretty easy to calculate the sun's position at any given time just based on the time of day
Yes, you can get player's head pitch and day time but calculation still wouldn't be accurate as the sun is not an object in the world, but a texture, and one would also consider whether the player's view is obstructed by being underground for example...
Sorry for inturrupting, but this one looks like a fitting feature on my mod (Stellar Sky).
Would you mind if I take this?
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
I do not mind.
Hi, I have a mod request for 1.12.2 if it's possible:
Militia villagers with blue waist-length robes (same length as Vindicator's coats) and chainmail vests, spawning at normal profession rates.
No trades, but can be "made" from other villagers by throwing a villager a Bow if you have 5+ reputation (they would pick it up and change to a Militia villager, refusing it if you don't have enough reputation). They would wander around the village and would not go inside at night unlike normal Villagers. They would move at normal Villager walking pace.
When they detect an enemy within 24 blocks they become hostile to it, attacking with a Bow at 16 blocks (with Illusioner animations). If they are critically hurt they will run away like a normal Villager. If they haven't been in combat mode for 10 seconds they'll start regenerating health at the same rate as a saturated player. Like Iron Golems they would attack players at -15 reputation and below.
Thanks!
We're doing a mod project, check it out:
Hi. Can't do the described villager transformation, can you think of a different method?
Could it be possible to instantaneously remove the villager and replace it with a Militia-specified one all in the same instant after they pick up a Bow? If not it would be fine if they had their own spawn egg and otherwise standard spawn rates for a profession.
We're doing a mod project, check it out:
I managed to replace the villager if the player Shift + clicks him with a bow. Now I made a first version of this, I implemented everything except animations, retreat, regeneration and low reputation player attack. There are also some details to discuss, like their damage.
Here is the download - http://www.mediafire.com/file/kbv0t9qh30b1qpb/Villager_Expansion-1.12.2-0.1.jar/file. Let me know if I go to the right direction with this.
For some reason the villagers are simply vanishing when you shift+rightclick on them. This was on a superflat test village. Militia villagers also don't seem to spawn naturally. If they could get their own spawn egg too that would be highly appreciated.
We're doing a mod project, check it out:
I'll investigate that. It works on villagers that were spawned by an egg, though.
[Edit] - I think I fixed it, http://www.mediafire.com/file/o3gxb39fcky0bal/Villager%20Expansion-1.12.2-0.2.jar.
So far, fantastic! I really like having militia to protect villages, especially now that I can make archery towers and whatnot.
My feedback:
We're doing a mod project, check it out:
I didn't have time to implement all changes, but the next version should be much better:
added natural enemies to targets;
made militioners immune to each others' fire;
increased armor value;
fixed crash on someone's death from militioner;
made golems, villagers and players with non-negative reputation immune to militia fire;
made creative player not require reputation check;
made militia to attack a player with reputation -2 and below;
increased damage;
The spawn egg isn't available (I'll have to make a different item to spawn them), but I made it so in creative mode it doesn't take away your bow and skips reputation check. No natural spawning yet, either.
http://www.mediafire.com/file/iwtp0u652y7grt7/Villager_Expansion-1.12.2-0.3.jar/file
I'm really liking this new update. Can't wait to see the finished version!
We're doing a mod project, check it out:
My request is pretty simple.
It's a mod that adds options to enable/disable parts of the old Minecraft skies.
I want a option that will let you enable the alpha sunset, the old night skies and the old horizon(That was more blue and less foggy).
I made a topic about it, with more details, it also has images comparing the old Minecraft skies with the current ones: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2909576-a-mod-that-adds-the-old-minecraft-stars
This would be awesome. As much as I like the modern skies, the old one had a great sense of "style" to it.
I also have a mod request.
A mod that adds a block that allows you to grind items into experience points based on their difficulty to get.. A config file should be available so that modded items can be added as well.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Next update:
changed appearance of militia;
made them hireable and implemented appropriate AI;
fixed exception caused by militioner not having any careers;
Hired militia can be told to stay by Shift+right clicking them.
http://www.mediafire.com/file/7a62xjs028zoany/Villager%20Expansion-1.12.2-0.4.jar
Do you think you could possible create a mod that simply replaces the models of vanilla mobs? No need to add anything fancy, essentially remodels, though they will need animations, though I'm not asking for anything too fancy for that either, like vanilla-quality animations would be fine there. Essentially client-sided if possible. You can see the models that I've mad so far here. All models are grouped up properly too.
Version 1.12.2
Though I do plan on uploading the mod to Curse, but I'll give you full credit and link back here.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey