Basically a Gamerule that allows blocks to decay with different speeds. Towers can decay to rubble, or trees could grow in buildings. Check this on the abandoned forum page by Searching up Nature Reclaims. It would give you an idea.
Greetings! Barely have the moral right to be asking for it on a forum I am not a good member of, but since you're willing to help any random people, figuring that I can still try asking
Situation: Im using gradually increased aggro-range which leads to night-fights being infinite. Two possible solutions I see: 1) spawn mobs in a far distances and order them to move in some random direction (so the fight still is gonna be infinite, but you might have a minute or two to catch your breath). But thats kinda not-a-go for minecraft. 2) make mobs spawn less frequent depending on how many died within surrounding area (probably has potential bottlenecks) or on how many did already spawn (areas will get populated slower, but we can always use power 2 dependency)
So heres more of an... technical description:
On mob-spawn above ground at night (unobscured sky, minecraft already has this modifier somewhere...) - for N chunks around the chunk spawning a mob set some extra chunk struct variable d = currentDay and if (currentDay = d) then set some extra chunk struct variable z = z + 1, else 1) subtract 1 on despawn (native despawn, not entity destruction after it have died).
Then make mob spawn above ground be affected by this value. Lets say spawnWeightModifier = (1 - z * z / 2500). Gotta make sure that comparison between d and currentDay happens on every spawn under the sky though (otherwise spawnWeightModifier = 0 will prevent mob spawning forever).
possibly an old title screen mod for minecraft? specifically i wanna see the old animation in use! hopefully i want it working for 1.13 but 1.12 is acceptable
Oh man, this thread reached 10000 views. I didn't expect it to be still alive after a year, but it is. Learned a lot while doing your requests. I wonder whether I should do something special to commemorate this.
It's now been a full year, but I'm back once more, and with another mod request. You managed to help me out a lot when I came here at this beginning of this thread in August of last year, so I'm coming back once more. Once again, I'm requesting to see if you can't port a mod, but this one's a little more difficult. It's called TooMuchTime, and the last version it was released for was 1.7.10. It allows the client/server to change the rate at which the in-game day/night cycle passes, without breaking other mods that rely on the world time. I want to see if it can't be ported to 1.12.2 (and maybe 1.13 in a few months, seeing as how it's supposed to be out next Wednesday, but that's for another time), as it's the best cycle mod I've found thus far. If possible, I'd like to see if you also couldn't add a feature to display a clock that synchronizes with the adjusted time, which is an issue I've not been able to find a workaround for.
Cheers, man, and thanks in advance if you do decide to take up the mantle once more!
The hire menu is quite buggy (crashes if you remove emeralds from the menu) but works. I think using the standard "trading GUI" with a dummy item that would activate hiring mode would work slightly better, but then again I'm not at all experienced with any Minecraft modding.
I really like the new appearance they have, though having them attack things the player attacks (akin to a tamed Wolf) would help.
Could you add a button to the enchant GUI that allows you to re-roll your options?
Been searching for a while now, and haven't found anything.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Player Customization Mod, basicly a Mod that lets you pull up a menu and switch Noses, Hair, Shirts, among other things.
Or a Mod where you place a banner on a Wood Fence or Stone Wall and it waves in the air like a flag; and I guess what ever side you place it on it will wave in that direction.
I know you are doing 1.12 mods, but I was hoping due to the simplicity of this request you might consider a 1.8.9 mod. It's simple, I want a mod to kick me if I am AFK for too long.
Pretty much, your mod would detect movement (really doesn't matter which kind, though mouse movement is preferred over block movement). If no mouse movement occurs for 1 minute and 50 seconds, the mod will start counting down 10 seconds sending messages saying "You will be kicked if you do not join back in the next X seconds.
At 0 seconds my connection to the server would be terminated.
This is useful for staff members as it is preferred on some networks staff members are not afk, so that when players ask questions they don't find the staff member is AFK.
The simplicity of the mod is astounding, and would take maybe 10-15 minutes for a proficient coder to complete.
A mod that allows you to use an anvil and any block or item and glowstone to make those things glow, being inneffective on torches and other such things.
Player Customization Mod, basicly a Mod that lets you pull up a menu and switch Noses, Hair, Shirts, among other things.
Or a Mod where you place a banner on a Wood Fence or Stone Wall and it waves in the air like a flag; and I guess what ever side you place it on it will wave in that direction.
It's now been a full year, but I'm back once more, and with another mod request. You managed to help me out a lot when I came here at this beginning of this thread in August of last year, so I'm coming back once more. Once again, I'm requesting to see if you can't port a mod, but this one's a little more difficult. It's called TooMuchTime, and the last version it was released for was 1.7.10. It allows the client/server to change the rate at which the in-game day/night cycle passes, without breaking other mods that rely on the world time. I want to see if it can't be ported to 1.12.2 (and maybe 1.13 in a few months, seeing as how it's supposed to be out next Wednesday, but that's for another time), as it's the best cycle mod I've found thus far. If possible, I'd like to see if you also couldn't add a feature to display a clock that synchronizes with the adjusted time, which is an issue I've not been able to find a workaround for.
Cheers, man, and thanks in advance if you do decide to take up the mantle once more!
-DuNamarSundavar
Hello. Regarding mod TooMuchTime we have to talk privately, so I invite you to the Discord.
To others: I am almost ready to continue this thread, so prepare your mod requests.
May be possible. If you can provide me one model to try this, and it proves simple, I'll take this task.
Hey Alexiy!
I am interested in a mod that is outdated in the1.10 version and I need a 1.12 port of BetterHorseHUD please. Take your time man
Link: https://minecraft.curseforge.com/projects/better-horse-hud
Thank you very much in advance!
Can you reboot that Nature Reclaims mod?
Description:
Basically a Gamerule that allows blocks to decay with different speeds. Towers can decay to rubble, or trees could grow in buildings. Check this on the abandoned forum page by Searching up Nature Reclaims. It would give you an idea.
Also for 1.12
2 Year Anniversary of this Account
Dinothaur Thaming anpth Maur
Dinosaurs, Giraffes, and More!
Model Page: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2902056-raptors-models-page
http://minecraft-mod-installer.weebly.com/
Can you make a mod that disables Nether portal sounds/mob spawns for 1.12.2?
Yes, I can.
Thanks in advance!
Here - http://www.mediafire.com/file/xhyy96px5g5e0ec/Portal%20Tweaker-1.12.2-0.1.jar.
Greetings! Barely have the moral right to be asking for it on a forum I am not a good member of, but since you're willing to help any random people, figuring that I can still try asking
Situation: Im using gradually increased aggro-range which leads to night-fights being infinite. Two possible solutions I see: 1) spawn mobs in a far distances and order them to move in some random direction (so the fight still is gonna be infinite, but you might have a minute or two to catch your breath). But thats kinda not-a-go for minecraft. 2) make mobs spawn less frequent depending on how many died within surrounding area (probably has potential bottlenecks) or on how many did already spawn (areas will get populated slower, but we can always use power 2 dependency)
So heres more of an... technical description:
On mob-spawn above ground at night (unobscured sky, minecraft already has this modifier somewhere...) - for N chunks around the chunk spawning a mob set some extra chunk struct variable d = currentDay and if (currentDay = d) then set some extra chunk struct variable z = z + 1, else 1) subtract 1 on despawn (native despawn, not entity destruction after it have died).
Then make mob spawn above ground be affected by this value. Lets say spawnWeightModifier = (1 - z * z / 2500). Gotta make sure that comparison between d and currentDay happens on every spawn under the sky though (otherwise spawnWeightModifier = 0 will prevent mob spawning forever).
possibly an old title screen mod for minecraft? specifically i wanna see the old animation in use! hopefully i want it working for 1.13 but 1.12 is acceptable
Oh man, this thread reached 10000 views. I didn't expect it to be still alive after a year, but it is. Learned a lot while doing your requests. I wonder whether I should do something special to commemorate this.
Maybe a dev stream? XD
It's now been a full year, but I'm back once more, and with another mod request. You managed to help me out a lot when I came here at this beginning of this thread in August of last year, so I'm coming back once more. Once again, I'm requesting to see if you can't port a mod, but this one's a little more difficult. It's called TooMuchTime, and the last version it was released for was 1.7.10. It allows the client/server to change the rate at which the in-game day/night cycle passes, without breaking other mods that rely on the world time. I want to see if it can't be ported to 1.12.2 (and maybe 1.13 in a few months, seeing as how it's supposed to be out next Wednesday, but that's for another time), as it's the best cycle mod I've found thus far. If possible, I'd like to see if you also couldn't add a feature to display a clock that synchronizes with the adjusted time, which is an issue I've not been able to find a workaround for.
Cheers, man, and thanks in advance if you do decide to take up the mantle once more!
-DuNamarSundavar
Pretty fantastic, I love it!
The hire menu is quite buggy (crashes if you remove emeralds from the menu) but works. I think using the standard "trading GUI" with a dummy item that would activate hiring mode would work slightly better, but then again I'm not at all experienced with any Minecraft modding.
I really like the new appearance they have, though having them attack things the player attacks (akin to a tamed Wolf) would help.
We're doing a mod project, check it out:
Heres a request.
Could you add a button to the enchant GUI that allows you to re-roll your options?
Been searching for a while now, and haven't found anything.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Player Customization Mod, basicly a Mod that lets you pull up a menu and switch Noses, Hair, Shirts, among other things.
Or a Mod where you place a banner on a Wood Fence or Stone Wall and it waves in the air like a flag; and I guess what ever side you place it on it will wave in that direction.
I know you are doing 1.12 mods, but I was hoping due to the simplicity of this request you might consider a 1.8.9 mod. It's simple, I want a mod to kick me if I am AFK for too long.
Pretty much, your mod would detect movement (really doesn't matter which kind, though mouse movement is preferred over block movement). If no mouse movement occurs for 1 minute and 50 seconds, the mod will start counting down 10 seconds sending messages saying "You will be kicked if you do not join back in the next X seconds.
At 0 seconds my connection to the server would be terminated.
This is useful for staff members as it is preferred on some networks staff members are not afk, so that when players ask questions they don't find the staff member is AFK.
The simplicity of the mod is astounding, and would take maybe 10-15 minutes for a proficient coder to complete.
<3 I REALLY appreciate it.
~ Fallen
Request:
A mod that allows you to use an anvil and any block or item and glowstone to make those things glow, being inneffective on torches and other such things.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Don't forget Iron Bars and End Rods!
Hello. Regarding mod TooMuchTime we have to talk privately, so I invite you to the Discord.
To others: I am almost ready to continue this thread, so prepare your mod requests.
1.12.2 version of just the safari net launcher from mine factory reloaded or something similar if its possible would love to see that.