How about an ice skate mod, where say there are boots that you can wear like hockey skates, figure skates, and speed skates? Particularly the last one would be cool! Thanks! Also preferably version 1.12 if you decide to do it!
There's a mod called "Starminer" which has these anti-gravity plates
which change your gravity based on what direction it's placed on. Could
you modify it so that it applies to all solid blocks, including nonsolid
solid blocks like stairs and pistons, without the need for these
plates? If this is beyond your capabilities or time, could you suggest
to how I would go about doing it myself? So, as an example, if you have a
dirt wall, I wanna be able to walk up this wall without placing any
plates on it. I think it would be incredibly fun to combine with the
cubic chunks mod, which allows for infinite generation upwards. http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975
I found another mod that has gravity plates, but they work much better,
the camera doesn't make you feel like you're going to vomit every time
you turn a corner and you have to physically walk into it to cause the
effect rather than if you're anywhere near it it'll fling you in every
which way direction. It also doesn't clip you through walls. If you can
use this as a base as opposed to starminer, I would appreciate it, however this one does not allow you to turn corners above 180 degrees which is an issue that needs resolving even moreso than the other. Make your own choice. https://minecraft.curseforge.com/projects/up-and-down-and-all-around
I have posted this on my own forum post, and another comment. Be sure to check to see if someone has taken up the project before doing it yourself.
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Well Alexiy, as you know I am still trying to get a mod to replace doors with custom versions that can be placed on leaves, and maybe an additional custom one made to look like leaves. I am having trouble learning the essentials needed to do it myself.
I would also like a mod that increases the mining/digging power and damage of golden tools/weapons so that they are noticeably more powerful than diamond, yet with the same low durability as always.
Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.
Well Alexiy, as you know I am still trying to get a mod to replace doors with custom versions that can be placed on leaves, and maybe an additional custom one made to look like leaves. I am having trouble learning the essentials needed to do it myself.
I would also like a mod that increases the mining/digging power and damage of golden tools/weapons so that they are noticeably more powerful than diamond, yet with the same low durability as always.
Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.
All for 1.12 of course.
1. I can easily make custom doors, although you should provide me textures for them.
2. Golden tool properties can be changed easily, too. Just say what you want them to be exactly.
3. Making squid extra drops is easy, too, don't need to make custom ones. I can make them drop anything you want.
1. I can easily make custom doors, although you should provide me textures for them.
2. Golden tool properties can be changed easily, too. Just say what you want them to be exactly.
3. Making squid extra drops is easy, too, don't need to make custom ones. I can make them drop anything you want.
Wondering if you could modify the treasure mod to have maps leading to them, like pirate treasure. Or separate, trap-less treasure chests that can be pinpointed with a treasure map (like Quark).
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Wondering if you could modify the treasure mod to have maps leading to them, like pirate treasure. Or separate, trap-less treasure chests that can be pinpointed with a treasure map (like Quark).
This would take a lot of effort.
I'm thinking of improving Treasure mod and I'll start with adding the ability to design own structures/traps which will then be used in generation. What anyone thinks about this? What else should be added?
I'll consider implementing maps when the easier tasks are done.
Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.
Just want to point out, there are a couple existing mods that do this (Aquaculture and Pam's Harvestcraft come to mind) and even if none of them are for 1.12 yet (they might be, I haven't checked), it would be very easy to add something like this using Minetweaker and/or CustomItems.
This would take a lot of effort.
I'm thinking of improving Treasure mod and I'll start with adding the ability to design own structures/traps which will then be used in generation. What anyone thinks about this? What else should be added?
I'll consider implementing maps when the easier tasks are done.
It's similar to what the 1.13 update will do, so it doesn't seem like a lot of effort if one snapshot is quickly put out with that feature.
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The "Treasure" has been updated. Main change is there are no longer predefined treasure structures to generate - the player has to design own structures and add them using the "Structure Templates" mod, or get designs from someone else. Details are in the topic.
Can you make a MOD that maintains the mechanics of the combat update but you cannot hit the enemies during the attack cooldown, that neither the attack animation appears during the attack cooldown ?
I can prevent the attack during cooldown, but can't cancel the animation.
Hm, would it be possible to add some delay via the slowness debuff? Tinkers Cleavers swing very slowly because the player has a constant slowness 3 debuff while they have one equipped. I haven't tried in the newer MC versions, but in the older ones, the slowness caused a long delay in between attacks where you could not swing again
looking for a mod that gives hostile mobs heightened awareness and x-ray at night and during a full moon only. I'm hoping for it to be compatible with other mobs and AI (for example epic siege mod).
looking for a mod that gives hostile mobs heightened awareness and x-ray at night and during a full moon only. I'm hoping for it to be compatible with other mobs and AI (for example epic siege mod).
I can increase mob target detection range and make them seek the target even when it can't be seen. But you should tell me to what extent.
Configurable preferably, I'm looking to start it at a 4 chunk radius, but it's important for it to only be at night (or configurable) and only during full moon(or configurable). Any other time I'd want awareness to go back to normal
How about an ice skate mod, where say there are boots that you can wear like hockey skates, figure skates, and speed skates? Particularly the last one would be cool! Thanks! Also preferably version 1.12 if you decide to do it!
Add me on discord ^.^
Ianyoung35#4255
Would it be possible to rewrite the Torch Levers mod for 1.12.2, using some of the ideas from Hitchh1k3r's site? http://web.archive.org/web/20161208100457/http://hitchh1k3rsguide.com:80/post/6NzH3GPI
Had to use Wayback since the actual site is permanently down.
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To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
If I don't have access to its code, then it's not possible.
I have the 1.7.10 source code, and I am fixing any errors. I'll send you the finished deobfuscated code when I can.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
There's a mod called "Starminer" which has these anti-gravity plates
which change your gravity based on what direction it's placed on. Could
you modify it so that it applies to all solid blocks, including nonsolid
solid blocks like stairs and pistons, without the need for these
plates? If this is beyond your capabilities or time, could you suggest
to how I would go about doing it myself? So, as an example, if you have a
dirt wall, I wanna be able to walk up this wall without placing any
plates on it. I think it would be incredibly fun to combine with the
cubic chunks mod, which allows for infinite generation upwards. http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975
I found another mod that has gravity plates, but they work much better,
the camera doesn't make you feel like you're going to vomit every time
you turn a corner and you have to physically walk into it to cause the
effect rather than if you're anywhere near it it'll fling you in every
which way direction. It also doesn't clip you through walls. If you can
use this as a base as opposed to starminer, I would appreciate it, however this one does not allow you to turn corners above 180 degrees which is an issue that needs resolving even moreso than the other. Make your own choice. https://minecraft.curseforge.com/projects/up-and-down-and-all-around
I have posted this on my own forum post, and another comment. Be sure to check to see if someone has taken up the project before doing it yourself.
Well Alexiy, as you know I am still trying to get a mod to replace doors with custom versions that can be placed on leaves, and maybe an additional custom one made to look like leaves. I am having trouble learning the essentials needed to do it myself.
I would also like a mod that increases the mining/digging power and damage of golden tools/weapons so that they are noticeably more powerful than diamond, yet with the same low durability as always.
Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.
All for 1.12 of course.
1. I can easily make custom doors, although you should provide me textures for them.
2. Golden tool properties can be changed easily, too. Just say what you want them to be exactly.
3. Making squid extra drops is easy, too, don't need to make custom ones. I can make them drop anything you want.
Wondering if you could modify the treasure mod to have maps leading to them, like pirate treasure. Or separate, trap-less treasure chests that can be pinpointed with a treasure map (like Quark).
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
This would take a lot of effort.
I'm thinking of improving Treasure mod and I'll start with adding the ability to design own structures/traps which will then be used in generation. What anyone thinks about this? What else should be added?
I'll consider implementing maps when the easier tasks are done.
Just want to point out, there are a couple existing mods that do this (Aquaculture and Pam's Harvestcraft come to mind) and even if none of them are for 1.12 yet (they might be, I haven't checked), it would be very easy to add something like this using Minetweaker and/or CustomItems.
It's similar to what the 1.13 update will do, so it doesn't seem like a lot of effort if one snapshot is quickly put out with that feature.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
The "Treasure" has been updated. Main change is there are no longer predefined treasure structures to generate - the player has to design own structures and add them using the "Structure Templates" mod, or get designs from someone else. Details are in the topic.
Can you make a MOD that maintains the mechanics of the combat update but you cannot hit the enemies during the attack cooldown, that neither the attack animation appears during the attack cooldown ?
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2899115-unable-to-hit-durant-attack-cooldown
I can prevent the attack during cooldown, but can't cancel the animation.
Hm, would it be possible to add some delay via the slowness debuff? Tinkers Cleavers swing very slowly because the player has a constant slowness 3 debuff while they have one equipped. I haven't tried in the newer MC versions, but in the older ones, the slowness caused a long delay in between attacks where you could not swing again
Yes, this way it is still possible.
looking for a mod that gives hostile mobs heightened awareness and x-ray at night and during a full moon only. I'm hoping for it to be compatible with other mobs and AI (for example epic siege mod).
I can increase mob target detection range and make them seek the target even when it can't be seen. But you should tell me to what extent.
Configurable preferably, I'm looking to start it at a 4 chunk radius, but it's important for it to only be at night (or configurable) and only during full moon(or configurable). Any other time I'd want awareness to go back to normal