Hey, I've got one last mod request. Hoppers in the game are too slow unless you port multiple hoppers to a single chest or some such. Can you make a mod that allows you to adjust the speed of the hoppers?
Hey, I've got one last mod request. Hoppers in the game are too slow unless you port multiple hoppers to a single chest or some such. Can you make a mod that allows you to adjust the speed of the hoppers?
Yes, I can. I have a mod which has a block able to speed up tile entities, so I can derive a separate mod from it. What are your requirements? I guess you want it for 1.12?
Yeah, either that or 1.11.2, both of which I use most frequently as compared to the other versions. And could you provide me a copy of that mod download file in the meantime? Sounds like I could use it on a furnace, lol.
EDIT: For the mod, just something that, as stated, allows for adjustment, from transferring 1 block per second up to 16.
Yeah, either that or 1.11.2, both of which I use most frequently as compared to the other versions. And could you provide me a copy of that mod download file in the meantime? Sounds like I could use it on a furnace, lol.
EDIT: For the mod, just something that, as stated, allows for adjustment, from transferring 1 block per second up to 16.
So, here is the mod - Fine Stuff 1.11.2. And here is a library which is required for it - Satako 1.11.2. The block is named 'Tile Booster'; it needs energy to work and a redstone signal to turn on/off. It speeds up all tile entities which are adjacent to it.
Hello, Alexiy! I was wondering if you could create either, or both, of the my mod requests? They're relatively simple (I think), and I badly need them to make a modpack I'm working on. Instead of repeating myself, you can just look at the 2 links to their threads.
You should make a mod with the Prophets from Halo. I've actually made a bunch of models and textures and they've all turned out amazing, but MCreator can't compile the models for some reason. Also, I suck at coding, so I could just send the models and textures to you. Here's the ranks and characters you should be aware of:
Prophet of Mercy
Prophet of Truth
Prophet of Regret
Prophet of Restraint
Prophet of Retribution
Prophet of Obedience
Lesser Prophet (with and without gravity chair)
Cleric
Scribe
Minister
Legate
Prelate
Steward
5 Hierarchs
Fleet Admiral
San'Shyuum female
San'Shyuum child
Children should spawn during interactions between females and any other prophet, and like villagers, take 20 minutes to grow into any of the ranks above, with a 50% chance of growing into females and a 0.5% chance of growing into a hierarch. A control artifact can be crafted from an iron ingot and redstone powder; this will give you an infinite amount of San'Shyuum spawn eggs, even in survival. San'Shyuum are passive, and prelates can act as guards for you. Hierarchs will not attack, but will get defensive if a creeper/zombie/enderman/any hostile mob tries to attack them.
You might just be exactly the person I'm looking for. I recently had an idea for a mod that would add a material based on the Nether Star, (Nether Steel,) so I went and made a Nether Steel Pickaxe texture based on Unity's Iron Pickaxe just for fun. Then I thought, "Would this make a good endgame toolset?" So I figured I'd make a mod request thread here, but this seems like a much better thread to put this in.
Moving on to the actual mod idea, then...
As said, this would be the addition of a new material (Nether Steel), made with a Nether Star, and some Iron and Diamonds. I imagine the crafting recipe looking a bit like this in terms of layout, for the Nether Steel Ingot:
D I D
I N I
D I D
D = Diamond, I = Iron, N = Nether Star
This would produce one (or maybe 2) Nether Steel Conglomerate/Blend/Powder/etc., which could then be smelted in a furnace, one Conglomerate for one Nether Steel Ingot. (This step is optional, if you want to simplify it, just make the crafting table recipe produce an Ingot directly)
For the actual tool recipes, I was hoping that Wither Bones could be added as a semi-rare drop from, well, Wither Skeletons (the kind that spawn in a Nether Fortress), but if editing Mob drops is complicated, an alternative could be surrounding one Wither Skull with eight bones in a crafting table, to produce four Wither Bones. These Wither Bones would replace the Sticks in a normal tool recipe.
Naturally, being such an expensive recipe, these tools (and maybe even armor, if you want to do that too) would be a lot stronger than mere Diamond tools. For my initial stats, I was thinking they could be almost 2 times better than diamond, giving the Sword +12 Attack Damage, the Pickaxe, Axe, and Shovel would all break their respective blocks almost twice as fast as their Diamond counterparts, and would likely have about 2,000 durability (if i'm remembering that Diamond tools have about 1,200 durabilty...).
So, yeah. There's my idea. If you do feel like coding it, I can easily make the remaining Tools' textures for it. Heck, I'll even attach the Pickaxe texture I mentioned at the start of this text wall.
You might just be exactly the person I'm looking for. I recently had an idea for a mod that would add a material based on the Nether Star, (Nether Steel,) so I went and made a Nether Steel Pickaxe texture based on Unity's Iron Pickaxe just for fun. Then I thought, "Would this make a good endgame toolset?" So I figured I'd make a mod request thread here, but this seems like a much better thread to put this in.
Moving on to the actual mod idea, then...
As said, this would be the addition of a new material (Nether Steel), made with a Nether Star, and some Iron and Diamonds. I imagine the crafting recipe looking a bit like this in terms of layout, for the Nether Steel Ingot:
D I D
I N I
D I D
D = Diamond, I = Iron, N = Nether Star
This would produce one (or maybe 2) Nether Steel Conglomerate/Blend/Powder/etc., which could then be smelted in a furnace, one Conglomerate for one Nether Steel Ingot. (This step is optional, if you want to simplify it, just make the crafting table recipe produce an Ingot directly)
For the actual tool recipes, I was hoping that Wither Bones could be added as a semi-rare drop from, well, Wither Skeletons (the kind that spawn in a Nether Fortress), but if editing Mob drops is complicated, an alternative could be surrounding one Wither Skull with eight bones in a crafting table, to produce four Wither Bones. These Wither Bones would replace the Sticks in a normal tool recipe.
Naturally, being such an expensive recipe, these tools (and maybe even armor, if you want to do that too) would be a lot stronger than mere Diamond tools. For my initial stats, I was thinking they could be almost 2 times better than diamond, giving the Sword +12 Attack Damage, the Pickaxe, Axe, and Shovel would all break their respective blocks almost twice as fast as their Diamond counterparts, and would likely have about 2,000 durability (if i'm remembering that Diamond tools have about 1,200 durabilty...).
So, yeah. There's my idea. If you do feel like coding it, I can easily make the remaining Tools' textures for it. Heck, I'll even attach the Pickaxe texture I mentioned at the start of this text wall.
This seems like a well thought-out idea. For what minecraft version you want it? I will start working on it.
This seems like a well thought-out idea. For what minecraft version you want it? I will start working on it.
I would love it if you'd develop it for 1.12, since this is fairly stand-alone and vanilla-oriented, I don't see why it shouldn't be in the most recent release.
Yeah, either that or 1.11.2, both of which I use most frequently as compared to the other versions. And could you provide me a copy of that mod download file in the meantime? Sounds like I could use it on a furnace, lol.
EDIT: For the mod, just something that, as stated, allows for adjustment, from transferring 1 block per second up to 16.
Just finished a first version of requested mod. You can download it here. Test it and tell, how much it suits your needs.
You should make a mod with the Prophets from Halo. I've actually made a bunch of models and textures and they've all turned out amazing, but MCreator can't compile the models for some reason. Also, I suck at coding, so I could just send the models and textures to you. Here's the ranks and characters you should be aware of:
Prophet of Mercy
Prophet of Truth
Prophet of Regret
Prophet of Restraint
Prophet of Retribution
Prophet of Obedience
Lesser Prophet (with and without gravity chair)
Cleric
Scribe
Minister
Legate
Prelate
Steward
5 Hierarchs
Fleet Admiral
San'Shyuum female
San'Shyuum child
Children should spawn during interactions between females and any other prophet, and like villagers, take 20 minutes to grow into any of the ranks above, with a 50% chance of growing into females and a 0.5% chance of growing into a hierarch. A control artifact can be crafted from an iron ingot and redstone powder; this will give you an infinite amount of San'Shyuum spawn eggs, even in survival. San'Shyuum are passive, and prelates can act as guards for you. Hierarchs will not attack, but will get defensive if a creeper/zombie/enderman/any hostile mob tries to attack them.
I have played only first Halo, so I don't know much about it and its creatrures. You can give me one model, and if I figure out how to load it into game, then I will compute a difficulty of such mod and make a decision.
I'v got an idea for a small mod. (One that could be expanded upon...)
Karakasa's
What is a Karakasa? a Karakasa is a Japanese Yokai/Youkai (Japanese Spirit,Demon,Beast or Goblin ) Whom is also called the Umbrella Ghost.
Appearance suggestions:
Where does it spawn: Night or Darkness like most hostile mobs, Burns in daylight.
Behavior: Hostile, Can leap high and float gently down. Attacks with it's tongue or kicking (Slight delay to be able to block with shield possibly?)
Stats: HP: 23 hearts Damage (Without Armor): Easy: 1 and a half hearts Normal: 2 full hearts Hard: 3 and a half hearts
Sound ideas: Possibly creepy laughing/giggling?
Drop ideas: Karakasa Cloth
Karakasa Cloth with two sticks in a pickaxe formation creates a "Pet" Karakasa. It looks simply like a normal umbrella but with the Karakasa's singular eye on it. Holding the umbrella out let's you fall slowly.
Version: 1.11.2 and above.
I liked your idea so much that I started creating the mod you were asking for. The only thing left is to tune the ai, add the drops, create/get a sound. create the recipe, and tune the stats. I think I'll work on a mod that add a number of yokai into the mod. I uploaded a gif.
I would love it if you'd develop it for 1.12, since this is fairly stand-alone and vanilla-oriented, I don't see why it shouldn't be in the most recent release.
I finished a first version of Nether Tools and put it on first page.
I finished a first version of Nether Tools and put it on first page.
All right! I'm loading up the mod into minecraft right now.
EDIT: ...It's everything I had hoped, except for the color. See, Unity (the pack I based my textures on), makes the Nether Star orange-red color. That's how I colored the pickaxe, so for a Vanilla tool, it would be more like a bluish iron color. Almost like Ice.
Hello, Alexiy! I need an option for generating a max-height world which is completely underground, but with the addition of easily changing the various cave-generation settings like cave frequency. I also want lava lakes, regular lakes, strongholds, mineshafts, dungeons, etc., to generate much more than usual (except for strongholds).
Please let me know what you think of the idea, and whether or not you'll do it. Thanks.
All right! I'm loading up the mod into minecraft right now.
EDIT: ...It's everything I had hoped, except for the color. See, Unity (the pack I based my textures on), makes the Nether Star orange-red color. That's how I colored the pickaxe, so for a Vanilla tool, it would be more like a bluish iron color. Almost like Ice.
All right, can you make the textures? I'll put them instead of mine.
Hello, Alexiy! I need an option for generating a max-height world which is completely underground, but with the addition of easily changing the various cave-generation settings like cave frequency. I also want lava lakes, regular lakes, strongholds, mineshafts, dungeons, etc., to generate much more than usual (except for strongholds).
Please let me know what you think of the idea, and whether or not you'll do it. Thanks.
Hi. You know about Amplified world type, right? It requires more power from the PC than from regular world. Now, how much power would a world require if it generated stuff from top to bottom? I guess even more. I just tested my PC in an amplified world and it performs laggy. I suppose it won't handle 0-255 generated terrain well, so I have to reject this idea.
Mod Name: The Mob Invasion Mod (or something like that)
Version: 1.10.2
Description:
On some nights, there is about a 5% chance that there will be a specific mod invasion. This is where all other hostile mobs do not appear, and only one type of mob spawns. For example, if there was a Skeleton Invasion, only skeletons would appear for the entire night. If there was a Zombie Invasion, only zombies would appear. The type of mob invasion that occurs could also be determined by random chance.
Hi. You know about Amplified world type, right? It requires more power from the PC than from regular world. Now, how much power would a world require if it generated stuff from top to bottom? I guess even more. I just tested my PC in an amplified world and it performs laggy. I suppose it won't handle 0-255 generated terrain well, so I have to reject this idea.
okay, what if you just generate from 0-128? Would you consider my request then?
I can pm you about it rn
Hey, I've got one last mod request. Hoppers in the game are too slow unless you port multiple hoppers to a single chest or some such. Can you make a mod that allows you to adjust the speed of the hoppers?
Yes, I can. I have a mod which has a block able to speed up tile entities, so I can derive a separate mod from it. What are your requirements? I guess you want it for 1.12?
Yes. Transforming player is advanced feature, I don't have experience in that.
Yeah, either that or 1.11.2, both of which I use most frequently as compared to the other versions. And could you provide me a copy of that mod download file in the meantime? Sounds like I could use it on a furnace, lol.
EDIT: For the mod, just something that, as stated, allows for adjustment, from transferring 1 block per second up to 16.
So, here is the mod - Fine Stuff 1.11.2. And here is a library which is required for it - Satako 1.11.2. The block is named 'Tile Booster'; it needs energy to work and a redstone signal to turn on/off. It speeds up all tile entities which are adjacent to it.
Hello, Alexiy! I was wondering if you could create either, or both, of the my mod requests? They're relatively simple (I think), and I badly need them to make a modpack I'm working on. Instead of repeating myself, you can just look at the 2 links to their threads.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2846676-pitch-black-sky-without-stars
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2846675-0-256-underground-world-gen-with-very-high
You should make a mod with the Prophets from Halo. I've actually made a bunch of models and textures and they've all turned out amazing, but MCreator can't compile the models for some reason. Also, I suck at coding, so I could just send the models and textures to you. Here's the ranks and characters you should be aware of:
Prophet of Mercy
Prophet of Truth
Prophet of Regret
Prophet of Restraint
Prophet of Retribution
Prophet of Obedience
Lesser Prophet (with and without gravity chair)
Cleric
Scribe
Minister
Legate
Prelate
Steward
5 Hierarchs
Fleet Admiral
San'Shyuum female
San'Shyuum child
Children should spawn during interactions between females and any other prophet, and like villagers, take 20 minutes to grow into any of the ranks above, with a 50% chance of growing into females and a 0.5% chance of growing into a hierarch. A control artifact can be crafted from an iron ingot and redstone powder; this will give you an infinite amount of San'Shyuum spawn eggs, even in survival. San'Shyuum are passive, and prelates can act as guards for you. Hierarchs will not attack, but will get defensive if a creeper/zombie/enderman/any hostile mob tries to attack them.
You might just be exactly the person I'm looking for. I recently had an idea for a mod that would add a material based on the Nether Star, (Nether Steel,) so I went and made a Nether Steel Pickaxe texture based on Unity's Iron Pickaxe just for fun. Then I thought, "Would this make a good endgame toolset?" So I figured I'd make a mod request thread here, but this seems like a much better thread to put this in.
Moving on to the actual mod idea, then...
As said, this would be the addition of a new material (Nether Steel), made with a Nether Star, and some Iron and Diamonds. I imagine the crafting recipe looking a bit like this in terms of layout, for the Nether Steel Ingot:
D I D
I N I
D I D
D = Diamond, I = Iron, N = Nether Star
This would produce one (or maybe 2) Nether Steel Conglomerate/Blend/Powder/etc., which could then be smelted in a furnace, one Conglomerate for one Nether Steel Ingot. (This step is optional, if you want to simplify it, just make the crafting table recipe produce an Ingot directly)
For the actual tool recipes, I was hoping that Wither Bones could be added as a semi-rare drop from, well, Wither Skeletons (the kind that spawn in a Nether Fortress), but if editing Mob drops is complicated, an alternative could be surrounding one Wither Skull with eight bones in a crafting table, to produce four Wither Bones. These Wither Bones would replace the Sticks in a normal tool recipe.
Naturally, being such an expensive recipe, these tools (and maybe even armor, if you want to do that too) would be a lot stronger than mere Diamond tools. For my initial stats, I was thinking they could be almost 2 times better than diamond, giving the Sword +12 Attack Damage, the Pickaxe, Axe, and Shovel would all break their respective blocks almost twice as fast as their Diamond counterparts, and would likely have about 2,000 durability (if i'm remembering that Diamond tools have about 1,200 durabilty...).
So, yeah. There's my idea. If you do feel like coding it, I can easily make the remaining Tools' textures for it. Heck, I'll even attach the Pickaxe texture I mentioned at the start of this text wall.
This seems like a well thought-out idea. For what minecraft version you want it? I will start working on it.
I would love it if you'd develop it for 1.12, since this is fairly stand-alone and vanilla-oriented, I don't see why it shouldn't be in the most recent release.
Just finished a first version of requested mod. You can download it here. Test it and tell, how much it suits your needs.
I have played only first Halo, so I don't know much about it and its creatrures. You can give me one model, and if I figure out how to load it into game, then I will compute a difficulty of such mod and make a decision.
I liked your idea so much that I started creating the mod you were asking for. The only thing left is to tune the ai, add the drops, create/get a sound. create the recipe, and tune the stats. I think I'll work on a mod that add a number of yokai into the mod. I uploaded a gif.
My Mods:
- Happy Coding
-
I finished a first version of Nether Tools and put it on first page.
All right! I'm loading up the mod into minecraft right now.
EDIT: ...It's everything I had hoped, except for the color. See, Unity (the pack I based my textures on), makes the Nether Star orange-red color. That's how I colored the pickaxe, so for a Vanilla tool, it would be more like a bluish iron color. Almost like Ice.
Hello, Alexiy! I need an option for generating a max-height world which is completely underground, but with the addition of easily changing the various cave-generation settings like cave frequency. I also want lava lakes, regular lakes, strongholds, mineshafts, dungeons, etc., to generate much more than usual (except for strongholds).
Please let me know what you think of the idea, and whether or not you'll do it. Thanks.
All right, can you make the textures? I'll put them instead of mine.
Hi. You know about Amplified world type, right? It requires more power from the PC than from regular world. Now, how much power would a world require if it generated stuff from top to bottom? I guess even more. I just tested my PC in an amplified world and it performs laggy. I suppose it won't handle 0-255 generated terrain well, so I have to reject this idea.
Mod Name: The Mob Invasion Mod (or something like that)
Version: 1.10.2
Description:
On some nights, there is about a 5% chance that there will be a specific mod invasion. This is where all other hostile mobs do not appear, and only one type of mob spawns. For example, if there was a Skeleton Invasion, only skeletons would appear for the entire night. If there was a Zombie Invasion, only zombies would appear. The type of mob invasion that occurs could also be determined by random chance.
okay, what if you just generate from 0-128? Would you consider my request then?