I don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
Rollback Post to RevisionRollBack
My Mods:
Working on updating Little Maid Mod to 1.12 with my own twist. I am a Japanese anime fan :3 Teasers here
Blood Baubles - An addon for BloodMagic that adds related Baubles to the game. (Currently on hold)
Blood Magic Wiki - A Blood Mages Choice Encylopedia (Currently on hold)
LazyModder- A libary that makes modding easier. Currently being developed for 1.12)
Deobfuscator - A program used to deobfuscate obfuscated mods.
I don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
? This is for recklessxs. I don't have a problem with ingredient colors not matching output item.
Hello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
Oh Great, I am on there now, Tho 8 hours from that mark might be midnight so I might not be awake, I can send the info for the set of foods I have every texture for. I asked there if it is ok to send it there. If no one answers I will try to figure it out.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
If someone is willing to pay me for this, then I would attempt it, otherwise not a viable task - it doesn't fall into simple requests category.
if you ask for permission it should be possible, not sure where you can contact him though. says this on the github for the mod. he dosn't seem to do patches at all. would be great if you could help with this, as i have no idea how to do this.
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to nomal, it supports the wall and celing. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chnace to drop 0-1 gravity shard per kill. Peferrably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to normal, it supports the wall and ceiling. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chance to drop 0-1 gravity shard per kill. Preferably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
The creator of modular bosses recently ditched the mod. It looked awesome though and he left his github open for others to continue it... could be worth a look at
I made a separate post about this before I saw your post, but nobody has replied to that one so I can close it if you are willing to do this here, otherwise, no worries!
I have two small mod requests for 1.12.2 if you would be willing or able to make these. They can even be in the same mod, it doesn't matter to me. The first one is a simple creative-only heart container mod that simply adds heart container items that when you right-click with them it adds one heart to your max health. The second is a fire block that can be placed that looks identical to regular fire, but does not spread or damage the player, and can be placed on any block. Basically Just purely aesthetic fire for decorational purposes. Multiple colors of fire would be cool too, but not necessary at all.
I know the heart mod is done in a lot of other mods, but I don't want all of the extra features they add, I just want heart containers as items that I can use in an RPG modpack. Same with the fire mod. I want to be able to decorate with fire, but not have to turn off fire spreading.
I don't have any money to send your way unfortunately so I totally understand if you are unwilling to do this, but I would credit you in everything, and be very grateful if you were willing to do this.
Hello again. Would an addon for tinkers construct be to much? If not, was wondering if you could make a gun mod for it. There would be a shotgun, pistol, revolver, and an automatic. There would also be ammo, each gun dosnt require its own ammo. Thats all, much thanks and regards.
I made a prototype - MobCaptor-1.12.2-0.1.
Recipes:
I don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
My Mods:
- Happy Coding -
? This is for recklessxs. I don't have a problem with ingredient colors not matching output item.
Hello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
Oh Great, I am on there now, Tho 8 hours from that mark might be midnight so I might not be awake, I can send the info for the set of foods I have every texture for. I asked there if it is ok to send it there. If no one answers I will try to figure it out.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
If someone is willing to pay me for this, then I would attempt it, otherwise not a viable task - it doesn't fall into simple requests category.
if you ask for permission it should be possible, not sure where you can contact him though. says this on the github for the mod. he dosn't seem to do patches at all. would be great if you could help with this, as i have no idea how to do this.
Hello, I have the most awesomest idea ever.
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
Whatcha think?
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to nomal, it supports the wall and celing. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chnace to drop 0-1 gravity shard per kill. Peferrably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
Hello. I don't do "the most awesomest" ideas.
What are use cases of such gravity plates?
The creator of modular bosses recently ditched the mod. It looked awesome though and he left his github open for others to continue it... could be worth a look at
My bad, thought you were awesome. Mediocre is good too though, don't feel bad about it
You are snarking at me? As they say, "that's cute".
Hello,
I made a separate post about this before I saw your post, but nobody has replied to that one so I can close it if you are willing to do this here, otherwise, no worries!
I have two small mod requests for 1.12.2 if you would be willing or able to make these. They can even be in the same mod, it doesn't matter to me. The first one is a simple creative-only heart container mod that simply adds heart container items that when you right-click with them it adds one heart to your max health. The second is a fire block that can be placed that looks identical to regular fire, but does not spread or damage the player, and can be placed on any block. Basically Just purely aesthetic fire for decorational purposes. Multiple colors of fire would be cool too, but not necessary at all.
I know the heart mod is done in a lot of other mods, but I don't want all of the extra features they add, I just want heart containers as items that I can use in an RPG modpack. Same with the fire mod. I want to be able to decorate with fire, but not have to turn off fire spreading.
I don't have any money to send your way unfortunately so I totally understand if you are unwilling to do this, but I would credit you in everything, and be very grateful if you were willing to do this.
Hello again. Would an addon for tinkers construct be to much? If not, was wondering if you could make a gun mod for it. There would be a shotgun, pistol, revolver, and an automatic. There would also be ammo, each gun dosnt require its own ammo. Thats all, much thanks and regards.
My request is to learn what you know about modding so I can start modding, how did you start and where do you think I should start?