If you have time can you make a 1.12.2 version of the tile booster. It's not totally important but I'd rather have it than to manually alter the limits in the morefurnaces mod by it's config.
Ok, I updated the mod, download is on the first page.
hi alexiy - i've been going through my list of mod ideas and, well there's a bunch i'll never have time to make (and a few i don't want to make because i'd find them too convenient or too nasty for my taste, but you might like the idea). i'd like to offload a few ideas at you and if you like anything, go for it; if not, never mind (i.e. think of these as idea dumps, not requests).
would you be willing to do a customized village (all structures different)? a special dimension? one or two interesting entities (no models or animations required, some particles would be needed however)?
hi alexiy - i've been going through my list of mod ideas and, well there's a bunch i'll never have time to make (and a few i don't want to make because i'd find them too convenient or too nasty for my taste, but you might like the idea). i'd like to offload a few ideas at you and if you like anything, go for it; if not, never mind (i.e. think of these as idea dumps, not requests).
would you be willing to do a customized village (all structures different)? a special dimension? one or two interesting entities (no models or animations required, some particles would be needed however)?
based on a reddit suggestion:
two invisible entities - sandstorm and snowstorm would rarely spawn in ice plains, ice spikes, deserts and mesa biomes. they would be invisible but they would have a large whirl of sand/snow particles (those that appear below suspended sand blocks) going in circles around them.
the entities would be small and just have a random wandering ai package. invincible and with no interaction with any block or other entity. they would have a timer and die off after 2-5 minutes (real time, pick a random value).
troublesome part is, the indirect ("aura") effect, a few dozen blocks in radius - storms would spawn husks/strays every couple of seconds if there aren't too many in the aura radius (give strays a fire resistance effect with the same duration as the storm so that they don't burn in the sun), also give all entities (including undead) slowness I if too close (1/3 way into the aura circle?), extra points if you apply a vision overlay (like when wearing a pumpkin but different image).
based on a reddit suggestion:
two invisible entities - sandstorm and snowstorm would rarely spawn in ice plains, ice spikes, deserts and mesa biomes. they would be invisible but they would have a large whirl of sand/snow particles (those that appear below suspended sand blocks) going in circles around them.
the entities would be small and just have a random wandering ai package. invincible and with no interaction with any block or other entity. they would have a timer and die off after 2-5 minutes (real time, pick a random value).
troublesome part is, the indirect ("aura") effect, a few dozen blocks in radius - storms would spawn husks/strays every couple of seconds if there aren't too many in the aura radius (give strays a fire resistance effect with the same duration as the storm so that they don't burn in the sun), also give all entities (including undead) slowness I if too close (1/3 way into the aura circle?), extra points if you apply a vision overlay (like when wearing a pumpkin but different image).
That looks like a cool mod idea whoever suggested it.
But I hate to knickpick but how come your tilebooster for 1.12.2 won't work with 1.12.1 when it's the same underversion. I have some mods that are 1.12.2 that work in 1.12.1 so i was curious if it was the library or you have to do something different. No need to fix, just curious.
It's good that you spotted it, I forgot to put one value in code which would accept all 1.12 subversions. Quick-fixed it and replaced the download.
Sandy whirlwind will blend with sand, and snowy whirlwind will blend with snow, thus making them hard to see. Not sure how to work this around.
no worries, looks great so far... and it's a good (realistic) thing if you manage to do it so that we know that there's a storm in front (we see the top part) but can't accurately tell how far in front it is.
please try adding another set of particles at all heights (just call what you have so far for another block), might look good; or not... try oak planks for sandstorm and bone block for snowstorm. i.e. mix/duplicate what you have so far. since you are going to make all radii larger, you might even try 2+1 instead of 1+1. if bone block is still too light, maybe try diorite (do keep the snow particles in any case)?
Oh okay. Have you thought about putting these mods in one spot on curseforge and spread your wings so you can get popular sooner or later. I'd really think you and csb987 deserve it really.
no worries, looks great so far... and it's a good (realistic) thing if you manage to do it so that we know that there's a storm in front (we see the top part) but can't accurately tell how far in front it is.
please try adding another set of particles at all heights (just call what you have so far for another block), might look good; or not... try oak planks for sandstorm and bone block for snowstorm. i.e. mix/duplicate what you have so far. since you are going to make all radii larger, you might even try 2+1 instead of 1+1. if bone block is still too light, maybe try diorite (do keep the snow particles in any case)?
All right, here is a "draft" of the mod - Whirlwinds-1.12.2-0.1.jar. Currently whirlwind has a spawn egg for testing and a few config options. I will wait for a review before proceeding.
i just want to say THANKS! Thanks for the fast and great coding for many mods u get asked for. This is a great service and i really like it. Especially the speed u are able to do it. The most exciting for me is the day when u will switch to the high / deeper coding. :-)
Heres an idea for a mod (did some math so you don't have to)
How about, when the player reaches 40,075000.0 blocks in any direction from 0,0 in the world, the terrain generation starts looping. If a player goes past that threshold, they would be teleport-ed to the corresponding side. Roughly simulating a looping world.
At the very least, if the terrain thing isn't possible, just make it so that at 40,075000.0 in any direction, they are teleported to the opposite side.
Rollback Post to RevisionRollBack
This took forever to do legitimately. Appreciate it, people!
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
Ok, I updated the mod, download is on the first page.
Creator of Extended Item Information, Extra Features, Fine Technology.
There was a boost for 2 seconds, then it slowed down by itself to usual speed.
Creator of Extended Item Information, Extra Features, Fine Technology.
hi alexiy - i've been going through my list of mod ideas and, well there's a bunch i'll never have time to make (and a few i don't want to make because i'd find them too convenient or too nasty for my taste, but you might like the idea). i'd like to offload a few ideas at you and if you like anything, go for it; if not, never mind (i.e. think of these as idea dumps, not requests).
would you be willing to do a customized village (all structures different)? a special dimension? one or two interesting entities (no models or animations required, some particles would be needed however)?
Hi, ok, let's start with entities.
Creator of Extended Item Information, Extra Features, Fine Technology.
based on a reddit suggestion:
two invisible entities - sandstorm and snowstorm would rarely spawn in ice plains, ice spikes, deserts and mesa biomes. they would be invisible but they would have a large whirl of sand/snow particles (those that appear below suspended sand blocks) going in circles around them.
the entities would be small and just have a random wandering ai package. invincible and with no interaction with any block or other entity. they would have a timer and die off after 2-5 minutes (real time, pick a random value).
troublesome part is, the indirect ("aura") effect, a few dozen blocks in radius - storms would spawn husks/strays every couple of seconds if there aren't too many in the aura radius (give strays a fire resistance effect with the same duration as the storm so that they don't burn in the sun), also give all entities (including undead) slowness I if too close (1/3 way into the aura circle?), extra points if you apply a vision overlay (like when wearing a pumpkin but different image).
doable?
Probably yes, I will take a shot at it.
Creator of Extended Item Information, Extra Features, Fine Technology.
Here I encountered a problem:
Sandy whirlwind will blend with sand, and snowy whirlwind will blend with snow, thus making them hard to see. Not sure how to work this around.
Creator of Extended Item Information, Extra Features, Fine Technology.
It's good that you spotted it, I forgot to put one value in code which would accept all 1.12 subversions. Quick-fixed it and replaced the download.
Creator of Extended Item Information, Extra Features, Fine Technology.
no worries, looks great so far... and it's a good (realistic) thing if you manage to do it so that we know that there's a storm in front (we see the top part) but can't accurately tell how far in front it is.
please try adding another set of particles at all heights (just call what you have so far for another block), might look good; or not... try oak planks for sandstorm and bone block for snowstorm. i.e. mix/duplicate what you have so far. since you are going to make all radii larger, you might even try 2+1 instead of 1+1. if bone block is still too light, maybe try diorite (do keep the snow particles in any case)?
I will think about it.
All right, here is a "draft" of the mod - Whirlwinds-1.12.2-0.1.jar. Currently whirlwind has a spawn egg for testing and a few config options. I will wait for a review before proceeding.
Creator of Extended Item Information, Extra Features, Fine Technology.
Thanks for appreciation!
Creator of Extended Item Information, Extra Features, Fine Technology.
Did some work on Whirlwinds. They now spawn naturally in snowy biomes, mesa and desert. Added a couple of config options.
Creator of Extended Item Information, Extra Features, Fine Technology.
Maybe. What would be the difference in slime types?
Creator of Extended Item Information, Extra Features, Fine Technology.
Heres an idea for a mod (did some math so you don't have to)
How about, when the player reaches 40,075000.0 blocks in any direction from 0,0 in the world, the terrain generation starts looping. If a player goes past that threshold, they would be teleport-ed to the corresponding side. Roughly simulating a looping world.
At the very least, if the terrain thing isn't possible, just make it so that at 40,075000.0 in any direction, they are teleported to the opposite side.
This took forever to do legitimately. Appreciate it, people!
✡︎⚐︎🕆︎ ☟︎✌︎✞︎☜︎ ✌︎ ☹︎⚐︎❄︎ ⚐︎☞︎ ❄︎✋︎💣︎☜︎ ⚐︎☠︎ ✡︎⚐︎🕆︎☼︎ 🖂︎☟︎✌︎☠︎👎︎💧︎🖂︎...
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
Ha, Tile Booster occured to be uncraftable and nobody mentioned that... Fixed.
Creator of Extended Item Information, Extra Features, Fine Technology.
I read and the mod is in progress.
Creator of Extended Item Information, Extra Features, Fine Technology.
All right, first version is finished; end, nether and snow slimes were implemented, water slime will have to wait. Use the "biome slime" spawn egg.
BiomeSlimes-1.12.2-0.1.jar.
Creator of Extended Item Information, Extra Features, Fine Technology.
Generate the overworld same as usual, but generate the nether as superflat nether
edit: not sure how to use subscriptions, if you make this, holla to get my attention
Is it 40,075 millions?
Creator of Extended Item Information, Extra Features, Fine Technology.
Hey Alexiy!
I don't know if you saw my request... but if you did, I'm guessing it wasn't something that you wanted to do. Why is this? Thanks.