This is for 1.7.10. I can provide the textures for it.
Mod - Soul Binder
The mod adds one simple block, called the "Soul Binder"
The Soul Binder can not be crafted (config option this? For my needs, it shouldn't be craftable, but if you want to make a recipe, go ahead, so long as I can disable it)
This mod will also disable the ability to set bed spawn (config option as well? Again, I need there not to be bed respawning, but feel free to make this configurable)
Map makers (OPs) can run a command such as /soulbinder set *name*
Which will create a spawn point at the location (xyz) which the command was run, and names that spawn point to whatever the "name" was typed.
Then, the soul binder block is placed within a 3 block radius of this spawn point. The soul binder block will then detect the spawn point, and 'attach' to that spawn point.
The soul binder is a block that players can interact with via right click which opens a GUI window with text that reads "Do you wish to set your spawn point to name" where name is the name of the spawn point which the soul binder block detected and attached to. There is also two buttons - "Yes" and "No", and should have chat confirmation/feedback messages based on what they choose:
Yes: Your spawn point was successfully changed to *name*
No: Your spawn point was not changed.
Now, when a player dies, they will respawn at the spawn point which they set themselves to.
Players can only be set to one respawn point at any given time, but can change their spawn point at any time by visiting the soul binder of their choice and interacting with it.
Lastly, I need a way to hook into these spawn points, either by running a command as OP that allows me to change any player's spawn point, or some other method. (I plan to use CustomNPCs to allow players to remotely change their spawn point, so I simply need a way in which a customNPC can change a player's spawn point to any location that's currently set/created in the world)
This is for 1.7.10. I can provide the textures for it.
Mod - Soul Binder
The mod adds one simple block, called the "Soul Binder"
The Soul Binder can not be crafted (config option this? For my needs, it shouldn't be craftable, but if you want to make a recipe, go ahead, so long as I can disable it)
This mod will also disable the ability to set bed spawn (config option as well? Again, I need there not to be bed respawning, but feel free to make this configurable)
Map makers (OPs) can run a command such as /soulbinder set *name*
Which will create a spawn point at the location (xyz) which the command was run, and names that spawn point to whatever the "name" was typed.
Then, the soul binder block is placed within a 3 block radius of this spawn point. The soul binder block will then detect the spawn point, and 'attach' to that spawn point.
The soul binder is a block that players can interact with via right click which opens a GUI window with text that reads "Do you wish to set your spawn point to name" where name is the name of the spawn point which the soul binder block detected and attached to. There is also two buttons - "Yes" and "No", and should have chat confirmation/feedback messages based on what they choose:
Yes: Your spawn point was successfully changed to *name*
No: Your spawn point was not changed.
Now, when a player dies, they will respawn at the spawn point which they set themselves to.
Players can only be set to one respawn point at any given time, but can change their spawn point at any time by visiting the soul binder of their choice and interacting with it.
Lastly, I need a way to hook into these spawn points, either by running a command as OP that allows me to change any player's spawn point, or some other method. (I plan to use CustomNPCs to allow players to remotely change their spawn point, so I simply need a way in which a customNPC can change a player's spawn point to any location that's currently set/created in the world)
Ah, sorry guys, I forgot to add that I do requests only for versions 1.10.2, 1.11.2 and 1.12.1.
- village control mod, where you can modify village generation radius in range. So for e.g. game will generate small forest villages(like 2-3 houses or not houses but in blocks radius) or big cities(couple chunks) depends on config; Also, add command or block for village generation in player position(for testing).
- command or feature to generate(or replace) blocks where player walks to create paths. In config file you can modify radius and blocks included in path. I thinks there was bukkit mod long time ago...
Interested in already configured server? Try Bisecthosting. They have my modpacks already pre-installed and configured on their service. Use my promocode xdreamz to get 25% off your first month.
Hmm... Maybe a mod that allowed you to create fire, snow, air, and ground armor? Such as, for instance, when you have ground armor, you can punch the ground to dig a 3 by 3 area. Snow armor would let you be able to walk on water and freeze it, as well as randomly spawn snow golems in snow biomes. Fire armor would leave a trail of fire behind you, and all your attacks would gain fire aspect. Air armor would allow you to levitate and fall slowly, sort of like a chicken, and adds the levitation potion effect to all your attacks.
If u can or have time would you be able to do this, let me know if it's to hard. This could change pistons in a very very good way. I posted it on like 3-4 other mod req but to no avail.
yep. I just hope he can fix it up like I asked in there to be a bit better.
Just playing the waiting game for him to make a few changes like I asked and we will see but I know he can do it and do it well.
But also would like my smart pistons as well but one thing at a time.
May I ask though I started following a mod tut for 1.11 but changing all things he says with 1.11 to 1.12 would that work? Or should I start over with a new project in eclipse. I'm trying to learn but it's not easy especially when your more for architecture and not skilled in programming.
I suggest following a tutorial which is most complete and comprehensive compared to others. Transition from 1.11 to 1.12 is slow if your mod has a lot of content (blocks, items, creatures...) because their registration process was changed significantly. But if it's some utility mod that doesn't add actual content (like minimaps, item information, some tweaks), the process is fairly fast. I updated my 2 utility mods in maybe 2 days, while the third one took several days because of big number of items and blocks.
Hi, here is a first draft of the mod - Koi_fish-1.11.2-0.1.jar.
You need to check the texture, because it looks misplaced in game.
The fish have a basic movement AI. Currently spawnable only by egg.
If you can, show me how the texture on the fish looks in Techne. Either model or texture might be incorrect.
Hi, here is a first draft of the mod - Koi_fish-1.11.2-0.1.jar.
You need to check the texture, because it looks misplaced in game.
The fish have a basic movement AI. Currently spawnable only by egg.
If you can, show me how the texture on the fish looks in Techne. Either model or texture might be incorrect.
Looks like you used the wrong texture sorry bout that don't think I actually colored that model yet, that texture looks like the one for the fancey fish model
This is kinda a difficult mod but I am a bit of a neat freak but could you make a mod that organizes worlds, such as having folders on top of the singleplayer world select where you could put your worlds into and having customizable icons, you can make it so the max folders are 25 and max worlds in the folders are 25 and could you add a feature that organizes worlds in our own way or in alphabetical order. You can reply back if this is too difficult but if you know somebody who can do it then tell me.
Looks like you used the wrong texture sorry bout that don't think I actually colored that model yet, that texture looks like the one for the fancey fish model
By the way, "Fancie fishy.java" is corrupted, I can't open it.
Uncertain how difficult this would be:
Overhaul village/villager mechanics 1.7.10 ver
Build a village from the ground up by curing zombie villagers
Assign them professions using craftable "tokens"
Use a wand/item to open a gui for creating the village boundaries/ town center/ villager property space.
posted the idea on forums before seeing this:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2857563-mod-request-1-7-10-build-your-own-village
This is for 1.7.10. I can provide the textures for it.
Mod - Soul Binder
The mod adds one simple block, called the "Soul Binder"
The Soul Binder can not be crafted (config option this? For my needs, it shouldn't be craftable, but if you want to make a recipe, go ahead, so long as I can disable it)
This mod will also disable the ability to set bed spawn (config option as well? Again, I need there not to be bed respawning, but feel free to make this configurable)
Map makers (OPs) can run a command such as /soulbinder set *name*
Which will create a spawn point at the location (xyz) which the command was run, and names that spawn point to whatever the "name" was typed.
Then, the soul binder block is placed within a 3 block radius of this spawn point. The soul binder block will then detect the spawn point, and 'attach' to that spawn point.
The soul binder is a block that players can interact with via right click which opens a GUI window with text that reads "Do you wish to set your spawn point to name" where name is the name of the spawn point which the soul binder block detected and attached to. There is also two buttons - "Yes" and "No", and should have chat confirmation/feedback messages based on what they choose:
Yes: Your spawn point was successfully changed to *name*
No: Your spawn point was not changed.
Now, when a player dies, they will respawn at the spawn point which they set themselves to.
Players can only be set to one respawn point at any given time, but can change their spawn point at any time by visiting the soul binder of their choice and interacting with it.
Lastly, I need a way to hook into these spawn points, either by running a command as OP that allows me to change any player's spawn point, or some other method. (I plan to use CustomNPCs to allow players to remotely change their spawn point, so I simply need a way in which a customNPC can change a player's spawn point to any location that's currently set/created in the world)
Ah, sorry guys, I forgot to add that I do requests only for versions 1.10.2, 1.11.2 and 1.12.1.
Creator of Extended Item Information, Extra Features, Fine Technology.
are you still able to make it? or was it too busy for you?
I currently don't have any pending requests, so I'm ready. Meanwhile, I've been updating my own mods to 1.12.
Creator of Extended Item Information, Extra Features, Fine Technology.
I made a request about a fish mod and you said you were available for it...
Hello, have some simple(I hope) requests:
- village control mod, where you can modify village generation radius in range. So for e.g. game will generate small forest villages(like 2-3 houses or not houses but in blocks radius) or big cities(couple chunks) depends on config; Also, add command or block for village generation in player position(for testing).
- command or feature to generate(or replace) blocks where player walks to create paths. In config file you can modify radius and blocks included in path. I thinks there was bukkit mod long time ago...
Member of Blacksun Building Team. Our Projects: Builds Compilation Video | 10,000+ blocks railroad
My modpacks: Vanilla Forge | Roguelike Adventures and Dungeons | Life in the village
Interested in already configured server? Try Bisecthosting. They have my modpacks already pre-installed and configured on their service. Use my promocode xdreamz to get 25% off your first month.
Well, I thought you said that you have a fish model ready, so I was awaiting it. Or you expected me to make it?
Creator of Extended Item Information, Extra Features, Fine Technology.
I assumed you went inactive like many people with these threads do https://drive.google.com/open?id=0B6mJJfLQWUY6NnV2eW9vVUVRUTQ
Hmm... Maybe a mod that allowed you to create fire, snow, air, and ground armor? Such as, for instance, when you have ground armor, you can punch the ground to dig a 3 by 3 area. Snow armor would let you be able to walk on water and freeze it, as well as randomly spawn snow golems in snow biomes. Fire armor would leave a trail of fire behind you, and all your attacks would gain fire aspect. Air armor would allow you to levitate and fall slowly, sort of like a chicken, and adds the levitation potion effect to all your attacks.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
OK, files downloaded. Remind me for what version you want it?
Creator of Extended Item Information, Extra Features, Fine Technology.
1.11.2 if you can
So I've made an attempt. But this mod falls in advanced category and I saw someone started your request, too. I guess I can postpone this mod.
Creator of Extended Item Information, Extra Features, Fine Technology.
I suggest following a tutorial which is most complete and comprehensive compared to others. Transition from 1.11 to 1.12 is slow if your mod has a lot of content (blocks, items, creatures...) because their registration process was changed significantly. But if it's some utility mod that doesn't add actual content (like minimaps, item information, some tweaks), the process is fairly fast. I updated my 2 utility mods in maybe 2 days, while the third one took several days because of big number of items and blocks.
Creator of Extended Item Information, Extra Features, Fine Technology.
EXTREMELY SIMPLE IDEA!
Make a mod that lets you control the size of your inventory, make it smaller, or get rid of it completely.
It would be great for hardcore survival modpacks combined with a backpack mod
Idea is simple, implementation is difficult - requires core modifications.
Creator of Extended Item Information, Extra Features, Fine Technology.
Hi, here is a first draft of the mod - Koi_fish-1.11.2-0.1.jar.
You need to check the texture, because it looks misplaced in game.
The fish have a basic movement AI. Currently spawnable only by egg.
If you can, show me how the texture on the fish looks in Techne. Either model or texture might be incorrect.
Creator of Extended Item Information, Extra Features, Fine Technology.
Looks like you used the wrong texture sorry bout that don't think I actually colored that model yet, that texture looks like the one for the fancey fish model
Do as you like, I don't need credit.
You have a Youtube channel?
Cheers
Creator of Extended Item Information, Extra Features, Fine Technology.
This is not possible right now.
By the way, "Fancie fishy.java" is corrupted, I can't open it.
Creator of Extended Item Information, Extra Features, Fine Technology.