Player Customization Mod, basicly a Mod that lets you pull up a menu and switch Noses, Hair, Shirts, among other things.
Or a Mod where you place a banner on a Wood Fence or Stone Wall and it waves in the air like a flag; and I guess what ever side you place it on it will wave in that direction.
Don't forget Iron Bars and End Rods!
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Poland cannot into space and Poland never will.
Poland is of weak, Germoney stronk!
It's now been a full year, but I'm back once more, and with another mod request. You managed to help me out a lot when I came here at this beginning of this thread in August of last year, so I'm coming back once more. Once again, I'm requesting to see if you can't port a mod, but this one's a little more difficult. It's called TooMuchTime, and the last version it was released for was 1.7.10. It allows the client/server to change the rate at which the in-game day/night cycle passes, without breaking other mods that rely on the world time. I want to see if it can't be ported to 1.12.2 (and maybe 1.13 in a few months, seeing as how it's supposed to be out next Wednesday, but that's for another time), as it's the best cycle mod I've found thus far. If possible, I'd like to see if you also couldn't add a feature to display a clock that synchronizes with the adjusted time, which is an issue I've not been able to find a workaround for.
Cheers, man, and thanks in advance if you do decide to take up the mantle once more!
-DuNamarSundavar
Hello. Regarding mod TooMuchTime we have to talk privately, so I invite you to the Discord.
To others: I am almost ready to continue this thread, so prepare your mod requests.
I don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
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My Mods:
Working on updating Little Maid Mod to 1.12 with my own twist. I am a Japanese anime fan :3 Teasers here
Blood Baubles - An addon for BloodMagic that adds related Baubles to the game. (Currently on hold)
Blood Magic Wiki - A Blood Mages Choice Encylopedia (Currently on hold)
LazyModder- A libary that makes modding easier. Currently being developed for 1.12)
Deobfuscator - A program used to deobfuscate obfuscated mods.
I don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
? This is for recklessxs. I don't have a problem with ingredient colors not matching output item.
Hello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
Oh Great, I am on there now, Tho 8 hours from that mark might be midnight so I might not be awake, I can send the info for the set of foods I have every texture for. I asked there if it is ok to send it there. If no one answers I will try to figure it out.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
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To take the test, check out https://minecraftnoobtest.com/test.php
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
If someone is willing to pay me for this, then I would attempt it, otherwise not a viable task - it doesn't fall into simple requests category.
if you ask for permission it should be possible, not sure where you can contact him though. says this on the github for the mod. he dosn't seem to do patches at all. would be great if you could help with this, as i have no idea how to do this.
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to nomal, it supports the wall and celing. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chnace to drop 0-1 gravity shard per kill. Peferrably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to normal, it supports the wall and ceiling. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chance to drop 0-1 gravity shard per kill. Preferably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
The creator of modular bosses recently ditched the mod. It looked awesome though and he left his github open for others to continue it... could be worth a look at
Don't forget Iron Bars and End Rods!
Poland cannot into space and Poland never will.
Poland is of weak, Germoney stronk!
Hello. Regarding mod TooMuchTime we have to talk privately, so I invite you to the Discord.
To others: I am almost ready to continue this thread, so prepare your mod requests.
Creator of Extended Item Information, Extra Features, Fine Technology.
1.12.2 version of just the safari net launcher from mine factory reloaded or something similar if its possible would love to see that.
I made a prototype - MobCaptor-1.12.2-0.1.
Recipes:
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Curse PremiumI don't know if its just me, but the coloring seems to be off for both of them. The left one is blue barrel and green handle, yet the recipe looks like it should be a green barrel and blue handle. The others input is yellow and an iron/silver color yet turns blue and green.
As a side note, I have no context for what this is for.
My Mods:
- Happy Coding
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? This is for recklessxs. I don't have a problem with ingredient colors not matching output item.
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Curse PremiumHello, I do not know if your to busy but I had an idea to add new food items that would work based around Crayfish Furniture Mod Crafting API, described here, https://mrcrayfish.com/recipeapi.php
I have been doing the textures, there not amazing, but I like them, so you do not have to make textures. It would just add food items. Maybe a few sub ingredients that are not food. I can come up with all the numbers like food value and saturation. Currently I have 6 meals and the sub ingredients used for them. I also would like to add more meals over time, with the final goal being maybe 10 food items made in each crayfish furniture crafting device. And the respective meals that come from those items.
If possible I would love to have it on Curse but that would not be required as I do not mind dropping mods into the folder by hand. Also for Minecraft 1.12.2. With one goal being to update to 1.13 when it has a stable forge version.
Hello, I took a look at Furniture's API and successfully made a food recipe. I'm up for your request, so you can get on my discord to communicate quicker. I'll be on there after 8 hours from now.
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Curse PremiumOh Great, I am on there now, Tho 8 hours from that mark might be midnight so I might not be awake, I can send the info for the set of foods I have every texture for. I asked there if it is ok to send it there. If no one answers I will try to figure it out.
hello, was wondering if you could make a compatibility patch for 2 mods? one author says to get the issue fixed from the other author, but he doesn't seem to respond to messages, at least at the time of posting. the mods in question are galacticraft and flans and appears to be an issue with flans apocalypse and sulfur. a mod or something to help with this would be great. this would be for 1.12.
I don't know, it's a vague description. If the flan's mod is closed-source, then I won't be able to do this.
Creator of Extended Item Information, Extra Features, Fine Technology.
I was thinking of a rewrite of the Jojo's Bizarre Adventure mod, reviewed twice by CarbonDuck (most recent, full review is here: ) I can send you the old code for reference. Perhaps a spiritual successor can come of this. Pretty sure the mod author is done with modding, I never saw their thread (if they even had one on any sort of Minecraft-related forum), but if it's only 1.6.4 right now they likely left it to rot.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
If someone is willing to pay me for this, then I would attempt it, otherwise not a viable task - it doesn't fall into simple requests category.
Creator of Extended Item Information, Extra Features, Fine Technology.
if you ask for permission it should be possible, not sure where you can contact him though. says this on the github for the mod. he dosn't seem to do patches at all. would be great if you could help with this, as i have no idea how to do this.
Hello, I have the most awesomest idea ever.
Not sure if this counts as simple/medium, but here goes.
Mod adds additional story and purpose for a survival single player game, reason to mine much ores, reason to enchant and build grinders, the list goes on.
There are many extensions to this, but the initial two are the big ones, I'll leave out details to be brief.
A pre-made village spawns in every new world within a certain radius of the world spawn.
Player finds zombie-proof village and through books in chests, (or npc villager dialogue?), Learns the chiefs daughter was captured and in prison in enemy castle. Player gets directions to enemy castle from this village.
Castle spawns in world and has custom mobs in each level of it. No breaking blocks etc, player fights their in, kills boss, rescues village chief's daughter. Hoorray. Party. Fireworks. Now all villagers in village have god-tier trades for dirt cheap for free. Or blacksmith npc can craft godly weapons of your choice.
The end
If its possible to make the village randomly spawn within a certain minimum and maximum radius of player, example atleast x blocks away but max x blocks away, then it could be challenging and fun to find, and then have a book generate in the village chest (or the npc dialogue change accordingly) to always give the coords to the castle which would be even farther away so that you rarely discover it accidentally.
The mobs in the castle don't have to be numerous, just a forced pathway for the player to follow, running into a few mobs at a time that are more strongk and make players rekt unless they have max enchanted diamond stuff and potions etc. Hence the purpose the the vanilla mining and mob grinding.
I have many more ideas to extend the purpose of lots of basic things in minecraft, so that one can feel a purpose to doing it all.
In summing it up.
1. Village and castle, pre made, always the same, spawn in the world at start.
2. Player finds village, to find castle, to save damsel.
3. Player must collect resources and build up in order to defeat mobs in castle.
Whatcha think?
(1.12) I’m requesting a mod with 2 blocks, 2 items (one of them a mob drop)
There will be something called a gravity plate, with it once you step on it you’ll be walking on wear it was placed (example the wall) and once you step off of it your gravity will change to nomal, it supports the wall and celing. You can make 3 of them with 1 diamond, one black carpet and one GravityCore. The GravityCore can be made with 4 diamonds, 4 nether quarz and 6 GravityShards, GravityShards are obtained via killing an enderman. An enderman has a chnace to drop 0-1 gravity shard per kill. Peferrably 70% chance the enderman will drop 0 shards, and a 30% chance he will drop 1. Hopefully it can be added
Hello. I don't do "the most awesomest" ideas.
What are use cases of such gravity plates?
Creator of Extended Item Information, Extra Features, Fine Technology.
The creator of modular bosses recently ditched the mod. It looked awesome though and he left his github open for others to continue it... could be worth a look at
My bad, thought you were awesome. Mediocre is good too though, don't feel bad about it
You are snarking at me? As they say, "that's cute".
Creator of Extended Item Information, Extra Features, Fine Technology.