Hello, I'm back from hiatus. My apartment situation has improved, so I decided to dedicate some time to doing your mod requests. Currently I am able to make mods for:
Forge, versions 1.12, 1.15, 1.16;
Fabric, versions 1.15, 1.16.
I also can provide help in completing your existing projects. Besides coding, I can make textures, block models, and entity models.
I made this thread originally with a purpose of improving modding skills. I learned a lot while fulfilling your simple (and not so simple) requests. Now I think I'm ready to make more extensive and advanced mods. But the thing is it takes much effort to make them - it's programming after all. Frequently I have to make textures, block models and sounds myself.
Thus I announce a new policy on requests - I will prioritize those which are backed by a voluntary donation. Otherwise, I will be making them in arbitrary order and time.
Also I'm accepting difficult/extensive requests from now on. As well as updating mods to newer minecraft versions.
*********************************
If you found any of my mods useful, then any donation is appreciated - paypal.me/Alexiy
I've been working on implementing Forge support for another JVM language, so I want some mod ideas for testing it. I will handle the code and textures if needed or you may provide your textures, and sounds.
1. where did you port Forge to?
2. wouldn't it be possible to jsut download some already existing Forge mods? (if you've already ported the full API, of course..)
1. where did you port Forge to?
2. wouldn't it be possible to jsut download some already existing Forge mods? (if you've already ported the full API, of course..)
I haven't ported it. I'm making a Gradle plugin which applies necessary transformations to jars built from this language code, so they are loaded just like other mods. To play them, the player will need to add the main library to the game, of course.
I'm looking for a pretty simple yet unique mod. I need something that can generate a given area (Like a 1000-100,000 block radius) and that can be stopped/resumed at any time (Even on logout).
MCEdit has this but you can't resume it unless you manually select the area which is not that precise and has a limited camera zoom out of only ~15000 blocks which is annoying.
And there's MLG (Minecraft Land Generator) but once you stop it I don't think you can resume it either because it will just start back at 0,0 (Or wherever you have it center at to load in the chunks).
I have loaded in a 10,000 block radius by just using a command that teleported me everywhere, but like that too, you can't resume it and it's harder to get bigger without leaving the computer on for days and hope the power doesn't go out or something.
So if you could make me a mod that has those two features in it, that'd be great! Let me know what you think.
Could you make a mod that allows me to save items into a creative tab by doing #save in mc 1.11.2 or just recreate MCGaming4k's betterinventory mod Please
Could you make a mod that allows me to save items into a creative tab by doing #save in mc 1.11.2 or just recreate MCGaming4k's betterinventory mod Please
I'm looking for a pretty simple yet unique mod. I need something that can generate a given area (Like a 1000-100,000 block radius) and that can be stopped/resumed at any time (Even on logout).
MCEdit has this but you can't resume it unless you manually select the area which is not that precise and has a limited camera zoom out of only ~15000 blocks which is annoying.
And there's MLG (Minecraft Land Generator) but once you stop it I don't think you can resume it either because it will just start back at 0,0 (Or wherever you have it center at to load in the chunks).
I have loaded in a 10,000 block radius by just using a command that teleported me everywhere, but like that too, you can't resume it and it's harder to get bigger without leaving the computer on for days and hope the power doesn't go out or something.
So if you could make me a mod that has those two features in it, that'd be great! Let me know what you think.
So you mean generate the land on demand for a specified radius?
I'v got an idea for a small mod. (One that could be expanded upon...)
Karakasa's
What is a Karakasa? a Karakasa is a Japanese Yokai/Youkai (Japanese Spirit,Demon,Beast or Goblin ) Whom is also called the Umbrella Ghost.
Appearance suggestions:
Where does it spawn: Night or Darkness like most hostile mobs, Burns in daylight.
Behavior: Hostile, Can leap high and float gently down. Attacks with it's tongue or kicking (Slight delay to be able to block with shield possibly?)
Stats: HP: 23 hearts Damage (Without Armor): Easy: 1 and a half hearts Normal: 2 full hearts Hard: 3 and a half hearts
Sound ideas: Possibly creepy laughing/giggling?
Drop ideas: Karakasa Cloth
Karakasa Cloth with two sticks in a pickaxe formation creates a "Pet" Karakasa. It looks simply like a normal umbrella but with the Karakasa's singular eye on it. Holding the umbrella out let's you fall slowly.
Liquid piping addon for thinkers construct. I cant belive there aint a piping mod for 1.10.2 without me needing to install the entirety of buildcraft (which doesnt fit one bit into my modpacks theme...)
I've made a first version of liquid pipes mod and tested it with T. Construct. They work and should be able to transfer other type of liquids, too. Try it out, download is in the first post.
Also, a second version of Treasure is ready. Just added a couple of traps for chests and fixed generation of empty chests.
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: NEICorePlugin (NotEnoughItems-1.10.2-2.1.3.220-universal.jar) BetterFoliageLoader (BetterFoliage-MC1.10-2.1.1.jar) CCLCorePlugin (CodeChickenLib-1.10.2-2.5.8.255-universal.jar) FMLPlugin (InventoryTweaks-1.61-58.jar) AppleCore (AppleCore-mc1.10.2-2.1.2.jar)Contact their authors BEFORE contacting forge
// Everything's going to plan. No, really, that was supposed to happen.
Time: 09.07.17 16:08Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Liquid Pipes (liquid_pipes)Caused by: java.lang.ClassNotFoundException: alexiy.liquidpipes.LP at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.javaaaq:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:344) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:505) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:549) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:218) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.NoClassDefFoundError: groovy/lang/GroovyObject at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:760) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ... 37 moreCaused by: java.lang.ClassNotFoundException: groovy.lang.GroovyObject at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 41 more
I'v got an idea for a small mod. (One that could be expanded upon...)
Karakasa's
What is a Karakasa? a Karakasa is a Japanese Yokai/Youkai (Japanese Spirit,Demon,Beast or Goblin ) Whom is also called the Umbrella Ghost.
Appearance suggestions:
Where does it spawn: Night or Darkness like most hostile mobs, Burns in daylight.
Behavior: Hostile, Can leap high and float gently down. Attacks with it's tongue or kicking (Slight delay to be able to block with shield possibly?)
Stats: HP: 23 hearts Damage (Without Armor): Easy: 1 and a half hearts Normal: 2 full hearts Hard: 3 and a half hearts
Sound ideas: Possibly creepy laughing/giggling?
Drop ideas: Karakasa Cloth
Karakasa Cloth with two sticks in a pickaxe formation creates a "Pet" Karakasa. It looks simply like a normal umbrella but with the Karakasa's singular eye on it. Holding the umbrella out let's you fall slowly.
Version: 1.11.2 and above.
Mate, I'm not going to consider ideas with demons, undead and other dark stuff, I'm against it.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/12/2016
Posts:
100
Member Details
Hey I was wondering how did you get the random underground chest loot to work for your Groovy mod. I was having a hard time creating naturally generated structures and adding more chest loot.
Hi. I created an extension of WorldGenerator, overrode the 'generate' method and wrote the algorithm there. Then I subscribed to DecorateBiomeEvent.Post and used my generator on provided position. In the mod's postload method, I collected all loot tables that do not belong to fishing or entities, to ensure that I also captured other mods' loot.
The algorithm of chest generation is following:
if the provided position has a clear sight to the sky, skip this time;
else start from a half of the world height;
then go down until hit a replaceable block or reached Y of 6;
then go down until hit a non-replaceable block or reached Y of 6;
check again whether the current position has clear sky sight;
then set the chest;
select a random loot table from the list and set it to the chest.
Cool Mod would be a Blood Explosion Kill Effect Mod, If you don't know what it is, You can check out hypixel, It uses it's ranked rewards to get it, Basicly when you kill a player, It will spawn 2 redstone blocks then destroy it's self, it's pretty cool, But you can go on hypixel to check it out, or youtube.
Hello, I'm back from hiatus. My apartment situation has improved, so I decided to dedicate some time to doing your mod requests. Currently I am able to make mods for:
Forge, versions 1.12, 1.15, 1.16;
Fabric, versions 1.15, 1.16.
I also can provide help in completing your existing projects. Besides coding, I can make textures, block models, and entity models.
My main mods can be found on curseforge - Alexiy/projects.
Discord server - https://discord.gg/sVMe8Jw.
*********************************
I made this thread originally with a purpose of improving modding skills. I learned a lot while fulfilling your simple (and not so simple) requests. Now I think I'm ready to make more extensive and advanced mods. But the thing is it takes much effort to make them - it's programming after all. Frequently I have to make textures, block models and sounds myself.
Thus I announce a new policy on requests - I will prioritize those which are backed by a voluntary donation. Otherwise, I will be making them in arbitrary order and time.
Also I'm accepting difficult/extensive requests from now on. As well as updating mods to newer minecraft versions.
*********************************
If you found any of my mods useful, then any donation is appreciated - paypal.me/Alexiy
1. where did you port Forge to?
2. wouldn't it be possible to jsut download some already existing Forge mods? (if you've already ported the full API, of course..)
I haven't ported it. I'm making a Gradle plugin which applies necessary transformations to jars built from this language code, so they are loaded just like other mods. To play them, the player will need to add the main library to the game, of course.
ahh, I see
Made a first version of a requested mod, see the updated post.
Hey,
I'm looking for a pretty simple yet unique mod. I need something that can generate a given area (Like a 1000-100,000 block radius) and that can be stopped/resumed at any time (Even on logout).
MCEdit has this but you can't resume it unless you manually select the area which is not that precise and has a limited camera zoom out of only ~15000 blocks which is annoying.
And there's MLG (Minecraft Land Generator) but once you stop it I don't think you can resume it either because it will just start back at 0,0 (Or wherever you have it center at to load in the chunks).
I have loaded in a 10,000 block radius by just using a command that teleported me everywhere, but like that too, you can't resume it and it's harder to get bigger without leaving the computer on for days and hope the power doesn't go out or something.
So if you could make me a mod that has those two features in it, that'd be great! Let me know what you think.
Could you make a mod that allows me to save items into a creative tab by doing #save in mc 1.11.2 or just recreate MCGaming4k's betterinventory mod Please
What do you mean by "saving items into a tab"?
So you mean generate the land on demand for a specified radius?
Yes, pretty much. And I need a resume function if I need to logout for some reason.
I'v got an idea for a small mod. (One that could be expanded upon...)
Karakasa's
What is a Karakasa? a Karakasa is a Japanese Yokai/Youkai (Japanese Spirit,Demon,Beast or Goblin ) Whom is also called the Umbrella Ghost.
Appearance suggestions:
Where does it spawn: Night or Darkness like most hostile mobs, Burns in daylight.
Behavior: Hostile, Can leap high and float gently down. Attacks with it's tongue or kicking (Slight delay to be able to block with shield possibly?)
Stats: HP: 23 hearts Damage (Without Armor): Easy: 1 and a half hearts Normal: 2 full hearts Hard: 3 and a half hearts
Sound ideas: Possibly creepy laughing/giggling?
Drop ideas: Karakasa Cloth
Karakasa Cloth with two sticks in a pickaxe formation creates a "Pet" Karakasa. It looks simply like a normal umbrella but with the Karakasa's singular eye on it. Holding the umbrella out let's you fall slowly.
Version: 1.11.2 and above.
I've made a first version of liquid pipes mod and tested it with T. Construct. They work and should be able to transfer other type of liquids, too. Try it out, download is in the first post.
Also, a second version of Treasure is ready. Just added a couple of traps for chests and fixed generation of empty chests.
You didn't put Groovy library into 'mods'. It is explicitly said in the first post - "Put the Groovy into 'mods' folder."
Made a quick edit to my post since i forgot to put the version, sorry.
Mate, I'm not going to consider ideas with demons, undead and other dark stuff, I'm against it.
Then perhaps it would be best to specify What kinda ideas you'd rather stray from so i and in the future other people don't have to waste our times...
I'm currently working on your idea. What tool do you use for viewing the world? I need to check whether my mod works.
Hey I was wondering how did you get the random underground chest loot to work for your Groovy mod. I was having a hard time creating naturally generated structures and adding more chest loot.
Hi. I created an extension of WorldGenerator, overrode the 'generate' method and wrote the algorithm there. Then I subscribed to DecorateBiomeEvent.Post and used my generator on provided position. In the mod's postload method, I collected all loot tables that do not belong to fishing or entities, to ensure that I also captured other mods' loot.
The algorithm of chest generation is following:
if the provided position has a clear sight to the sky, skip this time;
else start from a half of the world height;
then go down until hit a replaceable block or reached Y of 6;
then go down until hit a non-replaceable block or reached Y of 6;
check again whether the current position has clear sky sight;
then set the chest;
select a random loot table from the list and set it to the chest.
That is it, apart from trap generation.
Hey!
Cool Mod would be a Blood Explosion Kill Effect Mod, If you don't know what it is, You can check out hypixel, It uses it's ranked rewards to get it, Basicly when you kill a player, It will spawn 2 redstone blocks then destroy it's self, it's pretty cool, But you can go on hypixel to check it out, or youtube.
Hope you consider my mod request!
MOD FOR 1.8.9!