What the mod does: Adds in 9 wizards and a boss into Minecraft.
Wizards: Fire Wizard, Water Wizard, Air Wizard, Earth Wizard, Lightning Wizard, Nature Wizard, Ice Wizard, Light Wizard, Dark Wizard
Boss Name: Wizard Overlord
What special abilities elemental wizards have:
Fire Wizard: Throws a fireball in 30 seconds. When you attack him, he spawns in Fiery-Stone Golems to protect him. However at 30 health or below remaining, he performs a horrible lava ball rain.
Water Wizard: Throws a water projectile in 15 seconds. At half of the remaining health, he spawns in Water Sprayers (kinda like blazes, but with water powers) to protect him. At 40 health or below remaining, he performs a water whirlpool.
Air Wizard: Makes a tornado instantly. At the time you start attacking him, he spawns in copies of himself to protect him. When he's almost dead, he sucks you in the tornado (not the clones) and you'll die a horrible death.
Earth Wizard: Makes a sand storm while throwing dirt at you. At the time you start attacking him, he spawns in Earth Golems to protect him. However, until at least you kill one Earth Golem, the Earth Wizard makes meteor showers. When the meteors hit the ground, they explode. At 20 health, he suffocates you with dirt (3x3) and you'll die a horrible death.
Lightning Wizard: After it starts raining, the Lightning Wizard throws a lightning bolt at a time. When close to him, he spawns in Lightning Skeletons like crazy. At 50 health, he strikes you with lightning. The Lightning Wizard can kill other players or mobs in a similar way of how the Fire Wizard makes a sudden death move.
Nature Wizard: Throws a cactus at you, while poisoning you. At the time you start attacking him, he spawns in Cactus Golems to protect him. At 10 health, he bangs the ground to get you poisoned even more.
Ice Wizard: Throws a block of snow and a block of ice in a pattern each time. When close to him, he spawns in Ice Dragons to protect him. At 45 health, he throws a block of packed ice to have you get the frost effect on you.
Light Wizard: Throws a light projectile rapidly. At the time you start attacking him, he spawns in Neo Spiders and Neo Slimes to protect him. At 25 health, he launches you into the air by throwing his triangular prism bomb at your feet.
Dark Wizard: Before spawning in Haunted Heavenly Reapers or Withering Leeches, the Dark Wizard blinds you by making a ghost cloud above your head. When the ghost cloud hits the ground, you'll have Mining Fatigue for 3 minutes. At 15 health, he suffocates you in kind of a similar way of how the Earth Wizard makes a sudden death move, except with obsidian.
What special ability does the Wizard Overlord has:
Before spawning in one of each elemental wizard, the Wizard Overlord makes a thunderstorm. After 5 minutes, he summons in a mega robot called the Element Warrior 9000. The Element Warrior 9000 does all the special abilities the elemental wizards are given. Starting at full health, his eyes are green and shoots magma cream at you. When below 150 health, his eyes turn yellow and shoots arrows at you. When 75 health, his eyes turn red and shoots lasers at you. When the Element Warrior 9000 explodes, the Wizard Overlord takes unspeakable damage with 10 health remaining.
Armor you can craft:
Fire Protection Set: Helmet, Body, Leggings, Boots
By making all these different copies of the same mob, you're simply watering down the idea of Wizards, and that's a big problem on the creativity and originality of this idea. All the mobs pretty much do the same thing, throw a projectile, AOE effect with an random twist to it, or uncreative or silly golem/minion ideas. All of these mobs are also incredibly Overpowered by how you explained them, and since you didn't provide statistics on how much damage it does, we can't tell for sure what does more damage or so.
Your boss idea is just twice as ridiculous as it already is, and is incredibly overpowered and unoriginal. Also, please remove that unnecessary rainbow of text, because it makes reading impossible, and doesn't give a good presentation on your thread. You even added in unoriginal and ridiculous armour to add it all in with it. As it stands, it's clear that there is no hope for this suggestion with everything done incorrectly.
Eh, the idea is well... not unique, pretty much the same mobs with different abilities, I also don't like the names you give because they have numbers after them which makes it too immature. Also please save the paintball guns later, use it for flame wars.