The basis of this mod is that everything evolves according to the player's actions. After a few conversations with my son and daughter which are less then 13 years old they agreed that a "evolving" world is absolutely incredibly great and will have plenty of opportunities to grow. They are so excited that they can't even sleep. They imagine Dandtm and other youtubers making a great amount of videos off of this and reviving Minecraft all together into something much greater then it was before. They think it will have so much growth that they call it Minecraft 2.0. The mod is a revamp of the reactions of the player with the environment. The environment has no current reaction to how the player treats it. However, one could invent the code that allows the player to create new environments based on their actions. For example. If a player decided to slaughter all the cows they see, eventually the cows will develop a "defense" mechanism that protects future cows. If a player decides to dump sheep into water and breed for certain periods of time the sheep are allowed to develop certain traits that allow it to be a better swimmer. The basis is Darwinism into the Minecraft world but in a much faster pace based on the characters involvement. Whatever the character does to it's environment has consequences either large or small. If the character decides to pursue these consequences then there shall be even a greater version of itself. For example, providing bone dust to a sampling will force the trait of faster growth onto the sampling thus giving it a different variable name. This new sampling will just simply grow faster. And with the new sampling it will require a even larger amount of supply of bone dust to make it faster, thus creating a simple en genius leveling mechanism that is already similar to enchanting points. Such a mod will require time and patience, however the reward is that there will be absolutely a new unique world for every character. The world the person plays based on their interactions won't be the same as any other. Not just because of the randomized creation of the world, but their interaction as well. I might just look into developing this myself if no one else is willing to try it. Just imagine a world where the animals and plants are both evolving based on your consistent actions. Creepers could be tamed giants, apples could be turned into oranges by consistent orange dye, the very nature of grass could be altered by having a massive reduction in natural grass. You are essentially doing nothing but allowing every interactive thing to become a virtual npc that reacts to actions. This would open a grand amount of opportunities if only the right staff adhere to developing it. I would love to sit down and grow my world into some crazy environment that I personally took the time to grow. Not only would this create a grand RPG that anyone can be a part of, but it will help and expand minecraft to levels we haven't even imagined yet. Entire mobs that are breed for certain fashions, entire gardens that are breed for certain foods, entire NPC villages adapting to the way player does things.
I don't possess the necessary knowledge or time to create this incredible mod, but that is why I came here to post it so others who have the abilities and time to create it to hold the honor of making MineCraft incredible again. The tides have shown that Minecraft is failing in support, there is less and less people dropping the game for other games simply because nothing incredible has changed. Let's do something great here and make it happen. I want my kids happy to know that MineCraft isn't dead yet! Let's make this happen! Send me a pm or email me at [email protected] to show your support! I want Microsoft to know Minecraft still has potential!