The job classes of the Final fantasy games are some of the most recognizable class systems in gaming. I've envisioned is a mod that can bring these jobs into Minecraft.
First off, a brief explanation behind the mechanics of jobs.
A player can only wield one job at a time, but is able to freely switch between any job they choose. Each job has unique abilities that can be used in battle, ranging from stronger attacks, to using magic. Jobs level up separate from the player, via earning job points up to level 14. As the job levels up, new skills are learned, as well as passive abilities that can be equipped. Passive abilities, once learned, can be equipped with any job, but under most circumstances, one job can not use the skills from another. Players are encouraged to master as many different jobs as they can, as different jobs might be better suited for different tasks.
Now, how does one go about acquiring different jobs?
In most settings, Jobs are granted by the elemental crystals, found around the world. Simply right clicking a crystal will allow the player to choose from a set list of jobs. No single crystal is able to grant every job though, so the player should get to exploring if they want to master every job. There are other ways to change jobs, but we'll get to that after taking a closer look ate crystals.
The crystals do more than just grant Jobs. They maintain the elemental balance of the world. Should anything happen to a crystal, drastic environmental changes will occur in the surrounding chunks. It is in the player's best interests to keep the crystal safe. Most of the time. The crystals omen in the four elements, Earth, Wind, Fire, and Water, and can be in one of several states, Darkened, Dull, Glowing, Shining, Rampant, and Cracking. There are ways the player can manipulate the crystals to their benefit. The player can construct several different multiblock structures that are capable of boosting a crystal's power. The more powerful a crystal is, the better it's effects on the word are, to a certain point.
Darkened Crystal: This crystal is black and lifeless, it's power completely suppressed. Darkened crystals have a very negative effect on the world, and should be awakened as soon as possible. BEWARE, Darkened crystals are guarded by powerful monsters.
Dull Crystal: this Crystal's power is completely neutral. Dull crystals have no effect on the word
Glowing, and Shining Crystals are the first two crystals that can grant job abilities, their effects on the world are very beneficial to the player. Shining Crystals have greater effects than glowing Crystals.
Rampant crystals positive effects are equip to that of a glowing crystal and they offer more jobs than a shining crystal, HOWEVER, they also begin producing negative effects within the world. BEWARE, having multiple Rampant crystals too close together will multiply their negative effects, and if one of each element in the area is rampant, this can be VERRY bad (Spoilers)
Cracked crystals are one step above rampant, once a crystal cracks, there is no changing it back, the crystal will be in this state for a short while, before shattering completely. Once a crystal shatters, everything will return to normal.
A shattered crystal breaks into a good number of useable items. Most of them will be Crystal fragments, that can be used for tools and armor of Diamond quality. One guaranteed drop will be the crystal's core, this can be used to regrow the crystal, or the player can find other uses for it. The third type of drop is the Job crystals. A job crystal is a consumable item that can change the player's job at any time, although there is a better way to use them should you have a nether star handy. Surrounding a nether star with four of the same job crystal creates an Asterisk, an item that allows the player to use Job skills from multiple jobs. Job crystals can also be crafted together to create new jobs not found in any crystal.
So, if anyone is willing to take up this idea, that would be most appreciated. I am also open to suggestions.
Going over every job and ability would take up a massive amount of space in the first post, therefore I have decided to keep it to this separate post for simplicity. This is by no means intended to be the final list. Jobs and skills will be added as time goes on, but for now, the basics:
White Mage: The go-to job for healers.
Preferred weapons are Staves. The white mage learns white magic up to rank six, but that is not Quite enough to start casting. You will have to find and or purchased the spells before they can be cast.
Black Mage: The Offensive caster.
Preferred weapons are Rods. The black mage learns black magic up to rank six. Same as the White mage, the spells themselves must be found or bought.
Red Mage: Half and half. (Crafted From White Mage and Black Mage)
Can use any weapon well. The red mage learns both Black and White magic, but only up to rank four. To compensate, the red mage suffers no loss in physical strength, unlike the Black and White mages.
Thief: Sticky fingers, Light on his feet.
The thief's main goal is not to kill, but to steal. High speed attacks and deft fingers allow you to loot your still living (or unliving) foes. Yank that enchanted bow out of that skeleton's grasp. Steal the gunpowder out from a creeper and laugh at it's inability to detonate. Steal your PVP opponent's gear and use it yourself. The world is you oyster, start looting those pearls!
Monk: Punch it!
The monk specializes in unarmed combat. Got a problem? Punch it in the face! Zombies wearing you down? Punch them in the face! Crazy psycho screaming at you demanding that you punch him in the face? Get him to see a therapist.
THEN PUNCH HIM IN THE FACE!
Knight: the Chivalrous defender.
The Knight wields strong attack and defense, able to deal out just as much damage as he is able to take. Take hits for your allies and defend your charge from the terrors of the night.
Dark Knight: Tiz but a scratch! (Crafted from Black Mage and Knight)
Sacrifice your own health to wield powerful attacks. Having a way to quickly heal yourself is a must. Dance with death as you cut a path through the mightiest of foes.
Paladin: You shall not pass. (Crafted from White Mage and Knight)
The ultimate in defensive ability is the hallmark of the Paladin. Shrug off attacks no worse for the wear, and hold the line indefinitely.
Spell Fencer: Enchanted blades. (Crafted from Red Mage and Knight)
Enhance your weapon with offensive magics you've learned to enhance your strikes. Make the most out of your enchanted weapons by amplifying their power.
The Summoner Job is a powerful magic using class. Like the three Mages, The spells that the Job casts must be learned in a different manner than simply leveling up the job. They must be earned. How does one earn a summon you ask? By defeating the being you wish to summon in battle.
Summons are Boss mobs spawned in by darkened crystals. They must be defeated before you can awaken the crystal, so you have double the incentive to battle them. If possible, I'd like it if bosses from other mods were also summonable.
(I'm running out of justifiable divisions here :0 I hope this idea picks up steam soon.)
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My output of snark depends on your output of stupidity.
I love this whole idea! However I'm not very experienced in coding, so I would need someone to help me out (prefferably multiple people) and show me the ropes. So if anyone would be willing, I'd jump on this. I am learning how to code in java, but it's moving slow since I'm in school.
The Meaning of Life, the Universe, and Everything.
As an avid lover of Final Fantasy, this sounds really cool! I'm going to start on JS soon, and was thinking about making a Turn-based battle system mod once I knew how, and this would be a welcome addition. Let's hope some experienced coders find this thread.
Dragoon: Use spears(mod items, or Battlegear 2) and can jump extremely high in the air. Deals more damage with spears when jumping.
Warrior: Innate Haste buff and deals more damage with swords. (Tidus from FFX)