I asked If Et Futurum could add it but there was something about base edits, I don't know if this was about the mod or for MC or what please can someone make this mod for me and/or tell me what in the whole wide universe a base edit is?
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"Every galaxy I've traveled, all you species are the same, you all think you're the center of the universe, you havenoideahowwrongyouare." - Lockdown, Transformers Age of Extinction
A base edit is modifying the base classes of minecraft (as in directly modifying the files that run the game, instead of letting something like forge or another API handle it, this is a horrible thing to do, and if someone does it...lets just say its not good).
Another thing is a mod like this is probably possible without base edits (using Forge at least), but the work required compared to the buggy result is less then worthless, this would be a painful project to undertake, and even then, what was the point, just to say you did? Some developers like to do things randomly like this, but most times, constant workarounds (and ugly code and hacky code) make us try to shy away as far as possible unless we have no choice, and even then.
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I may be crazy, or maybe you're the crazy one, time will spill it soon enough click us, or we die
A base edit is modifying the base classes of minecraft (as in directly modifying the files that run the game, instead of letting something like forge or another API handle it, this is a horrible thing to do, and if someone does it...lets just say its not good).
Another thing is a mod like this is probably possible without base edits (using Forge at least), but the work required compared to the buggy result is less then worthless, this would be a painful project to undertake, and even then, what was the point, just to say you did? Some developers like to do things randomly like this, but most times, constant workarounds (and ugly code and hacky code) make us try to shy away as far as possible unless we have no choice, and even then.
Well than how does more enchants work, it either base edits or it's buggy according to you.
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"Every galaxy I've traveled, all you species are the same, you all think you're the center of the universe, you havenoideahowwrongyouare." - Lockdown, Transformers Age of Extinction
It doesn't change how the enchantment table works, it adds a new one.
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Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
Yeah, replacing the block is also possible, but will cause compatibility issues. Its also less clever to a lot of people, who will try to avoid it at all costs. Until Lex decides on adding an Enchantments Registry, we won't really get a chance to create compatible enchantment mods (that aren't buggy and slow), we don't even have a good effects system. In my honest opinion, the Forge devs need to refocus development on things that were added since Forge's creation. ({Potion} Effects, Potions, and Enchantments haven't been touched properly by Forge yet, and as far as we know, never will)
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I may be crazy, or maybe you're the crazy one, time will spill it soon enough click us, or we die
It doesn't change how the enchantment table works, it adds a new one.
I'm talking about More Enchants, not Better Enchanting.
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"Every galaxy I've traveled, all you species are the same, you all think you're the center of the universe, you havenoideahowwrongyouare." - Lockdown, Transformers Age of Extinction
The given explanation works there too; it just adds enchantments, not changing them. If I were to make a mod that removed those enchantments, not just disabled, but removed, and you had a mod that looks for code in one of the enchantments, such as using Sharpness for damage calculation, (which depending on the situation, is rarely a good idea, but it happens) because I removed the code, you will crash. The problem is that sometimes a mod changes something, and that breaks something else entirely. Or you downright crash, and it's hard to know why. Also, it's just shady if you don't know the author. Et Futurum is developed by ganymedes (one of my favorite modders 'roud here), who also devs many other popular mods, so while that's a point for him, a base edit is a base edit. It's an issue, so while gany very well probably doesn't have a base edit in there anywhere, the threat lingers, because it looks like one. As far as most people without code in front of them are considered, that's enough.
But rather than pointing out the problems, a solution could still be proposed. A new enchanting table that has a chance of increasing the level you enchanted (turning what should be an Unbreakig II to a III) based on the lapis. Not 1.8, but a viable option considering.
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
The given explanation works there too; it just adds enchantments, not changing them. If I were to make a mod that removed those enchantments, not just disabled, but removed, and you had a mod that looks for code in one of the enchantments, such as using Sharpness for damage calculation, (which depending on the situation, is rarely a good idea, but it happens) because I removed the code, you will crash. The problem is that sometimes a mod changes something, and that breaks something else entirely. Or you downright crash, and it's hard to know why. Also, it's just shady if you don't know the author. Et Futurum is developed by ganymedes (one of my favorite modders 'roud here), who also devs many other popular mods, so while that's a point for him, a base edit is a base edit. It's an issue, so while gany very well probably doesn't have a base edit in there anywhere, the threat lingers, because it looks like one. As far as most people without code in front of them are considered, that's enough.
But rather than pointing out the problems, a solution could still be proposed. A new enchanting table that has a chance of increasing the level you enchanted (turning what should be an Unbreakig II to a III) based on the lapis. Not 1.8, but a viable option considering.
I don't know if this what you are talking about but I just wnat the books and not stuff needing lapis in an enchantment table.
"Every galaxy I've traveled, all you species are the same, you all think you're the center of the universe, you havenoideahowwrongyouare." - Lockdown, Transformers Age of Extinction
You mean enchanting books? You can do that vanilla 1.7...
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
I asked If Et Futurum could add it but there was something about base edits, I don't know if this was about the mod or for MC or what please can someone make this mod for me and/or tell me what in the whole wide universe a base edit is?
A base edit is modifying the base classes of minecraft (as in directly modifying the files that run the game, instead of letting something like forge or another API handle it, this is a horrible thing to do, and if someone does it...lets just say its not good).
Another thing is a mod like this is probably possible without base edits (using Forge at least), but the work required compared to the buggy result is less then worthless, this would be a painful project to undertake, and even then, what was the point, just to say you did? Some developers like to do things randomly like this, but most times, constant workarounds (and ugly code and hacky code) make us try to shy away as far as possible unless we have no choice, and even then.
I may be crazy, or maybe you're the crazy one, time will spill it soon enough
click us, or we die
Well than how does more enchants work, it either base edits or it's buggy according to you.
It doesn't change how the enchantment table works, it adds a new one.
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
Yeah, replacing the block is also possible, but will cause compatibility issues. Its also less clever to a lot of people, who will try to avoid it at all costs. Until Lex decides on adding an Enchantments Registry, we won't really get a chance to create compatible enchantment mods (that aren't buggy and slow), we don't even have a good effects system. In my honest opinion, the Forge devs need to refocus development on things that were added since Forge's creation. ({Potion} Effects, Potions, and Enchantments haven't been touched properly by Forge yet, and as far as we know, never will)
I may be crazy, or maybe you're the crazy one, time will spill it soon enough
click us, or we die
I'm talking about More Enchants, not Better Enchanting.
The given explanation works there too; it just adds enchantments, not changing them. If I were to make a mod that removed those enchantments, not just disabled, but removed, and you had a mod that looks for code in one of the enchantments, such as using Sharpness for damage calculation, (which depending on the situation, is rarely a good idea, but it happens) because I removed the code, you will crash. The problem is that sometimes a mod changes something, and that breaks something else entirely. Or you downright crash, and it's hard to know why. Also, it's just shady if you don't know the author. Et Futurum is developed by ganymedes (one of my favorite modders 'roud here), who also devs many other popular mods, so while that's a point for him, a base edit is a base edit. It's an issue, so while gany very well probably doesn't have a base edit in there anywhere, the threat lingers, because it looks like one. As far as most people without code in front of them are considered, that's enough.
But rather than pointing out the problems, a solution could still be proposed. A new enchanting table that has a chance of increasing the level you enchanted (turning what should be an Unbreakig II to a III) based on the lapis. Not 1.8, but a viable option considering.
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
I don't know if this what you are talking about but I just wnat the books and not stuff needing lapis in an enchantment table.
You mean enchanting books? You can do that vanilla 1.7...
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!