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1.8
1.7.10
Optimisation
Realism
Forge
Blocks
Api
Multiplayer
thanks you for you comment that's ecstatically what i needed besides a coder team. pre-generate an animation i didn't explain the animation would be there in the first place. the animation will turn into a block in the forge edition. I would love to simply this as much as possible so that it works with minecraft physics . if i were to do the advanced physics mod when i have a coding team then i would have to do half of what you and the weather pony have said but, i am not going to attempt anything like that without ichun. your massive comments page has helped me but, i still need a coding team since in-porting animations into minecraft like fire , or pre-rendered animations that have configurable motions by events will be alot more complex then i thought. we need to discus this more. i am making a video waiting for people to attempt this never going to say it's impossible if you never tried which has been said by so many people before. They originally said the modding api is impossible as well but, mcreator has made a super basic one.
I apologize for the ultra-necro post, but what you are describing sounds a lot like the Fancy Block Particles mod. 3d particles without much added lag. https://minecraft.curseforge.com/projects/fancy-block-particles
This isn't exactly what I described. It's better then nothing but, It needs multiple different animations and more 3d ish. Is there a way I can contact him as I need to explain to him what this mod should look like.
I think (don't quote me on this) that the 3d block particles are made from 6 block particles that are stitched together to make a cube shape. This way the particles do not affect performance much. You can change the size range in the config, so some of them will be small and some will be bigger, If that is what you mean by "multiple animations." The particles do bounce off walls and act semi-realistically, and you can change the rotation multiplier, the gravity effect, the size range, etc, by pressing p in game. If you want to contact him, I think GitHub or CurseForge is your best bet. https://github.com/TominoCZ/FancyBlockParticles/issues https://minecraft.curseforge.com/projects/fancy-block-particles
Thanks but, It wouldn't effect any more on performance to have pre-rendered animations on particles that spawn via on block break the way I intended them to be. I will be contacting this said person.
link downloaddddddd
There is no link to download, since themodpackmaker and I were just discussing a mod. As I said, back in February, the closest thing to this mod is Fancy Block Particles. https://minecraft.curseforge.com/projects/fancy-block-particles (which does have a downloaddddddd.
This mod is going to be attempted for realisticraft as extending the entity fx (particles). If that doesn't work I will be trying open gl graphics minipulation based on entity living model / animation. Basically I am going to see how minecraft imports models into the game.
This project won't be started on for about 3-4 days since I am archiving a whole bunch of mods right now. I am getting ready for aetherfic expansion.
I also have the possible mod from the videos but, I don't trust it it could be a virus who wants to give it a run. It's a modified minecraft jar file I can help you setup the old launcher format but, I can't risk it on my computer. If it runs but, mod isn't installed I think I know what happened and can fix that as well.
MSG me if your interested doing a test run I am not responsible if there are other things in the minecraft.jar that isn't the mod. I can literally give you the mod folder but, that might not be it for the mod.
There is talk in a month or so getting a team together for this. As people have already done stuff like this for other games and shouldn't be too difficult to hook vanilla render to do animation on tick to do stuff with actual universal models. vreckfall has figured some stuff out.
if(vreckfall agrees after no cubes reloaded)
Hint it will use blender model animations to display breaking, break, and also blender models in general. A resource pack utility that will truly bring resource pack to it's true meaning. Blender models animated to the game for at least blocks. With this you can literally make actual high def models wether blocky or not to the game via resource pack.
If you want, you could update Entity Dismemberment.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2572069-wip-super-alpha-entity-dismemberment
It isn't with block breaking animations, but it has realistic physics...
that's a rip off of ichuns mod.
second this is for block breaking animations which might never get done because the new 1.8+ model system is very limited in what your able to do I might be able to port the old system and then try creating but, as for creating it myself I would have no clue what to do besides play a blender animation somehow in the game.
Help is still needed and wanted