Hey, so I've come up with a cool idea for a Minecraft mod. Currently being dubbed "Boss Mod" until I get an actual name going for it. Essentially it's a mod that includes custom bosses into the game. Unlike other mods out there that already does this, this mod is going to be both user and adventure map friendly; the worst part about a lot of mods that introduce spawning mechanics is that it can often take forever to load stuff even on high end computers (CustomSpawner for Mo'Creatures, for example, is probably the worst and a perfect example of what I'm talking about; I have to go in and physically set mobs to not spawn during chunk loading just to keep my Minecraft client running), and the idea is that it will do this by providing options in the config files, allowing for map makers to affect the spawn location of some of the monsters based via the config.
The idea for this mod is to provide custom boss content, unique to the game, for some extra enjoyment in the game. With only two, technically three, bosses in the vanilla game it comes short, and as such I wanted to change that by adding some cool designs that would make it more fun. Now, this is more than an idea; I actually have the model finished for the first boss mob and a very bare bones example of a texture of what it will look like, the attachment below is a screenshot of my techne client showing this. My problem, of course, is coding. I suck at it, and without someone to hold my hand and teach me I'd much rather not deal with it. What I would like to do is figure out how to code animations for something that has multiple joints, as well as spawning behaviors and other such things.
Mind you, I'm not looking for a coder, though if I need a coder's help I'm more than grateful for it. What I AM looking for are tutorials that can tell me how to do this. I'm not talking about just regular tutorials either; I've already looked and the ones that I have found either talk as if you already know how to code and mod and put coding here and there, or approach with the idea that all you're doing is modeling to begin with. I would like an in-depth tutorial on how to get a techne model to become a working mob in Minecraft complete with spawning requirements, animations, special attacks, special abilities, and so on. If anyone can point me in the right direction, that would be fantastic.
Well, the first thing you'll want to do is just get the mob, its model, and texture in the game using a BASIC tutorial. I have no idea how to do the rest. sorry.
Have you tried using MCreator? All you have to do is provide the textures, and do a few simple steps. You can choose what biome it spawns in, how many can be in one map, and it even has a boss button (which would provide a health bar like the wither and enderdragon) you can read about and download it here: mcreator.pylo.si/
You can create animations if you make multiple models, and can upload files directly from Techne
The idea for this mod is to provide custom boss content, unique to the game, for some extra enjoyment in the game. With only two, technically three, bosses in the vanilla game it comes short, and as such I wanted to change that by adding some cool designs that would make it more fun. Now, this is more than an idea; I actually have the model finished for the first boss mob and a very bare bones example of a texture of what it will look like, the attachment below is a screenshot of my techne client showing this. My problem, of course, is coding. I suck at it, and without someone to hold my hand and teach me I'd much rather not deal with it. What I would like to do is figure out how to code animations for something that has multiple joints, as well as spawning behaviors and other such things.
Mind you, I'm not looking for a coder, though if I need a coder's help I'm more than grateful for it. What I AM looking for are tutorials that can tell me how to do this. I'm not talking about just regular tutorials either; I've already looked and the ones that I have found either talk as if you already know how to code and mod and put coding here and there, or approach with the idea that all you're doing is modeling to begin with. I would like an in-depth tutorial on how to get a techne model to become a working mob in Minecraft complete with spawning requirements, animations, special attacks, special abilities, and so on. If anyone can point me in the right direction, that would be fantastic.
-Kerian
http://kerian-halcyon.deviantart.com/journal/#/d5s1d3c
I make Minecraft mods. More info on my website.
You can create animations if you make multiple models, and can upload files directly from Techne