Hey guys, sorry if this isn't the right section, I have a pretty quick specific request here I really need filled out. I'm running a server with a few friends and I was looking for a Timber mod, or any mod that makes cutting trees down easier (killing the bottom log = cutting all the logs on the tree)
Problem is I can hardly keep up with all the insane changes Minecraft is constantly going through mod-wise and I can't find a working 1.8 version of one of the most fundamentally needed mods out there. Seriously, why isn't this mod built into the game yet? Regardless, I need to get any form or version or spinoff or whatever of Timber to work on my 1.8 server. If anyone could point me to an updated version of this mod for 1.8, and maybe clue me in on how to install it (preferably without modloader or forge, if possible, that stuff is a nightmare), it would be greatly appreciated.
(preferably without modloader or forge, if possible, that stuff is a nightmare)
What is wrong with Forge? It is the singular most easy modding platform, both for writing mods and installing them, to install it is simply a case of drop the mod file into the /mods folder. The only cause of any issues is if your server runs bukkit
What is wrong with Forge? It is the singular most easy modding platform, both for writing mods and installing them, to install it is simply a case of drop the mod file into the /mods folder. The only cause of any issues is if your server runs bukkit
The problem with forge is that I don't like using it. I preferred modding in minecraft when installation was a matter of deleting meta-inf and moving some files. Now it's a matter of installing several different mod-loaders which are supposed to make everything easier but in the process just make things more complicated. In the past all I had to rely on was the creator of the mod updating his mod when minecraft updated. Now I have to wait for Forge to be updated, the mod to be updated, and whatever other required mod-loader that needs to be installed to get updated. It just adds more things that need to work perfectly together in unison for the machine to work, thus making the process even more meticulous and tedious than it already was. This is especially in relevance to me, because personally I don't think I have ever needed more than 2 mods absolute maximum on my server at once, so I've never had to worry about compatibility issues. I've never really had a use for mod-loaders.
I don't like mod-loaders, I try to avoid them as much as I can, so if there's a solution to my problem that does not require using forge or a mod loader, I'd like to know. If there's no possible way that my problem can be solved without a modloader or forge, that's okay, as long as someone is willing to show me (specific) instructions on how to get it working with my minecraft server.
The problem with forge is that I don't like using it. I preferred modding in minecraft when installation was a matter of deleting meta-inf and moving some files. Now it's a matter of installing several different mod-loaders which are supposed to make everything easier but in the process just make things more complicated. In the past all I had to rely on was the creator of the mod updating his mod when minecraft updated. Now I have to wait for Forge to be updated, the mod to be updated, and whatever other required mod-loader that needs to be installed to get updated. It just adds more things that need to work perfectly together in unison for the machine to work, thus making the process even more meticulous and tedious than it already was. This is especially in relevance to me, because personally I don't think I have ever needed more than 2 mods absolute maximum on my server at once, so I've never had to worry about compatibility issues. I've never really had a use for mod-loaders.
I don't like mod-loaders, I try to avoid them as much as I can, so if there's a solution to my problem that does not require using forge or a mod loader, I'd like to know. If there's no possible way that my problem can be solved without a modloader or forge, that's okay, as long as someone is willing to show me (specific) instructions on how to get it working with my minecraft server.
The whole waiting for forge to be updated thing will take less time, the guys who write the mods use something called MCP (Minecraft Coder Pack) which is the reason Forge takes a while to update. The modders would be waiting for that regardless of forge or not. I have come across absolutely no mods which require more than one modloader (Forge) the only other requirements are purely there because the modder put them in a seperate file, or for compatibility, so the modder doesn't have to release multiple versions.
As for installing forge, its a case of download the installer, double-click, point to the correct directory, and you're done. All mods written for forge will be compatible, if they aren't then its likely that had they been not written for forge they still wouldn't work. And as far as installing, it doesn't get much more simple than copy this file to that directory.
If you stick into google how to install forge mods you will find hundreds of walkthroughs. And as for you not needing compatibility, why would anyone want to make more work for themself by not making a mod compatible? They make them compatible to make life easier for them (so they don't have people saying "can you make this mod compatible with X", it already should be).
Back to the topic of the mod, it is remarkably simple to make using almost any mod-loader (or even without), but I personally have no interest in writing a mod without using either forge or bukkit. I hope you find someone who is willing to, but I have a lot of other projects going on right now.
The problem with forge is that I don't like using it. I preferred modding in minecraft when installation was a matter of deleting meta-inf and moving some files. Now it's a matter of installing several different mod-loaders which are supposed to make everything easier but in the process just make things more complicated. In the past all I had to rely on was the creator of the mod updating his mod when minecraft updated. Now I have to wait for Forge to be updated, the mod to be updated, and whatever other required mod-loader that needs to be installed to get updated. It just adds more things that need to work perfectly together in unison for the machine to work, thus making the process even more meticulous and tedious than it already was. This is especially in relevance to me, because personally I don't think I have ever needed more than 2 mods absolute maximum on my server at once, so I've never had to worry about compatibility issues. I've never really had a use for mod-loaders.
I don't like mod-loaders, I try to avoid them as much as I can, so if there's a solution to my problem that does not require using forge or a mod loader, I'd like to know. If there's no possible way that my problem can be solved without a modloader or forge, that's okay, as long as someone is willing to show me (specific) instructions on how to get it working with my minecraft server.
You may think it's simpler to install mods that are just installed by dropping the files into the jar and deleting META-INF, but believe me when I say this, these form of mods are a pain to write, manage and update. Minecraft has at least 544 individual classes, and that isn't all of them, that's only 3 packages in globally (so net.minecraft.block, net.minecraft.item, net.minecraft.client, net.minecraft.server, etc, no more than 3 packages in), so there's probably around about a thousand or more classes in Minecraft. Now, modding directly on top of the source, in most cases, requires you to directly edit the base classes, even to add in callbacks to your own classes and methods. Imagine trying to manage all your code within some thousand or more files! With each class having anywhere from 20 to 5000 lines of code, and more I'm sure. It's a nightmare...
This also brings on compatibility issues, imagine trying to install multiple mods onto the same game, all of the mods use base edits, they'll be fighting over the classes, and only one will get the edit. This will cause crashes, which enrages players.
This is why mod loaders were created, to circumvent these issues. The mod loader adds the edits to the source code, provides a loading framework and hooks and various interfaces. And the mods load off the framework and use the hooks to allow their code to run without touching the vanilla source code.
Like it or not, loaders are here to stay.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Problem is I can hardly keep up with all the insane changes Minecraft is constantly going through mod-wise and I can't find a working 1.8 version of one of the most fundamentally needed mods out there. Seriously, why isn't this mod built into the game yet? Regardless, I need to get any form or version or spinoff or whatever of Timber to work on my 1.8 server. If anyone could point me to an updated version of this mod for 1.8, and maybe clue me in on how to install it (preferably without modloader or forge, if possible, that stuff is a nightmare), it would be greatly appreciated.
Because a lot of people like having to chop down a tree, not just the bottom block
What is wrong with Forge? It is the singular most easy modding platform, both for writing mods and installing them, to install it is simply a case of drop the mod file into the /mods folder. The only cause of any issues is if your server runs bukkit
If I helped you, please click the green up arrow.
The problem with forge is that I don't like using it. I preferred modding in minecraft when installation was a matter of deleting meta-inf and moving some files. Now it's a matter of installing several different mod-loaders which are supposed to make everything easier but in the process just make things more complicated. In the past all I had to rely on was the creator of the mod updating his mod when minecraft updated. Now I have to wait for Forge to be updated, the mod to be updated, and whatever other required mod-loader that needs to be installed to get updated. It just adds more things that need to work perfectly together in unison for the machine to work, thus making the process even more meticulous and tedious than it already was. This is especially in relevance to me, because personally I don't think I have ever needed more than 2 mods absolute maximum on my server at once, so I've never had to worry about compatibility issues. I've never really had a use for mod-loaders.
I don't like mod-loaders, I try to avoid them as much as I can, so if there's a solution to my problem that does not require using forge or a mod loader, I'd like to know. If there's no possible way that my problem can be solved without a modloader or forge, that's okay, as long as someone is willing to show me (specific) instructions on how to get it working with my minecraft server.
The whole waiting for forge to be updated thing will take less time, the guys who write the mods use something called MCP (Minecraft Coder Pack) which is the reason Forge takes a while to update. The modders would be waiting for that regardless of forge or not. I have come across absolutely no mods which require more than one modloader (Forge) the only other requirements are purely there because the modder put them in a seperate file, or for compatibility, so the modder doesn't have to release multiple versions.
As for installing forge, its a case of download the installer, double-click, point to the correct directory, and you're done. All mods written for forge will be compatible, if they aren't then its likely that had they been not written for forge they still wouldn't work. And as far as installing, it doesn't get much more simple than copy this file to that directory.
If you stick into google how to install forge mods you will find hundreds of walkthroughs. And as for you not needing compatibility, why would anyone want to make more work for themself by not making a mod compatible? They make them compatible to make life easier for them (so they don't have people saying "can you make this mod compatible with X", it already should be).
Back to the topic of the mod, it is remarkably simple to make using almost any mod-loader (or even without), but I personally have no interest in writing a mod without using either forge or bukkit. I hope you find someone who is willing to, but I have a lot of other projects going on right now.
If I helped you, please click the green up arrow.
You may think it's simpler to install mods that are just installed by dropping the files into the jar and deleting META-INF, but believe me when I say this, these form of mods are a pain to write, manage and update. Minecraft has at least 544 individual classes, and that isn't all of them, that's only 3 packages in globally (so net.minecraft.block, net.minecraft.item, net.minecraft.client, net.minecraft.server, etc, no more than 3 packages in), so there's probably around about a thousand or more classes in Minecraft. Now, modding directly on top of the source, in most cases, requires you to directly edit the base classes, even to add in callbacks to your own classes and methods. Imagine trying to manage all your code within some thousand or more files! With each class having anywhere from 20 to 5000 lines of code, and more I'm sure. It's a nightmare...
This also brings on compatibility issues, imagine trying to install multiple mods onto the same game, all of the mods use base edits, they'll be fighting over the classes, and only one will get the edit. This will cause crashes, which enrages players.
This is why mod loaders were created, to circumvent these issues. The mod loader adds the edits to the source code, provides a loading framework and hooks and various interfaces. And the mods load off the framework and use the hooks to allow their code to run without touching the vanilla source code.
Like it or not, loaders are here to stay.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!