A mod idea that is similar to Enviromine but makes it more realistic and makes survival much harder by having to check things like oxygen levels,Hydration and etc
Right-clicking on it to get in and L shift to get out
Press F(Or any hotkey u change to) to open a GUI giving u 3 options
The options are
****(Lower Waste Lv)
Urine(Lower Urine Lv)
Fart(Just for lol)
A block that uses coal to heat water up to get clean water
3:Super Water Boiler
A block that uses coal to heat up water to get clean water. It also allow by-products to be able to be get
Use coal to boil water and get what has mixed with the water
Place a oxygen tank in here to compress air. Uses electrical charge for power
Can be placed anywhere but depending on where it is, the collection will be affected.
Underground has the lowest collection rate
Anywhere on surface is ok rate
Near or touching leaves will increase very fast.
Uses electrical charge to power it
Give off power during daytime with noon giving the highest rate
Uses coal to produce power
Can store electrical charge
Wires to transport electricity
Can get copper ore by heating it up
Lowers Dirt level a bit.
A 2 block high Bath. Right-clicking on it allows u to get in and L shift to get out. Press F(Or whatever hotkey u set as) to activite shower with water.
It lowers Dirt lv by quite a bit
U combine any non-human blood with Cure HumanAgent here to make it human blood
U can also add in certain items to give yrself some temporaily effects when u combine the item and blood
Uses electrical power
16:Blood Type Changer
Change human blood type.
Uses coal as fuel
Make juice out of certain plants
A block that stores 1 type of water.
U can right-click with bottle or bucket to grab a certain amount out or u can use pipes from other mod to move the liquid around
Comes out when u mine certain ores
This will be set on fire very quickly if touches a source of fire
Sets on fire when touches a source of fire. But if source of fire is strong or too much gas burning, it has chance to explode
Can be made with stone version or wood version
Wood provides a good source of fuel but coal last longer
A water bottle that can be drank
A water bottle filled with Ocean water or Salt+water
increase rate of drop of hydration
By-Product is salt
A water bottle filled with water with mess in it
Increase rate of drop of Hydration
By-Product can be anything like dirt,gravel,sand,poison and etc
5:Cold Cleaned Water
Clean water that is cold. Lower temperature if u have higher than normal temperature
6:Drinking Cap Bottle
U can store 3-4 bottles of water in here.
Hold to keep drinking. It slowly increases yr hydration by 1 with each sec
Full ML is 200
Stores electrical charges
Store a lot of electrical charge
Syringes to drain blood
Test tubes to hold stuff
Changes all bloodtype to that of a human
Can be found by mining gravel or merging stone fragments with iron
It can be crafted with a tool/weapon to recover their sharpness.
Use durability of stone when crafted with weapon
U get this sometimes when u mine stone. U can also get this by putting cobblestone in a crafting table
All form of brick can be thrown to deal damage and break glass
Deal damage when on a powered redstone dust
Make by adding dirt and couple of stuff that can decompose
This has a higher rate and better use than Bone Meal
17:Golem Core Block
U need to replace the block that is usually under the Pumpkin head to create a golem
U can shift right-click to change frequency so that u can choose who can hear the chat in the room.
When u right-click to on and right-click again to off. When this is on u can chat with players who have a walkie talkie on the same frequency for 60 blocks away
A phone that only allow chat
U can right-click to on and again to off
U can chat with anyone who had on their talk phone from any distance
Allow u to breathe when u are near other gases
Needs to be placed with Oxygen Mask to work. Stores a good amount of oxygen
A mask that allow breathing in water when use with Oxygen Tank
They now need to keep hoeing the ground a couple of times to change it into farmland
The Blocking can nw work
Zombies nw do not burn in daylight but instead they are weakened by daylight.
They also do not spawn in caves nw
Their infection rate is also 90% nw
They call nearby zombies to aid them
They now have a chance of dropping tnt
They can also appear in different colors to camo
The EnderDragon can shoot destructive fireballs
Now drop lamb chops as well
U can sometime see them place the blocks they carry down.
They can hide in all sorts of blocks
Golem has a chance to drop pumpkin head and Golem Core Block
They now have 20HP
They also regen HP in cold biome
They can be upgraded to deal damage by giving them ice
Zombies that has evolved from their mindlessness
Spawns in same areas as Zombies
They can spawn more frequently with random equipment/blocks and armor
They will use the item they are holding to their advantage like
Fishing rod to pull enemies in
Sword can be thrown at target(Lower damage thought)
Bow can be used
Blocks can be used to build up
Pickaxe/Axe/Shovel can be used to dig through blocks
Depend on what they have
They are neutral
They can drain HP
Happens in very hot temperatures.
U will get dehydrate much faster
Skin might appear red
Heart Rate goes up
Death might occur
Lv 1 cause white,red,patches to appear on skin. Deal slight damage sometime
Lv 2 gives u black blister that cause bigger damage at random
Lv 3 cause u to walk slowly and will keep dealing damage till u die
Lv depends on temperature
U are wounded and is starting to lose blood. U are more prone to negative potion effects as well.
Stuff that can happen:
U can drink by right-clicking on water with hand. If u drink water from Ocean, u will drop hydration levels faster. Only in rivers is clean water
While Sun is up
When u are in hot climates, yr temperature will increase quickly and go to very high lvs.
When u are in cold climates, yr temperature will not drop to super low temperature but very close to it
While Sun is down
When u are in hot climates, yr temperature will stay slightly above normal
When u are in cold climates, yr temperature can drop to super low temperatures
But if u are in a normal climate, yr temperature can increase and decrease a bit but not too extreme unless u do certain things
Deserts have super hot temperatures in the daylight and super low temperatures at night
Getting too hot will give u heatstroke. Too much heat cause u to die by fire.
Getting too cold will give u frostbite. Too much cold cause u to die
Heat will cause u to sweat more,lowering hydration levels quickly. Might gain effects like mining fatigue and weakness. Very high levels cause HeatStroke. Heart rate goes up making u sweat more
Cold will cause u to shiver, low heartbeat, weakness,nausea, blindness and even death at extreme cold temperature. Low heart rate means u sweat slower
Sweating can be seen as well.
A bar that show how dirty u are. Can be seen on body being covered with dirt and etc with the increase in the bar
The more dirty u are, the more prone to effects u are just by walking normally and more. U can also leave behind dirt footprints.
Being too clean makes u more prone to negative effects
U can lower it by washing or swimming in lakes,oceans but certain armor will slow this down
Low oxygen causes u to gives u slowness and mining fatigue
Extreme low oxygen gives nausea and evenually death
Lowers when u enter very low areas with very little to no entrances to surface or high areas which are around cloud lv. Increase in spaces
Breathing other air can lower it down
Depletes quickly underwater
Low levels of hydration causes u to take up heat more meaning u will sweat and lose water faster. Gain weakness,nausea and even death at extreme low hydration levels
Uncleaned water/Salt water cause it to drop faster
Drain in hydration level increases with the temperature and decreases with the temperature
It is at Ml300 at max
It means how much ****/waste and urine u have stored.
This has 2 mini bars which 1 represents yr **** and the other represents urine.
**** increase with each food u eat and urine increase with water. Food can be holded very long unlike urine.
Holding it in for too long will cause u to take damage slowly but u will not die
U start to see things and hearing things that are not there. The lower it is, the more frequent and more u will see and hear
Decrease when u keep getting hit by monsters. Being in darkness for too long can also decrease this bar
To increase is to stay in light and avoid getting hit by monsters
U start with a certain amount.
U decrease this with each hit u take.
It decreases depending on damage u take
Regenerating will not help this
If u are below a certain point, u instantly die
The bar will also said yr blood type
Food will lose nutritional value meaning lower the hunger it recovers if u eat the same food over and over again.
Avoided by not eating the same food for a certain duration
Weapons and certain tools has this extra bar. When it depletes at different speed depending on what it is. When it is gone,the tool becomes dulled and will be weaken like swords will deal lesser damage,pickaxe cannot mine their current mining lv and so on
U can repair weapons using the items that created it like give iron ingots to a iron pick to regain durability
Enchanted stuff will use durability slower
Items have a custom weight value.
When players carry too much, they cannot walk nor sprint quickly nw
U are slower in swimming as well and even possible that u cannot float at all
U can die by hunger but it now depletes slower than normal. Having low food bar gives u slowness and mining fatigue
When u create any weapon/tools/armor and other, the weapon will said it is make-shift which also makes it mine and do worser than normal. But u have a bar that when u craft more it will increase.
At max lv it will said Godly which makes it 2-5 times better than normal
Mobs can nw spawn with varying sizes
The sizes can affect HP,damage,hit box,speed,jump and others
When u chat, the text can only be received by players that are 10-20 blocks away
There can be no floating blocks.
Falling Blocks can be push during drop to alter their placement like shooting at the dropping block will push it slightly
There are a few types of water. Ocean water(Salty), Boiled Water(Human Consumption), Pure Mountain Water(Naturally found and can be consume)
Water can also have amount so it is not just 1 block but can have different levels of water in a block. This will influence flowing of water as well.
There are a few type of gas
They can be created through certain actions like mining or creating a item
If it's like extra content for Enviromine, wouldn't it be better if you suggested this as an addon or extra features for Enviromine? Instead of a whole new mod? Kinda defeating the purpose of having Enviromine if you have a mod with pretty much the same name and same feature set.
Overall, most of the ideas I like. A few things I don't like and / or aren't too sure about, but overall I like.
Toilets IMO are unneeded and too crude for a mod, they've been added in mods before (Crap Mod, literal Crap Mod) and overall the community did not like them nor the concept.
The whole chemistry and electrical systems (chemistry being uses electrosis to separate water into both oxygen and hydgrogen<subscript 2>) IMO don't match the whole concept that Enviromine has going. Enviromine makes you try to take the environment itself into consideration, not provide energy or oxygen systems. Besides, similar ideas are already implemented in other mods, so unneeded IMO.
Heatstroke and all the information shouldn't really be explained if you've said it's similar to Enviromine. Just my "OCPD" kicking in.
A slight suggestion, maybe instead of having the sun increase your body temperature during the day, and having the night drop it back to normal, have the sun when you're in a considerably normal climate balance out your body temperature to it's normal level if you're not near a heat source, and if you are do what Enviromine does and raise the temperature, but during the night the body temperature drops below the normal amout. A bit more realistic than having night balance out your body temperature, and you could also implement a thing like a campfire, which is a dynamic heat source you can place logs in or remove logs to modify the heat level it gives off, so that way you can keep yourself warm during the night.
Just my opinions.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.