Can't you read? I said I only play PC Minecraft
I recently thought that the Thaumcraft Golems were a bit...lacking in extreme usefulness. I mean, I know that Golems are just meant to be a 'Magical' Twist on typical automation of farming, fishing, and the like, but mods like Minefactory: Reloaded, Thermal Expansion, and Applied Energistics can do all of what golems can do, but better. However, there is something that Golems can do...besides have the honor of being one of few non-sentient creatures. They have weapons, and are capable of wielding items that could be used as a weapon. That's where the idea for this mod came from.
The basic idea is, why have Golems do work that could be automated so much easier with a machine? Why not use Golems to fight for you, scout new lands, and bring back information for you to use? May I present to you, Golemancy Warfare!
Before I start explaining, just note that you will require a metric ton of resources for your armies to be as efficient, and strong as possible. This mod would be set up to be a late-game mod, if anyone ever felt like turning it into something that people would have fun with.
Before anything is said & done, you will require an Advanced Golem, to lead your Golem army. To begin our World domination, our Golem friend must first be equipped with a new golem animation core: The Commanding Core. This will allow our little Commander-in-training to actually command its army. Once that is set up, the Commanding Golem will require troops to follow it. This is where Golem accessories come in handy, by giving a golem its position in your Miniature fighting force.
For example, a Golem equipped with a Dart Launcher/Blower will be a Ranged Golem, standing near the back of the army, ready to fire upon whatever is in the group's path. Golems equipped with the Mace accessory will be designated with the position of Primary Attacker, being at the front of the army (other than the Commanding Golem), and prepared to take the largest brunt of the hit. Bear in mind, however that all of these golems (yes, every single one of them) will require their own Guard golem animation core. Without it, they will become nothing but a straggler at the back of the army, slowing it down.
This mod would also add in another new Golem Animation Core: The Scouting Golem Animation Core. Any Golem equipped with this core will be running ahead of the army, giving the troop Golems (the ranged & primary attacking golems) a bigger range, in front of them, not behind, or to the side of your little army. If the scouting Golem is within a mob's aggro range, they will run back to the commander, and the army will charge forward to attack. There is a downside to this core, however. Golems outfitted with the Scouting core will have less overall health, but they will trade off with this by having a speed boost. Although Your Stone & Iron Golems won't be as slow as normal, they still will be less effective. This is why it is recommended that you use a speedier Golem, such as a Wooden or Straw Golem, to do the scouting work for your army.
So, you've got yourself a nice little army, have you? Well, without anything to do, armies are about as useful as a pile of bricks. Let's put them on the move, and not dwell on the fact that you're now living in a cave since you striped down your entire house to assemble your Golem army.
Like I said, Golem Armies can be used to explore new lands, and bring information back to you. They would be able to do this! Your army would self-chunkload in a three by three area of chunks around themselves, allowing their exploration to be mostly unhampered. If you wish for the Golems to survey the land for you, then it will probably be a good idea to give your commander Golem a map, and its own set of Scribing tools in order to allow him to write down what he finds. What I mean by this flavor-text is, giving your Golem commander a blank map, and a set of scribing tools will allow it to map out an area in your choosing. The Commander Golem will have an interface, allowing you to type in coordinates of the area in which you wish for the army to scout. If the area is too big, then the map will show the top-right corner of what the army explored. If the area is too small, then the army will shrink the map down to the smallest size (in which the area will not be partially off the map), and fill in what has not be filled in on the map.
In addition to exploring land, your Golem army can also gather items. You can set your Commander Golem to allow up to an item's stack (that mean however big of a stack an item will allow, such as only 16 Ender pearls) held in its inventory at all times. If it does not have the largest amount of an item possible, they will hunt down the mob that drops that item (that sadly means that Golem armies are restricted to hunting entities, not mining blocks or collecting items off of the ground), and get the amount that you requested. If given coordinates, the army will even dump their items into a chest.
This is the section where I will put anything that did not make it through into the majority of the page.
While Golem armies are cool & all don’t you figure that the two new Golem Animation cores deserve uses outside of their intended feature? Never fear, for I have you covered, my fair citizen. Commanding Cores are not just useful on advanced Golems. If you use one on a regular golem, it will give this Golem the ability to lead mobs that you filter from one area to another. In fact, if you put an advanced golem into an Arcane Worktable with this Core equipped, it will strip this golem of its army-leading methods, but will instead act as though the core were put on a normal golem. Just put it back into the Worktable to undo this change.
Scout golems, on the other hand, do not have a feature that is extremely different from their intended purpose. If not in an army, Golems outfitted with a Scouting core will increase the perception of all mobs in a 3x3 area, peaceful or not, by about 5 blocks. This will also work on golems, for those who do not wish to add an upgrade to their golem. Speaking of which, this effect stacks with the perception upgrade given by accessories, and the actual upgrade.
Finally, Golem armies can be made to stay in a specific area by designating the coordinates the Commanding Golem is allowed to explore. Once this area is designated, Golems will simply idle in the area, doing nothing.
Thank you very much for reading my mod suggestion, those that actually read the entire thing!